Keeping energized with @GLYTCHEnergy at Raze's Gym. Gotta keep ready you never know what's around the corner.
Few days left to get your Preorders, Get one 1 box and three pulls. If your looking to preorder and try it your self follow the link to get invited.
glytchenergy.com/i/moric
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Tapping into my Scottish roots from my fathers side of the family.
@lilreaperjr
@mynxsi
@SpliceandWolf
@RedNovaGHF
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Tapping into my Italian roots from my mother's side of the family!
@Moric21 @Jessica10233411 @JexTheFool @FutureRetcon
Replying to @LowAngleMuse
Getting some water ready to set and boil later for the peace.
#waiwaiCampingAlliance
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Really cool how these came out. Great prompt @iDarktheReaper
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⚙️🐉 NEW COMMUNITY PROMPT DROP! 🐉⚙️
🔥 CHARACTER × ABYSSAL DRAGON SERAPH ASCENSION — V4 🔥
WHAT IF YOUR CHARACTER ASCENDED BEYOND FLESH AND BECAME A MECHANICAL DRAGON GOD?
It’s time for another transformation challenge! This time, we’re taking your OCs, favorite characters, and custom creations to an entirely different level.
Introducing ABYSSAL DRAGON SERAPH ASCENSION, a transformation prompt that completely rebuilds your character into a celestial-class mechanical dragon war machine! ⚔️
✨ WHAT TO EXPECT:
🐉 FULL DRAGON MECHANIZATION — Your character becomes a 100% mechanical draconic entity. No exposed skin. No organic anatomy. Pure engineered power.
⚙️ CHARACTER IDENTITY PRESERVATION — Hairstyles, outfits, markings, tattoos, and signature features are transformed into unique mechanical armor designs.
🪽 TITANIC SERAPH WINGS — Two enormous articulated blade wings, complete with massive circular reactors.
🔥 CHARACTER-SPECIFIC ENERGY — Your character’s original colors determine their glowing optics, reactors, and energy systems.
🐲 MECHANICAL DRAGON TAIL — A fully articulated, armored dragon tail designed to complement the transformation.
⚡ DYNAMIC AERIAL POSING — Cinematic airborne poses, dramatic perspectives, and apocalyptic celestial environments.
🎨 PREMIUM ANIME × FANTASY MECHA — Intricate mechanical engineering, razor-sharp details, and cinematic anime visuals.
📐 NEW IN V4: ABSOLUTE 9:16 PORTRAIT LOCK!
Every transformation is designed specifically for a vertical 9:16 composition, keeping the character, wings, legs, and tail within the frame!
💀 THE BEST PART?
Your character doesn’t simply put on mechanical armor.
THEY BECOME THE MACHINE.
Every design is built around the character you provide, meaning no two ascensions have to look alike.
━━━━━━━━━━━━━━━━━━
⚔️ READY TO ASCEND?
Grab the V4 master prompt.
Upload your character reference.
Generate your Abyssal Dragon Seraph.
Drop your transformation in the comments!
I WANT TO SEE YOUR CHARACTERS REBORN AS MECHANICAL DRAGON GODS! 🐉🔥
LET THE ASCENSION BEGIN!
chatgpt.com/share/6aeb7314-0…
#AnimeArt #OCCommunity #CharacterTransformation #MechaDragon #AnimeMecha #AIArt #CharacterDesign
Definitely a nice Hot and Cold situation @Lepperkon
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Lepperkon's Prompt of the day.
Hot and Cold. I recommend Grok for this one
Prompt in the comment below
#wetwednesday #AIArtcommuity #AIイラスト
Like how these came out. Great prompt
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Guys, the prompt is here! Here is the Elder Scrolls: Arena armor! I'm a huge fan of the Elder Scrolls games series but I haven't played any of the older ones. But, if decided that I'm gonna do some prompts of the Elder Scrolls games! I hope you guys like and enjoy this one! As always, the other batches will be in the replies! 😁✌️
Prompt is here: pastebin.com/SZ8zs4K8
Part 1!
