Replying to @tankslapper
Then stop using his platform, idiot.
Mr Universe retweeted
Replying to @PlayStation
Mr Universe retweeted
Replying to @PlayStation
Mr Universe retweeted
VGP Giveaway Time!
Glitch is giving away a Castlevania Advance Collection Ultimate Edition on either NSW/PS4/XB/PC [Winner's Choice] + her sticker to one lucky winner.
RT, Like and Follow VGP to enter for a chance to win!
Winner announced Friday, Nov 6, 2026!
Mr Universe retweeted
Replying to @ZelenskyyUa
You yourself said you have no intention of stopping until you defeat Russia, and you have not woken up to the fact that you have lost the war. Russia has nukes, and I think you want to push things that far. There is nothing to win. You want this war to go on and on, well do it all by yourself. And stop whining because it's what YOU want. Don't expect everyone else to be as deranged as you are. You are totally unhinged. For the sake of the people in Ukraine who are still alive, let it go, let them have peace. Let your people live. End this war. You want to keep fighting and fighting and then yo whine when there is more fighting. You better pray and ask God when is enough enough.
Follow @Wario64 and repost for a chance to win 1 of 5 Steam codes for Clive Barker's Hellraiser: Revival w/ Deluxe Content from @SaberGames. Giveaway ends on Oct 12th - 6 PM PT
Available now on PC/PS5/Xbox Series/Switch 2 store.steampowered.com/app/1…
Last chance to enter the giveaway for Clive Barker's Hellraiser: Revival Deluxe (Steam)
Follow @Wario64 and repost for a chance to win 1 of 5 Steam codes for Clive Barker's Hellraiser: Revival w/ Deluxe Content from @SaberGames. Giveaway ends on Oct 12th - 6 PM PT
Available now on PC/PS5/Xbox Series/Switch 2 store.steampowered.com/app/1…
Mr Universe retweeted
Replying to @IGN
I waited years for this game just to have no physical…. Fck everyone who supports this shift to phasing out physical….you will own nothing and be happy… bunch of losers.
Mr Universe retweeted
VGP Giveaway Time!
Glitch is giving away a Pokemon 25th Anniversary Celebrations Elite Trainer Box + her sticker to one lucky winner.
RT, Like and Follow VGP to enter for a chance to win!
Winner announced Friday, September 25th!
Mr Universe retweeted
VGP Glitch Giveaway Time! It's-a Me, Mario!
Glitch is giving away a Super Mario Galaxy 1+2 / Super Mario 3D All-Stars Bundle for the Nintendo Switch and her sticker!
RT, Like and Follow VGP to enter for a chance to win.
Winner announced Tuesday, Aug 11, 2026!
Mr Universe retweeted
Replying to @PlayStation
Yet you forget where you’ve come from
#PhysicalMedia should always be an option
Mr Universe retweeted
Replying to @PaulTassi
ELLEN PAGE
HER Odyssey scenes
Stop being such a tool!!!
And if you think this site is "dumbass", you have free will. Go post at Bluesky and don't post here again.
Otherwise, stop bitching.
Mr Universe retweeted
VGP Glitch Giveaway Time!
Glitch is giving away 10 copies of Grand Theft Auto: The Trilogy - The Definitive Edition Nintendo Switch to 10 lucky winners (1 copy per winner)
RT, Like and Follow VGP to enter for a chance to win!
Winners announced Thursday, July 16, 2026!
GTA 6
Mr Universe retweeted
537 days. ⏳
@Sony @PlayStation, Every shelf tells a story.
Every collection represents years of memories, discoveries, and passion for gaming.
Physical collectors aren't asking for the past—we're asking for a future
A big shoutout to a loyal VGP customer from Peru who has shared a picture of his PS5 game collection, 95% of which were bought from us. ❤️
Mr Universe retweeted
541 days. ⏳ The countdown to @PlayStation
becoming irrelevant continues.
@Sony, save yourselves!
We can tweet this for another 540 days 😉
Mr Universe retweeted
In celebration of 11 Years of ARK & the upcoming Tides of Fortune, we've partnered with @Alienware & @IntelGaming to give away a custom-skinned Alienware Aurora 16X Gaming Laptop. To enter, like, repost & reply with your best tame & #TidesofFortune
T&C: survivetheark.com/index.php?…
Mr Universe retweeted
REVIEW: 007: First Light
Uncharted meets Hitman.
007: First Light is the newest game by Hitman developers IO Interactive. Going into this, I didn’t have any idea what to really expect. Whether it would end up way more linear like Uncharted or simply be another Hitman with a new coat of paint. What I did not expect is for this game to somehow be both at the same time, and for that to work perfectly as it integrates open-level design allowing for a ton of different approaches with a cinematic feel that puts it up there with some of the best action games.
