Lv 31 ♂ ESP/ENG~PhD Candidate in Biomedical Engineering~XR & Unity Enthusiast~Pokémon fangame dev~aspiring pro #GameDev~R&D Software Engineer at CAF

Madrid
Joined March 2019
Экспериментики в Юнити с динамическим ростом цветков. Молинье пускай обзавидуется. Для задачки несколько пейперов прочитал по теме. Меш в рантайме генерится. Никаких моделек заранее не создаю.
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Manuel Rodríguez Matesanz retweeted
Googleの依存関係管理ツール「EDM4U」がサポート終了。Unityによる公式フォーク「EDM」へ完全移行 gamemakers.jp/article/2026_1… EDMは、Android/iOS向けネイティブライブラリの依存関係を管理できるUnity公式パッケージ。 EDM4Uから既存設定をそのままに移行できる。Unity 2022.3以降に対応
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Manuel Rodríguez Matesanz retweeted
Pokémon HeartGold and SoulSilver starters commercial. Nintendo DS. Japan, 2009.
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Manuel Rodríguez Matesanz retweeted
Y'all, please support the non-A.I. version of Pokémon Snap on 3DS, its made with pure talent and passion! Honestly it's just incredible that it exists and that it can have custom levels.
Yesterday the AI-made 3DS version of Pokémon Snap got released on Github. Here it is my human-made Unity Engine version vs. Claude's. I guess I can focus on the custom levels now as Double Take is literally the N64 one recompilated.
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O que portee el playback engine y runner de Unity 3.5.6f1 a 5.6.6f2
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En verdad en vez de tanto recomp podrían ponerse a hacer que la IA haga tools de extracción de modelos para fangaming.
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A ver si Nintendo depreca ya la Switch y puedo empezar a sacar fangames xd
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Manuel Rodríguez Matesanz retweeted
imagine you're a solo developer using your own savings to make your dream game you then figure out AI can help you make it faster and/or better you work day and night to polish your demo for Next Fest then you wake up to see your game marked in red for having used AI
Tim's making a really important point here and I think people fundamentally misunderstand it. Let's paint a scenario. You are an indie developer and you want to make a game. Traditional game development will take you 1 year and cost you $200,000 in outsourcing costs to buy art, animation, and additional programming resources. AI assisted game development will take you 3 months and cost you $50,000 in credits + some additional resources. In a good scenario your game could make $200,000 and break even, but in many scenarios you mortgage your house and no one sees your game and you are out your savings. Now, with the anti-AI mania, Valve is forcing real economic harm on you because you get the equivalent of hate mobs at your door for your choice of tooling. Your economic viability is harmed because Valve chooses to put a label on you that generates negative attention. It makes your economics worse. Anti-AI proponents will point out that this proves their hate campaigns work. The appeal is not to them, because they are morons, but to developers to stand up to Valve and say remove these labels so that we can have livelihoods. And Valve makes money of you either way. Stand up for your rights, devs!
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Yesterday the AI-made 3DS version of Pokémon Snap got released on Github. Here it is my human-made Unity Engine version vs. Claude's. I guess I can focus on the custom levels now as Double Take is literally the N64 one recompilated.
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Btw, if someone wants to follow the progress of the project, I've been posting it through #pokemonsnap3ds hashtag :D
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Manuel Rodríguez Matesanz retweeted
Mega Evolution Treasures of Ruin !! Chi-Yu 🔥 Wu-Chien 🪾 Chien-Pao🧊 Ting-Lu ⛰️ Sprite based on @/_LuisEGB
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If Claude was a real person he/she would be the best fangame developer ever.
ポケモンユナイト、人生で一番プレイしてきたゲームだし、eスポーツとしてめっちゃ盛り上がってたのに、まさかサ終とはショック。2が出なかったら、ゲームを再現実装して保全できないかな。最近、ユナイト練習アプリ(シュート練習みたいにラスヒ練習とかできるアプリ)を作ろうと思って、とりあえずクローンを作ってみてたんだけど、もっと時間をかければゲーム性はそれなりに再現できそうな気がする。権利関係さえクリアできれば…。
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Manuel Rodríguez Matesanz retweeted
fine, you can make babies in my JRPG yes, the kid fights alongside you because I say so #screenshotsaturday #gamedev
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Hey, but kudos to anthropic and the dev that knows how to guide the AI to perform like this. If you want to play the original snap 1:1 on N3DS this is definitely the best way to do it.
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Compiled Eden with the SW2 patch and at least I can launch my old NSPs, so time to grab some SW2 dumps.
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Manuel Rodríguez Matesanz retweeted
【重要なお知らせ】 いつも『Pokémon UNITE(ポケモンユナイト)』を遊んでいただき、誠にありがとうございます。 この度、『ポケモンユナイト』は2027年3月23日(火)をもちまして、サービスを終了させていただくことになりました。 これまでご愛顧頂いておりましたお客様には深く御礼申し上げますと共に、この度のご案内となりましたことを心よりお詫び申し上げます。 今後のスケジュールや詳細につきましては、ゲーム内のお知らせや公式サイトをご確認ください。 pokemonunite.jp/ja/topics/no… #ポケモンユナイト
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So we have SW2 emulator now?
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So glad the expansion mod for USUM includes ZA models. Now 3DS2Unity can export all Pokémon models in one click!
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Manuel Rodríguez Matesanz retweeted
I think I'm getting the hang of it! 🎨 Gen 5 battles, just like 5 months ago, but with custom backgrounds too.
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Manuel Rodríguez Matesanz retweeted
Snug as a bug in a fabled rug... it's Bug Fables! #pixelart #gameboy
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