
@mosaicmade My server: https://xitter.cf/t.co/PWv6KCeUH8 C2M Server: https://xitter.cf/t.co/QiaATYvqKB https://xitter.cf/t.co/BmCB4op74e
Joined March 2015
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All those vibe coders that violate copyrights and licenses really make me want to quit working on stuff for the community.
Especially those who just rip stuff instead of contributing and building something great together.
I rather spend my time on stuff that can’t be stolen.
Mal retweeted
MWIII ZoneTool Custom Map Dev-Progress Part 2
and...
MW2019 ZoneTool Custom Map Dev-Progress Part 26
Development of the MWIII ZoneTool is progressing extremely well!
This time, I'd like to showcase some of the latest improvements to MWIII, along with a few new features I've also added to MW2019.
【MWIII ZoneTool Development Progress】
Since my previous post, I've conducted further analysis of MWIII's fastfile data and successfully implemented the following new features:
- Havok Collision (BSP, SModel, stairs, ragdolls, DObj)
- Static Models (Lit, various Foliage types)
- Skybox
- Improved graphics and lighting
I plan to implement many more features going forward.
My first goal is to bring the MWIII conversion output up to the same level of quality and functionality that I've already achieved with the IW8 engine.
After that, I'd like to work on supporting the new assets and features introduced in the JUP engine.
Stay tuned for the next MWIII update!
【MW2019 ZoneTool — New Features】
In the second half of the video, I'd also like to introduce some new features I've been working on for MW2019.
I've developed a custom map creation tool for MW2019 called **IW8Plus Radiant**, which gives users significantly more freedom when creating and customizing maps.
As you can see, this tool addresses many of the technical limitations that couldn't be overcome by creating maps in IW3 alone.
Users can now easily import models into their maps and enjoy creating their own environments with much greater flexibility.
- Custom actor importer
You can also see that custom actors are now working properly in custom maps!
This time, I decided to use **Sue (透羽)**, one of my favorite VRChat avatars.
Users can import any compatible `unitypackage` to use custom actors in IW8, including both full-body models and viewhands, without any visual corruption.
By the way, I actually equipped the avatar with Night Vision Goggles, but since I was testing on a daytime map, I ended up never using them...
- Dynamic Models and Map Customization
You may have noticed that the birds and other objects in the video aren't moving yet.
That's simply because I've placed them as Static Models for now.
However, depending on the user's preferences, these objects can also be configured as dynamic models and made to move.
Being able to easily add and experiment with dynEnt models throughout custom maps is one of the things I find particularly exciting about this level of customization freedom.
- MW2019 Version 1.69 Support
IW8 custom map support has now been integrated into the latest MW2019 version, **1.69**.
This means users will no longer need to search for archived builds just to play custom maps.
As long as they own the retail version of MW2019, they should be able to enjoy custom maps without needing an older game build.
As for bringing back official maps that are missing from version 1.69, I plan to port them over from older builds.
These conversions are relatively straightforward, so I'll take care of them as well.
The release is coming soon!
- What's Next?
Finally, thanks to the significant progress I've made in reverse-engineering MWIII, I expect to start showcasing **BO7 custom maps** in my upcoming posts!
Of course, there's still plenty of work left to do and many improvements to make in MWIII.
But development is moving forward steadily, and I'm really excited about what's coming next!
Stay tuned for more updates!
#ZoneTool #x64zt #ModTools #Radiant #CoD #CallOfDuty #ModernWarfare #CoDMW #IW8 #MW19 #MW2019 #CustomMap #Mod #Modding #CoD4 #IW3 #FastFile #CustomCamo #Havok #Collision #Collider #ModernWarfareIII #CoDMWIII #JUP #MW3 #MWIII #VRChat #VRC #Godzilla #GodzillaMinusZero
native reshade intergration and the ability to animate reshade properties
a complete ui redesign, customizable style and scene layout. better system handling and adjustments for elements in the scene. cross compatibility for all games and soo many other things that i cant cover in a single tweet
coming soon to supporters for iw8mvm this weekend
i posted this poll in my discord but would you guys prefer me to just push more games into early access?
i could push bo7 and MW23 right now but just know there would be bugs and would be slow to get attention but i can do it if people want?
73%Finish IW8 First
27%Push More in Early Access
11 votes • Final resultsi probably wont touch any games pre IW7 unless requested to. there are plenty of people doing their own things on those games and i dont want to overlap with their projects so they got that.
the exception being AGR because that has been done for all cods for a while
as with everything to keep up with when tools are in early access, released or general updates its best to be in my discord, link is in the bio. i cover way more stuff there than on here





















