MABManZ (@MABManZ) header
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Animator and Developer Ninja for @Combat_Core https://xitter.gq/t.co/wwhxMPA92H for more info

Maryland
Joined July 2013
Photo by MABManZ (@MABManZ)Photo by MABManZ (@MABManZ)Photo by MABManZ (@MABManZ)Photo by MABManZ (@MABManZ)Photo by MABManZ (@MABManZ)Photo by MABManZ (@MABManZ)Photo by MABManZ (@MABManZ)Photo by MABManZ (@MABManZ)Photo by MABManZ (@MABManZ)
Combat Core Switch / Steam 1.0 Release (Tome/Ares Trailer): youtu.be/InCAzMMYy4s?a via @YouTube
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Pushed game live on Steam and Itch, which feels surreal. store.steampowered.com/app/7… nuchallenger.itch.io/treache… We've got more to do to tell the full tale, and a patch in the works for the Switch version (which drops at 3AM ET?). Thanks for coming along on this journey.
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Wow, thanks for showcasing my game!
Boost your gaming knowledge and join us for a special Black Game Developers Appreciation edition of Level Up highlighting Micah Betts (@MABManZ), Momo Pixel (@MomoUhOh), and Catt Small (@cattsmall). Their games will be available to play. First 50 participants receive cool swag!
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Next talk is fighting game accessibility by @getdizzzy !!!
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Haven't looked at Bolt...I mean what I have works lol
I actually have done a fair bit of C# for custom stuff and even had to make a few C++ wrappers to get some Switch system functions
Haha if anything it's kept most of my codebase from breaking over 5 years of engine updates
PLAYMAKER IS DA WEY