Lead Material Artist | PlayStation Studios Visual Arts | Ex Infinity Ward | Ex Kojima Productions | Adj Professor @LCAD & @Gnomon_school

San Diego, CA
Joined November 2011
Include

Only show posts containing:

Exclude

Hide posts containing:

Time range
-
Minimum likes
Prismatic Evolutions Booster Bundle 2-Pack Walmart Drawing Opens Today at 2PM PT / 5PM ET! ✨ ➡️ buff.ly/vQN8Rag Entries are confirmed to only be open for 1 hour, so save your preferred payment + delivery info ahead of time. ✅ Free entry, no paid Walmart+ membership required. If selected, orders will be placed automatically for the quantity chosen. Results may go out up to 72 hours after entries close, across multiple waves! Save this post, we'll alert when the drawing is live! 🔔 #PokemonTCG #ad
Prismatic Evolutions Booster Bundle 2-Pack Walmart Drawing Confirmed for October 26th at 2PM PT / 5PM ET! ✨ ➡️ buff.ly/3VCAiab Drawing will be free to enter with no membership required. Entry window will be 1 hour. Save this post, we'll alert when the drawing is live! 🔔 #PokemonTCG #ad
7
14
2
160
255,776
Getting models to use the smallest texture footprint possible is fun.
145
750
23
18,007
494,440
Javier Perez retweeted
I really like this new addition to the @Substance3D Asset Library. What’s super useful is having access to the SBS files and being able to adjust the grunge maps to create infinite variations. #3d #procedural
3
8
360
Javier Perez retweeted
“Edge shut the fuck up” 😭😭😭
53
33
22
608
209,478
Maintaining similar texel density across all modular meshes helps to prevent & minimize texture inconsistencies. This way textures appear at same level of detail across all meshes. This avoids texture on some meshes looking blurry & stretched while others look detailed & sharp.
1
3
53
1,587
Javier Perez retweeted
4
19
326
9,846
Javier Perez retweeted
Hello, Luigi! / Hello, Peach! out on Switch console US eShop nintendo.com/jp/topics/artic…
36
201
70
2,429
244,816
Creating UE5 Static Mesh collisions can be a pain & time suck. Instead, follow UE5 Environment Asset Collision Steps Protocol: 1. Generate Missing Collisions on import 2. Redo Collisions in Static Mesh Editor drop down 3. Run Convex Decomposition 4. Custom Collisions in 3d app
2
26
1,457
Ticket sales and ticket pre-sales for The Legend of Zelda 40th Anniversary Concert series will start tomorrow, Sept 30 at 12pm local time. Venue pre-sale and general public on-sale will vary by location. Learn more: ninten.do/6015acepx
269
1,491
505
17,003
1,553,336
【EVANGELION:95】2026 A/W 4thデリバリーを10月2日(金)より販売開始します! 今回は、秋のスタイリングを一気にアップデートする注目アイテムがラインアップ。 詳しくはこちら! magazine.radio-eva2.jp/posts… #EVANGELION95 #RADIOEVA #EVANGELION
5
1
32
9,929
Javier Perez retweeted
New look at Intergalactic: The Heretic Prophet and an update on Naughty Dog studios: • Intergalactic will not be shown this year, but a full reveal is coming in 2027 • The Last of Us has a couple of new projects in early stages that will "expand the canon beyond Part I & II" Looks like this new Intergalactic screenshot is in-engine, if so I must say it looks really damn good. (via Neil Druckmann)
34
131
35
1,513
102,066
Javier Perez retweeted
Yo this is frying me
79
3,086
131
33,797
784,668
Breaking: AMC Theatres at The Grove will be one of only four locations in the world screening Digger in VistaVision, an extremely rare film format. Exciting!
22
108
22
2,298
108,834
Javier Perez retweeted
For years I was feeling that env art workflow is very inefficient and not artist friendly and I wanted to make my life (and others) easier. So, right now I am finishing env toolset panel, which is a plugin for env artist in UE5. - Make radial array and perfect calculated bended meshes - Material Picker - Measure tool - Outline automatic renamer And A LOT of other features for environment artist. Does this sound exciting?
6
2
119
4,872
Javier Perez retweeted
Found my new favorite Targets
158
157
71
8,712
570,104
Javier Perez retweeted
Youtuber Turned is demonstrating how there are glitches through which you can actually check the areas of map which were planned for the game. It seems like the game was much more ambitious at one point and scaled back to be a safer/smaller game.
381
1,334
308
41,462
6,698,777
Javier Perez retweeted
Hey chat, what's your favorite dumpster color? and why is it purple? :) (I added per instance colorization to my master material)
8
1
1
49
2,848
Monday, the start of the game dev day and week, coffee and waking up the brain with Unreal Engine. A new version of pseudo-refraction, this time for spherical objects: SceneColor + Fresnel. Now I know what will be inside my anomaly #gamedev #UnrealEngine #UE5
1
16
125
2,851
Javier Perez retweeted
Star Wars was made for the biggest screen possible. In 2027, Star Wars (1977) and Star Wars: Starfighter will release in IMAX and IMAX 70mm: starwars.com/news/star-wars-…
127
2,648
479
17,718
1,064,290
Replying to @_drought
would this get thru tsa or nah?
1
10
2,772