This came out awesome. Great prompt.
If anyone can you should try it if you haven't already, it's definitely worth to try this prompt.
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Thanks to @CassianRuin for the final boss prompt idea ✨🌙✨ I wanted to try it with some of my favorite vtubers.
@LordRexworth
@BloominBirdie
@IvyRiftVT
Prompt I used in thread.
Replying to @Purple8419 @LoveSerasAI @SukottoRyne @Nightwolf5656 @notsam1113 @jmurphy997a @ErikaStarwink @ScrawltheSmoke @SFCWrench @Vaelari_AI
Yeah all three of these came out really great, awesome prompts.
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Replying to @Purple8419 @LoveSerasAI @SukottoRyne @Nightwolf5656 @notsam1113 @ScrawltheSmoke @ErikaStarwink @jmurphy997a @Vaelari_AI @SFCWrench
This came out really cool. Now to see what part 3 gives me.
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Replying to @Purple8419 @LoveSerasAI @SukottoRyne @Nightwolf5656 @jmurphy997a @ErikaStarwink @SFCWrench @Vaelari_AI @ScrawltheSmoke @notsam1113
Since my OC is a dragon already wanted to see what your prompt would do but it made only a few changes but other than that this is pretty much the same. Will be running the other 2 parts to see what it will come up with since i've messed with full dragon forms and awakenings in the past.
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The nostalgia trip from this, if I had one that looked like this design wise i would use it till it actually looked like this. Awesome prompt @TrenchyIdol.
#AIart
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Replying to @TrenchyIdol
~~Prompt Start~~
Create one hyper-realistic candid photograph of an original late-1990s Nintendo Game Boy Color being actively played. Use supplied character sheets for identity and any supplied Pokémon Yellow screenshot only for screen layout and UI.
REFERENCE VALIDATION AND ROLES
Count distinct characters, not individual sheets or views. Multiple sheets of the same character count once; gameplay and UI screenshots do not count.
Maximum: 2 distinct characters. If 3 or more are supplied, stop generation and return exactly:
this prompt only supports up to two ref sheets
The FIRST / PRIMARY character determines:
The real hands and naturally visible seated body.
The Game Boy shell’s core color palette.
The lower-left, back-view player trainer sprite.
If a SECOND character is supplied, it appears ONLY as the upper-right opposing trainer sprite. It must not create another real-world body, pair of hands, or handheld. Keep both identities distinct; no hybrids, duplicates, or omissions.
POV AND COMPOSITION
First-person view through the primary character’s eyes, seated mostly upright in a couch, armchair, or lounge chair, looking naturally downward approximately 35–50 degrees.
Hold the Game Boy above the lap near the lower abdomen / upper thighs. Make it prominent and central, with a slight casual tilt rather than perfectly square to the camera. Show both hands, the lap, substantial portions of both thighs, knees extending forward, and part of a coffee table beyond the knees. Keep enough surrounding space to establish the seated position and personal room.
Show no face. Incidental hair at the frame edge is acceptable. Natural POV body context may include clothing, lower torso, chest edge, fur, or appendages, but keep the image candid and focused on playing.
Match the primary reference wherever visible: skin, fur or scales, fingers, nails or claws, markings, gloves, jewelry, sleeves, and cuffs. Preserve unusual anatomy and exact appendage counts. Tails, folded wings, or mechanical limbs must feel attached and naturally positioned; include only what would plausibly enter this seated view.
Grip the device casually, with thumbs naturally on the D-pad and A/B buttons.
GAME BOY HARDWARE AND FINISH
Use accurate original Game Boy Color proportions and recognizable details: black screen bezel, POWER LED, rainbow GAME BOY COLOR wordmark, Nintendo badge, black cross-shaped D-pad, A/B buttons, SELECT/START, and speaker grille.
