
Pronounced "Moriarty" or just call me M, myy YouTube is ReallyCool https://xitter.cf/t.co/MzTbECiN58 https://xitter.cf/t.co/3K8qbxXtKf I am on @crubofficial
M-etaverse
Joined April 2016
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Today my beautiful baby boy Baxter has left me
He was my heart and my happiness
I know he means very little to anyone else, but I wanted to share photos of him so that he might live on just a little bit longer, in your hearts as well
seriously what the fuck does YouTube want here? Make a cartoon and you get demonetized because you're "Made For Kids." Purposefully make it clearly adult, and suddenly it's "Misleading Family Content." I'm convinced Neal Mohan wants to run all original content off the platform
Hi @TeamYouTube.
My channel was suddenly demonetized after over 11 years of creating videos. I do not make or target my videos at children.
Please have a human being correct this mistake.
Good to see Keemstar found a new place to work, but why is he trying to recreate his Etika storyline
scumbags.
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So this is being vibecoded right? We know this now. So it's going to be vibe hacked too.
Easy Anti-Cheat being rebuilt for Linux in EAC Linux v2.
Planned for pilot in Fortnite first
"Once we’ve validated EAC v2’s effectiveness, we’ll make it available to more game developers so they can bring their multiplayer games to Linux players too"
onlineservices.epicgames.com…
Just throwing the bingo card out at this point
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
What an incomprehensible announcement
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
absolutely terrible
Devastating news today. Richard “Levelord” Gray was such a great guy. Like many of our friends, I wish I could have hung out with him again. He was full of life, a gentle soul, and an excellent level designer. He was called “Levelord” for a reason. I loved the first episode of DN3D but was more drawn in by E2 and E3 that had such distinctive designs. We’re gonna miss you, man. You were one of the best.
It's incredible just how much this turns me off
Epic Games has internally delayed the release of a shooter game they’ve been developing featuring Star Wars & Marvel characters.
• Developers on the game have now been told to only use AI to write the code — “No more hand-written code”
• All art for the game would be “generated with full AI workflows”
(Source: bloomberg.com/news/articles/…)
Thinking about games more critically means being able to recognize when something is good, and when something is entertaining, and how those are two difference axes on the spectrum and not synonyms. But what's really interesting to me is how by cultivating this you inevitably...





















