Making steady progress. I've implemented dialogue triggers, and refined the movement a bit more. Also, if you stay still for too long, the character just falls asleep. OH, and now we got a name for the character lol
#indiedev #IndieGameDev #indiegame #gamedev #pixelart
Ok, so I have some main mechanics done. I have a death zone, dialogue system, checkpoint system, and the main mechanic, the second jump(whenever you get a feather). Level design will rely on separating each stage in sections, so you don't start all over.
Getting back into Game Dev, this time wit Godot. This is a little project I am working on. So far, just testing mechanics and such. The background and tiles might change, since this scene I was just testing the tilemap system and parallax BG.
Replying to @NatashaUpchurch
Oh hey! Sure thing, tho sadly it is only for PC at the moment:
rmjuarez12.itch.io/magus-rod
Here is a quick video I made a while back to see how to download and play it:
youtube.com/watch?v=LSfnzMTD…
I haven't worked on it at all lately, but I will get back at it at some point!
Replying to @Fabrazz
Why thank you Beebz, I was getting real hungry! (lol sorry, couldn't resist xD)
Replying to @MysteriousSwamp
Idk if it is intentional, but this reminds me of Resident Evil 4 merchant
Replying to @RatCasket
I don't know you, but someone retweeted and this appeared on my TL. I am here to say CONGRATS!! I wish you the best in your marriage and lots of prosperity!!
Was playing one of @DaniDevYT games(specifically one that he entered on the @BrackeysTweet GameJam), and I honestly got addicted to it. I was trying to do some speedruns, and this one was the best that I did. I love speedruns, so this was AWESOME!