Recolor the shell using the primary character’s core palette. Choose ONE restrained customization style: a few small worn stickers OR faint molded, etched, or printed markings. No full-shell illustration, elaborate wrap, or heavy decoration.
The device is well loved: gentle edge wear, fine scratches, thumb shine on controls, faint bezel fingerprints, slightly faded SELECT/START printing, and light speaker dust. Keep the shell palette dominant. No cracks, missing buttons, severe damage, or heavy yellowing unless naturally appropriate to the palette.
The screen must look like a real reflective LCD behind glass. Show it slightly off-axis, with visible pixels, mild angle-dependent color shift, faint glare across roughly the upper third, subtle pixel bleed and dark-area smear, and one or two glass smudges. Preserve readable game content; avoid a flat pasted-on image or pristine CGI rectangle.
POKÉMON YELLOW SCREEN
Display the classic trainer-battle introduction BEFORE any Pokémon are sent out:
Player trainer back sprite at lower left.
Opponent trainer front sprite at upper right.
Classic Poké Ball party indicators in their authentic positions.
Gen 1 dialogue box along the bottom.
No Pokémon appear anywhere on the screen.
Use any supplied gameplay screenshot only to guide composition, sprite placement, party indicators, dialogue box, and period-correct UI.
With ONE character reference:
Base the player sprite on the primary character.
Use a classic Youngster-style opposing trainer representing Youngster Joey.
Display: YOUNGSTER JOEY wants to battle!
With TWO character references:
Base the player sprite on the primary character and the opponent sprite on the second.
If the second sheet has a clearly readable character name, codename, or identity label, display: [NAME] wants to battle!
Otherwise display: TRAINER wants to battle!
Use 1–6 Poké Ball party indicators per side; one per side is acceptable for clarity.
Translate each character into authentic Pokémon Yellow trainer pixel art: chunky pixels, limited palette, period-appropriate typography, and classic Gen 1 layout. Preserve recognizable hair and silhouette, species traits, ear type and count, visible tail count, horns, major outfit cues, and distinctive accessories. Simplify costume trim before identity-defining anatomy. Include wings only when readable at sprite scale. Do not turn non-human characters into generic human trainers.
SETTING AND PHOTOGRAPHY
Create a relaxed indoor gaming moment in the primary character’s believable, lived-in personal space. Reflect their personality and world through room colors, materials, and decor.
Show part of a casually used coffee table beyond the knees. Optional secondary objects include a coaster, cartridge, remote, small ornament, or magazine.
Use soft room light from above/front, natural reflections, mild photographic noise, and convincing plastic, glass, skin/fur/scales, fabric, and upholstery.
Keep the Game Boy, screen, hands, and fingers sharpest. Let the lap, thighs, and knees become mildly softer; the coffee table softer still; and the room more blurred. Preserve enough recognizable context to establish the seated geometry. Aim for a natural handheld photograph with a roughly 50mm feel, allowing a slightly wider perspective if needed.
FINAL CONSTRAINTS
One real-world player and one handheld only. No visible face, detached appendages, deeply reclined pose, cropped-out legs or coffee table, or device placed on furniture. No modern handheld redesign, modern Pokémon artwork, HD remake styling, fan-game UI, active Pokémon battle, or other game. No added text beyond authentic hardware markings and in-game UI.
~~Prompt End~~
@lilykeilani011 @KaleidascopeX2 @Jes_Maid @chikkachu152
#AIart
Seriously this is shit we gotta look out for.
Great prompt idea inspired from @Jes_Maid
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PROPAGANDA PSA PROMPT!
Inspired by @Jes_Maid
Spread awareness of Propaganda and other fake and ghey activities with this prompt!
Upload your character reference and let the prompt do the rest!
PROMPT HERE chatgpt.com/s/p_6aeab50e700c…
#PromptOfTheDay #POTD #propganda #PSA #AIart

























































