I've updated my tool for extracting models from Mario Artist, improving accuracy and fixing a bunch of bugs!
Please give this new release a try!
(Link in replies)
MeltyPlayer (meltyplayer.bsky.social) retweeted
Au bout d'un certain âge, on a plus de patience. Ca y est ils nous ont gonflé les hache viande.
(J'ai fait pareil)
MeltyPlayer (meltyplayer.bsky.social) retweeted
TLDR on the Big Walk article. Some awards judges say they won’t vote for games that used gen AI during development. House House used a chatbot to help fix bugs. The studio says it didn’t use AI to make the game’s art.
The example they gave was a bug in Unity’s graphics system. The game kept trying to draw shadows from objects way behind the player, so it ran about half as fast for a bit at sunrise and sunset. The devs dug through the code and even asked someone at Unity for help. A chatbot eventually suggested a workaround, which the devs had to change quite a bit to get working. The fix ended up being about 10 lines of code.
This is where I wish people had a little more nuance. I’m all for calling out gen AI when it rips off artists. I also think asking a chatbot why your game runs like garbage at sunset is a different use from asking it to make the art players see. You can have concerns about how the chatbot was trained and still care about what the devs actually used it for. That detail matters to me.
Everyone and their mother was singing Big Walk’s praises. Now I’m seeing people curse out and wish bad things on the same devs who made a game they were just having fun with. You’re allowed to enjoy a game and disagree with a choice the people making it made. I just think going after them personally over what sounds like a pretty minor use is a bit much. Like, can we at least get past the headline first?
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
MeltyPlayer (meltyplayer.bsky.social) retweeted
Hey Japanese learners! I built a font that renders Furigana or Romaji above Kanji, with ligatures to support words. You can apply it anywhere to get furigana notations for free.
Give it a try, and I hope it will be helpful :)
furifont.antfu.me/
MeltyPlayer (meltyplayer.bsky.social) retweeted
この悟空とセルの初戦、めちゃくちゃ説得力があるのだけど、小安津二郎氏の映画のようにローテクで限られた技術だからこそ、一動作一動作を「完成された静止画」のように表現する工夫を強いられていた時代だったからだと思う。それが、実際、全体の流れの中が力強く出たんじゃないかしら。
Okay I hadn't heard about this until just now but apparently F-STOP (Portal 2 beta) leaked???
youtube.com/watch?v=LulJ0yJU…
MeltyPlayer (meltyplayer.bsky.social) retweeted
I'm surprised the real story isn't that the Unity engineers couldn't figure it out, but a chatbot solved it in a few prompts. That sounds ridiculous. xitter.gq/Aftermath_site/status/…
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
MeltyPlayer (meltyplayer.bsky.social) retweeted
Great news!
Super ZSNES (v0.321) is released which includes controller detection fixes as we work on the next major release. zsnes.com
But most excitedly, I like to annouce the return of pagefault, one of the original leads on the original ZSNES, now as a dev for Super ZSNES!








































