Head of AI Take-Two Interactive | Doctor of AI from before it was a techbro hellscape. Views are mine, mostly (he/him) | No longer active here - find me on bsky

Joined December 2006
Luke Dicken retweeted
Yesterday we announced that we are doing a Kickstarter for STARS REACH. We're doing this because the climate for games investment is terrible. We've raised a lot of money, and expect to keep raising. Being able to show support from players helps. Even a Follow goes a long way:
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Luke Dicken retweeted
“i just asked chatgpt and…” cool i just lost a significant amount of my respect for you
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If you're still looking for Christmas gifts for your family and friends who don't work in AI but might want to know something about what's going on, I recommend my recent little book on Artificial General Intelligence. It's written to be balanced, reasonable and very accessible
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Luke Dicken retweeted
These models are not fit for mission critical applications. Use them for fun & jokes.
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Supercell acquires UK mobile studio Space Ape Game The London-based developer is known for working on titles like Beatstar and Transformers: Earth Wars. gamedeveloper.com/business/s…
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theres a lot of really interesting problems to solve here. like how do we make the AI remember where blocks are placed? and then you think about it for 2 seconds and the answer to every problem is "program Minecraft normally". so what is the point of AI here. why does this exist
i tried ai generated minecraft
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The genai Minecraft @DecartAI thing is absolute total poop garbage. It has no world model. They has zero line of sight to not sucking. It will not get incrementally better. I love AI/ML and my job relies on it extensively. These people are charlatans. This is NOT the future. 💩
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Luke Dicken retweeted
Replying to @JSHiggins_
I would be more annoyed that the state is giving 15 grand a year to a private landlord for a flat rather than having built sufficient capacity
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"you're so quiet" baby i'm worldbuilding a fantasy world and it's elaborate magic system in my head right now
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Luke Dicken retweeted
A slow year for physicists I guess, kind of a brutal put-down from the Nobel committee, damn.
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Luke Dicken retweeted
Begging all devs to test your menus on TVs not directly in front of you please my eyes are getting worse and text is getting smaller
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Hearing that AI models are collapsing because AI bros poisoned their own well by flooding the internet with loads of slop that’s being fed back into the training data with no way to sift it out. It fills me with such schafenfreude
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Luke Dicken retweeted
They’re out there now cancelling games in the first season like it’s a Netflix show.
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Zynga sells off web3 game Sugartown to D20 Labs D20 Labs is fully made up of Zynga's former web3 staff, and plans to develop Sugartown and other projects into 'the future of rewarded play.' gamedeveloper.com/business/z…
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If NVIDIA ever fails, it’s bc they got stuck at CUDA and never moved on to WUDA and SHUDA.
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Luke Dicken retweeted
We have an open-rank faculty search joint between Computer Science and Physics. We're open to any combination of physics+CS; the ideal candidate would genuinely contribute to both departments. I'm on the hiring committee & happy to answer questions. american.wd1.myworkdayjobs.c…
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Luke Dicken retweeted
“If you block everyone that annoys you you’re creating a bubble” Correct, social media is not real life, I don’t have to see your bullshit on my feed.
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It's now official! I'm back for a new @CivGame theme.
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omg omg omg fdg2025.org/ is finally online!!! we are so excited to host the @FDGconf 2024 in Vienna (@univienna) and Graz (@tugraz)!!!! the topic will be "accessible worlds, united through play" SAVE THE DATE April 15-18 2025 and we are looking forward to seeing your latest games research here in Austria :-) @faresK @katta_spiel @enibolas @TheJimWhitehead
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