007’s gameplay feel is very similar to Hitman: World of Assassination. Things like the camera, the movement, climbing, all feel very familiar, but this game pushes the envelope massively with its combat. The melee combat in specific is absolutely sublime. It is a new take on the free-flow combat popularized by the Batman Arkham series but with a unique twist where it feels like every single wall, decoration, or item in a room is destructible. You will constantly be throwing enemies into desks, walls, paintings. It is absolutely thrilling to play and feels amazing. Often, I’d let myself get detected purely so I can wreck an entire room fighting a group of enemies. It’s that fun.
Gunplay is also by far IO’s best ever. It has a visceral feel as weapons have very limited ammo, so the general loop is run at an enemy, take their gun, use that against their buddies until you’re out of ammo and have to throw that gun at the next guy in order to get the drop on them and pick up their gun. It is consistently exciting, fun, and the closest I’ve felt to a John Wick simulator since Max Payne 3.
Stealth makes up a significant portion of First Light’s gameplay, and it’s very much an evolution of Hitman. The opportunities system returns, where a set of objectives can be followed for a unique mini-story, and these feel a lot more integrated into the levels in a way I have never seen done before. Basically, IO managed to have that linear, cinematic feel applied to every single path you decide to take in a mission, with unique dialogue, NPC reactions, and locations all changing depending on the path you choose to tackle an objective. I’ve never seen this level of cinematic feel be applied to a game that can be played this open-ended. Often, objectives that felt linear would turn out to actually be one of many possible ways to tackle a specific scenario.
Bond’s gadgets are all tied to his watch. You choose two of these to bring into each mission, and they affect which paths will be available in any mission. Some will make distracting guards much easier, while others open up doors. One of my favorite abilities in this game is Bluffing. If you get caught or can’t find an alternative way, Bond can begin making up a story in order to get past guards. This is an absolute genius mechanic, and Bond always comes up with a story that makes sense in the context of the mission and location, adding further to that immersive feel.
007 brings in some major set-pieces. They are VERY high octane, high adrenaline, and often just insane. It’s as close to playing a new Uncharted that I’ve felt since Uncharted 4 while still keeping that core open-level feel from Hitman. Being both cinematic and still fun to play and experiment with on replays, they seriously nailed these big moments, especially when it’s all going down and the classic 007 theme kicks in. It never gets old.
The narrative in 007: First Light is quite unique from anything James Bond I’ve seen. This is an entirely new take and origin story. Think of it like Batman Begins for James Bond. This Bond is only 26 years old and at the very beginning of his career. However, as the game goes on, he becomes more and more like THE James Bond that we all know and love, and the way it’s tackled feels so natural and genuinely compelling.
Patrick Gibson delivers a seriously strong performance. He manages to be consistently hilarious with his quips, yet nails that masculine charm that James Bond should always have. Its themes feel very current to our modern-day and current world. 007 has a lot to say on the human spirit and AI in specific. This game does its training sequence in quite possibly the coolest way I’ve seen a tutorial done in a video game. The way cinematics flow into gameplay always felt perfect and really creative. I especially loved the side cast of characters, in particular John Greenway, who is both Bond’s mentor and also his biggest doubter. Their connection through the story really got me, and I absolutely adored where that went.
If you’re concerned about this story not feeling 007 enough because they chose to go with such a young James Bond, you have no reason to worry. They nailed it. I’d say it’s IO’s strongest narrative to date and a fantastic story overall that wraps up perfectly. I hope we see a lot of sequels to this. It deserves it.
My only real flaw with 007 is that I found one of the game’s major levels to be too linear for my tastes. It’s in the late-game and overall came across as a strange stop to the strong momentum the game has up to that point. Thankfully, the game quickly followed up that level with one of its best, so it’s overall very minor in the grand scheme of things. The game also ran perfectly and looked gorgeous on my PS5 Pro, holding a consistent 60FPS with PSSR outputting a gorgeous, sharp image at all times.
FINAL VERDICT
007: First Light feels like the game IOI has wanted to make for their entire existence. Everything they’ve learned with the HITMAN franchise is applied here while carving out its own new identity. I think this is just the beginning of what is hopefully an amazing series of James Bond games.
If you love games like Uncharted or Hitman, then you’re guaranteed to love this as much as I did. I see this game being held up as one of the peak stealth games of this era, like MGSV.
007: First Light - 9/10 - MUST-BUY
Special thanks to IOI for providing an early review copy.

































