
#gamedev, he/him, exHead of Online Evangelism @ Unity, now at Thousand Ant working on new game prototypes
Brooklyn, New York
Joined December 2013
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Matt Mirrorfish retweeted
just dropped a new small game on @itchio
Crash Miner is a brick-breaking action roguelite about mining deep into dangerous worlds, assembling powerful weapon synergies, surviving escalating enemy waves, then grappling and climbing back out to extract before you're overwhelmed
Matt Mirrorfish retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
Matt Mirrorfish retweeted
A new game prototype by me.
PackRipper is a roguelite, deck building, auto battling, fake gambling game about ripping trading card packs and building your money machine in a magic card binder.
Inspired by Luck Be A Landlord, Q-Up, Balatro and Super Auto Pets.
Free on Itch
Matt Mirrorfish retweeted
Gaussian Splattingのちょっと面白い使い方を見つけたかもしれない。立体でありながらも、今までと違って構図と望遠レンズの圧縮効果のようなものを維持できる。こういうのこそSpatialographyの活動でやっていきたいものなのであります。
Matt Mirrorfish retweeted
Toolmaxing in UE. This is some first iteration where I tried to combine scriptable tools and #PCG to make this box2building generator
#UnrealEngine
Matt Mirrorfish retweeted
🖨️🌸
It’s the end of July, and Absence by our studio Material Protocol Arts is moving into its last phase.
In the first phase, from May 17th 2025 to June 22nd 60 visitors purchased thermal prints at Galerie Yeche Lange in downtown Manhattan. Each visitor was allowed to purchase one per visit. Many had never interacted with crypto or NFTs before.
In July, collectors were invited to visit their digital flower daily and leave a short message. As they did, the rectangles obscuring the flower were removed. Rectangles for days with no visit became permanent and will never open.
Now, July is over. The next and last step is for collectors to decide whether or not to persist their flower, planting it on Ethereum mainnet. To do this, they’ll need to pay for the gas cost to upload their flower and the messages they wrote to it to the blockchain. They’ll have a year to do this. If they choose to persist their flower, it will become transferable and can be transferred out of the smart wallet it was created in and can be vaulted, sold or burned. After a year, the centralized server holding the data for the flowers that have not been persisted will be shut down and those flowers will be replaced with an image saying “this flower is absent”. Those flowers will also become transferable in that state at that time.
Absence was issued with an initial supply of 128 pieces. 32 of those were held by Material as artist editions, 16 were given to Galerie Yeche Lange. 80 were made available for sale and of those 60 were sold to gallery visitors. Of the 60 sold, 21 were never visited and claimed. Only one flower was visited every day in July and completely revealed. Two were visited only once and then forgotten.
Absence is an experiment and a provocation. It challenges crypto art’s obsession with permanence, frictionlessness and networked attention. It makes demands on the audience, is fragile, geographically local and imperfect. It asks collectors to decide: is this worth paying attention to? Is it worth preserving?
Matt Mirrorfish retweeted
Cycles by Material Protocol Arts
Lens 55 recorded on June 4, 2025
Tile: indra
Color: Soft Clip
Region: MAZE
Renderer: CRUNCH
Ring: 5 (Position 0)
Displacement: TILES
Glyph: DIAGLYPH
Audio: MovingCircles
Matt Mirrorfish retweeted
Cycles is a new artwork dynamically computed on Ethereum L1. It's the first piece from Material Protocol Arts.
This lens is from Ring 4 of the kinetic sculpture.
Each lens is a real time simulation that changes its behavior based on its onchain position in space.
The piece is available to collect, DM with inquiries.















