Thomas Corvée (@MascoFX) header
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✨ VFX Artist at Tactical Adventures ✨

Paris
Joined March 2018
Photo by Thomas Corvée (@MascoFX)Photo by Thomas Corvée (@MascoFX)Photo by Thomas Corvée (@MascoFX)Photo by Thomas Corvée (@MascoFX)Photo by Thomas Corvée (@MascoFX)Photo by Thomas Corvée (@MascoFX)Photo by Thomas Corvée (@MascoFX)Photo by Thomas Corvée (@MascoFX)Photo by Thomas Corvée (@MascoFX)Photo by Thomas Corvée (@MascoFX)
Hey there! I finally found some time to make this personal project I had in mind since the Dragon's Rise challenge! Hope you like it 👍 #VFX #VFXFriday #RealtimeVFX #UE5
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Lux VFX - 2XKO by Sonia Firsova artstation.com/artwork/ayoDq…
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Galaxy Magic by Maxim Blagoev #RealTimeVFX #GameDev #VFX
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During Week 1 of the Timing class, we will learn methods to analyze VFX intensity, visualize it clearly, and start building your own library of stylish, punchy references. Analysis by David Jak. Starts tomorrow at 10 AM CDT: vfxapprentice.com/timing-wor… #VFX #RealTimeVFX #GameDev
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Illia Step made a fan art VFX breakdown of Zeri's W ability from League of Legends, recreated in Unity using Shuriken particles. ⚡ See more: artstation.com/artwork/2Bl1Y… #vfx #unity3d #gamedev
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Thomas Corvée made this airbending effect in UE5 for a realtime VFX challenge. Here's a quick look at how the tornado was made! 🌪️ Full breakdown: artstation.com/artwork/y4rAN… #VFX #realtimevfx #ue5 #gamedev
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How 2 Goop in IlluGen #realtimevfx
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I must have dabbled too much with stylized... now everything HAS to have that feeling. Changed the plant (i found it online - just animated differently and added the hit anim) and added VFX where the roots spawn. At least overall timing now feels better!
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adding some flavor to an FPS! #gamedev
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Fire this good in UE5? Yes please @ThomasCorvée’s stylized fire breakdown is a masterclass in making digital flames feel organic and artistic. #vfx #UE5
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how to improve your game feel!! #gamedev
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Just released a UE5 VFX master material pack on GitHub ✨ github.com/Kurie-vfx/UE5-VFX… Check out the setup and usage guide here: zenn.dev/kurie/books/4e27d7a… (English version coming soon — please bear with me a bit!) #gamedev #vfx #ue5 #ue5study
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💥 Just finished a new Unity VFX: Cannonball Explosion Effect 🎮💣 🎯 Get the source files below in the comments! #Unity #VFX #GameDev #IndieDev #ExplosionEffect #GameArt #ParticleSystem
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Don’t like the hard edges on your meshes? Try Fresnel Soft Edge and turn your elemental orbs, energy shields, or tornadoes into smooth, beautiful VFX with soft transitions. #VFX #GameDev #UnrealEngine #UE5 #RealtimeVFX #MoreVFXAcademy
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Working on a news letter article about Diablo 3 VFX techniques and how you can take them a little bit further. In this case we're using a custom nonlinear gradient to define the volume of our smoke. We take D3's psuedo volumetric smoke techniques and make it react to the suns position and color.
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¿Podemos hablar de lo espectaculares que se ven los ataques definitivos de los bosses de Honkai Star Rail?
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■Anime Lightning strike ‐アニメっぽい落雷インパクト 応用してアニメ調の落雷ができた!xitter.gq/takimaru_AEtips/status… #aftereffects #vfx
■雷ヒットのテクスチャベース ‐Lightning Hit Effect texture ランダム×スライダー組み合わせて段々消えるラインをいれると雷系と相性がよさそうです xitter.gq/takimaru_AEtips/status… #aftereffects #vfx
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Realtime VFX Tutorial: Dynamic Shrinkage Effect of Stars HD video:youtu.be/Mv0zJQ0azjk #tutorial #vfx #realtimevfx #gamedev #stylized #IndieGameDev #UnrealEngine5 #unity3d
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Hi everyone! New little 3D project with my friend Gustave Besnard 🔥🔥 No AI, it's all rendered in Unreal Engine 5. You can see the breakdown here: artstation.com/artwork/lG2gD… - Music version: youtu.be/bMQOT6Vyw9E - Ambient version : youtu.be/1RkS-QcWcJ4
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