Motive (@MotiveDevelop) header
Motive (@MotiveDevelop) profile picture

Building a voxel RTS engine, maybe even a game at some point; we'll see where it goes.

Drifting through the cosmos
Joined September 2019
Photo by Motive (@MotiveDevelop)Photo by Motive (@MotiveDevelop)Photo by Motive (@MotiveDevelop)Photo by Motive (@MotiveDevelop)Photo by Motive (@MotiveDevelop)Photo by Motive (@MotiveDevelop)Photo by Motive (@MotiveDevelop)Photo by Motive (@MotiveDevelop)Photo by Motive (@MotiveDevelop)
My current prototype target is a voxel based RTS. Everything is voxels, units, buildings, world. No hitpoints, a vehicle or building stays alive or dies based on whats destroyed on it.
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meowtosis
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Megan Markle literally went to Texas unannounced, wearing regular clothes, and didn’t tell anybody who she was. The volunteers didn’t know who she was until she left. She was photographed by photographers who were already in Texas. Explain how this was a PR stunt. I’ll wait.
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Jobs:
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To succeed on social platforms you just have to be yourself
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the face i make when i see i have another pending windows update and i’m not in the mood to spend hours fixing whatever it breaks
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Students, please DO NOT download my #nlproc book for free using libgen or z-library for your Fall NLP courses. This message is especially for students who cannot afford.
Once again, I DO NOT recommend students go to libgen (dot) rs and download books for their upcoming courses. I am NOT advocating for getting and sharing free pdfs of required texts. DON'T DO IT.
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Motive retweeted
OKAY! Without further ado.... Kosmonavtes: Escape Reality will be available on the #NintendoSwitch on the 29th of July! Preorders should start to be available during the day. I can't express how surreal it is to have gone from playing on a Nintendo NES as a child and today. ☺️
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Motive retweeted
Oh hey there! I am indeedy releasing my first Switch game at the end of month! 🥰🥳
OKAY! Without further ado.... Kosmonavtes: Escape Reality will be available on the #NintendoSwitch on the 29th of July! Preorders should start to be available during the day. I can't express how surreal it is to have gone from playing on a Nintendo NES as a child and today. ☺️
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Update! Wow, found this and seems to work. And with prefabs! I made a new script and attached it to a common prefab (like my main game camera). I had to resolve a shortcut conflict, then it was fine. Use the script at the very bottom (April 2021) forum.unity.com/threads/fixi…
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#unity3d is great, but one of the most annoying parts of the editor is when you duplicate an object, it sends it to the bottom of the list. It's counter-intuitive, and counter-productive. Why on earth did they do this? Any ideas? It drives me nuts. #gamedev
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this aint really a fair comparison cuz the way speech/dialogue works in these two games isn't the same. but i still think it's worth admiring the stark difference in screen space reserved for text between God of War (2018) and Animal Crossing: New Horizons
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So yeah I'm absolutely done with my safecracking game, gonna take a nice long break and not work on it any more. ...unless...
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So mod folks have gotten so good at reverse engineering Unity games, that days after a release the first mod systems and simple mods start showing up. This is actually making me strongly consider Unity for a project that I was going to approach in (likely) Unreal or custom.
Ahh, collision detection and response. Luckily most my stuff is spatially split up, and I have the pieces to put things together, but still always fun.
I both love and hate how programming is exponential. Spend 2 weeks getting 1 triangle, then 2 weeks getting many many more. Early on it always feels so insurmountable.
Yay! Everything is rendering like a happy family. Voxels, moving 'objects' etc. I now understand what I was doing wrong, and can move to collision detection and response without worrying Im missing something. Perfect weekend for this too.
Got 100k objects moving around (no collision detection), each properly updated. Collision detection with my voxel world next up, then other objects.
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Dynamic objects ~50% done. Ran 100k moving objects and hit 30ms. Not bad, but theyre also not doing collision detection yet, so thatll def knock it down. Might have to adjust my goal down from 100k entities, but we'll see.
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