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Testing an #UE5 plugin including Transvoxel isosurface extraction on some famous shadertoy creations !
ISPC is a game changer for all those intensive CPU operations.
#voxel @UnrealEngine
youtube.com/watch?v=fruuLqSU…
Awesome to see what @CyanideStudio has been cooking in @UnrealEngine with Shader.world plugin !
They've been a great team player sharing insight, improvements and code fixes for the plugin. #UnrealEngine5
Maxime Dupart retweeted
🚀 VV25: READY FOR LIFT-OFF
The launch chronology has restarted, for the targeted launch attempt today, Thursday 5 December 6:20 p.m. local time in French Guiana (9:20 p.m. UTC, 10:20 p.m. CET).
Watch the live on our YouTube channel: lnkd.in/eYp4WEEw
Maxime Dupart retweeted
🏅🤩 Un tiers de nos médailles sont remportées par des athlètes de haut niveau de la défense appartenant à l’Armée de champions ! Sur 36 médailles pour la France, 12 viennent des sportifs du ministère des Armées.
👀 Au total : 🥇3 Or, 🥈4 Argent, 🥉5 Bronze !
✨ Félicitations au sergent Sylvain André 🥈🚴♂️, le sergent Romain Mahieu 🥉🚴♂️, au maître Charline Picon et à sa coéquipière Sarah Sreyart 🥉⚓️, au sergent Anthony Jeanjean 🥉🚴♂️, au sergent triathlète Léo Bergère 🥉🏊🚴🏃 à l’adjudant judokate Clarisse Agbegnénou🥉🥋, au maréchal-des-logis Manon Apithy-Brunet 🥇🤺, à l’aviateur Nicolas Gestin 🥈🛶, au sergent Thomas Chirault 🥈🏹, au matelot Joan-Benjamin Gaba🥈🥋, au second-maître Shirine Boukli 🥉🥋et au soldat Luka Mkheidze 🥈🥋.
🤝 Continuons à soutenir nos champions et à les encourager vers de nouveaux sommets !
#EngagésPourLaVictoire #arméedeChampions #EquipeDesFrancais
@Sports_gouv @Sports_gouv @JOPFactuel @EquipeFRA
@Paris2024 @armeedeterre @Armee_de_lair @MarineNationale @Gendarmerie
Plus d'infos ⤵️
defense.gouv.fr/actualites/a…
📸 ©️Hervé Hamon MSJOP
Maxime Dupart retweeted
🇫🇷 Qu'est-ce que tu viens de nous faire 𝐀𝐥𝐞𝐱𝐢𝐬 𝐋𝐞𝐛𝐫𝐮𝐧 ?! 🏓 😱
Suivez l'intégralité des Jeux de #Paris2024 sur Eurosport via Max

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Maxime Dupart retweeted
🇫🇷 Kevin Piette, paraplégique depuis un accident, est entré dans l’histoire aujourd’hui en portant la flamme olympique avec son exosquelette ! 👏
🎥 wandercraftofficial
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Maxime Dupart retweeted
Epic supports the Screen Actors Guild’s view that game companies shouldn’t receive generative AI voice training rights on dialog recording sessions.
If a company wants to offer to license an actor’s or actress’s voice for generative AI training, there should be a very clear and specific contract for that, they should be free to say “no” (perhaps in stronger words!) and if they agree then they should be compensated accordingly.
gamedeveloper.com/production…
Maxime Dupart retweeted
Timelapse of the building so far featuring some new bugs
#godotengine #gamedev
Maxime Dupart retweeted
Nouvel extrait où l’on voit les pilotes suivre Ariane dans les nuages, pour la voir réapparaître au dessus, éblouissante dans le ciel bleu. Magique 🤩 (crédit : @Armee_de_lair )
Maxime Dupart retweeted
Great tech interview discussing the rendering techniques used in Avatar: Frontiers of Pandora, worth a read! eurogamer.net/digitalfoundry…
Can't wait for @SamLakeRMD and @PoetsOfTheFall to perform for Finland at Eurovision this year. #AlanWake2 @remedygames
Testing Switzerland open data maps in ShaderWorld #UnrealEngine5 . The entire country at 2meters resolution ends up around 75Gb. #UE5 @UnrealEngine
Path Tracing in Shader.World : just realized you could enable the atmosphere from post process volumes, what a difference! In #UE5 #UnrealEngine #UnrealEngine5 @EpicGames @TimSweeneyEpic
Maxime Dupart retweeted
Hey everyone we can now use Displacement pretty easy in Unreal 5.2 check it out
#UnrealEngine5 #UnrealEngine #megascans
Maxime Dupart retweeted
More multigrid fluid solver goodness. I'm going to need to stop playing with this, haven't gotten much done the past 2 nights because when I open up Unreal I just get drawn into how pretty it is!
#realtimeVFX #gamedev #indiedev #UE5
Maxime Dupart retweeted
Playing around with adding a "bulldoze" mode when using the eraser. If you hover over a roof or a wall, it will erase the whole thing!
Not a fan of the red highlight though 🤔 Does anyone have any favorite visuals to indicate that if you click an object, it will be destroyed?
Maxime Dupart retweeted
Once we added terrain editing to Tiny Glade, we had an important game design question: how would sheep handle it? Well, these cuddly little floofs are not mountain goats, so we gave them tiny umbrellas 🐑🌂
Maxime Dupart retweeted
I made this binary fundamentals chart for my students.
You can grab a PDF here:
terathon.com/binary_fund.pdf





















