Never Ending Realm (@NERGames) header
Never Ending Realm (@NERGames) profile picture

Never Ending Realm: Where your favorite games live forever. Video game reviews since 2003. We focus on a lot of RPGs & JRPGs, new and retro.

United States of America
Joined April 2013
Photo by Never Ending Realm (@NERGames)Photo by Never Ending Realm (@NERGames)Photo by Never Ending Realm (@NERGames)Photo by Never Ending Realm (@NERGames)Photo by Never Ending Realm (@NERGames)Photo by Never Ending Realm (@NERGames)Photo by Never Ending Realm (@NERGames)Photo by Never Ending Realm (@NERGames)Photo by Never Ending Realm (@NERGames)Photo by Never Ending Realm (@NERGames)
The Never Ending Realm looks back on our 20 years of game reviews and opinion articles neverendingrealm.com/opinion… #JRPG #RPG #RETROGAMING
2
159
Never Ending Realm retweeted
Sometimes I post my Substack posts I'm happiest with here. (My Substack actually kind of makes money now!) Find it at the source here ... bottomfeeder.substack.com/ I'm doing all this in part to shill our new RPG, which I'm sure breaks plenty of our own rules. Oh well. store.steampowered.com/app/3…
3
2
1
23
1,693
Never Ending Realm retweeted
Four Ways To Make Your Turn-Based Game More Interesting (Or Ruin It) The dose makes the poison. (An Xwitter blog 🧵) Some times I envy designers who make action games. Suppose you want to make your action game harder. Sure, you can take the numbers-go-up route. More health, more damage. But you can also make the target smaller. Or faster. Or move in an unpredictable way. Or take cover. So many levers to pull. But I write turn-based RPGs. In these games, you and your opponent control blobs of numbers. I throw my numbers at your numbers, and you throw your numbers back at me. Eventually one of us runs out of numbers and loses. Since it’s all math with no reflexes, there are fewer levers I can pull to make fights harder or more suspenseful. But there are a few reliable ways to make your turn-based game more interesting. I use all of these in varying amounts in every game, and I have made pretty much every possible mistake several times. The key is to do these things the right amount. The dose makes the poison. Some helps a lot, but lean too much into one, and your game will be worse. Where is the balance? Well, that’s where the art is, isn’t it?
5
25
4
158
16,552
Never Ending Realm retweeted
I had a really fun livestream of our new indie RPG Avernum 4: Greed and glory on release day. A lot of great questions. The second part is here ... Avernum 4: Greed and Glory Release Livestream, 10-22-25, Part 2 youtu.be/j_fVjHRhxV8?si=nVUT… via @YouTube
1
4
26
1,899
Never Ending Realm retweeted
Avernum 4: Greed and Glory is out! The 31 year old cult classic Avernum series is back as a unique indie RPG set in a vast underworld nation. Fight a monster plague. Explore the depths. Be loyal or treacherous. Get rich and famous! Huge & full of fun. store.steampowered.com/app/3…
16
55
7
157
19,430
Which older video game do you think had the best graphics for its time (must be at least 15 years old)?
594
18
46
253
87,207
Never Ending Realm retweeted
Which game has made you feel like this? :D
279
39
54
575
41,496
Never Ending Realm retweeted
YoshiP has recently commented on the idea of Final Fantasy IX Remake, if he's working on it, and he if thinks it should be turn based. ▶WATCH: youtu.be/EG99XYof_xA
1
19
2,473
Never Ending Realm retweeted
We’re so excited to finally reveal what we’ve been working on... DOOM: The Dark Ages fits into our modern Slayer trilogy as the prequel to DOOM (2016). See you in 2025!
In the first age, in the first battle, when the shadows first lengthened, one stood… Announcing DOOM: The Dark Ages Launching 2025. Wishlist on @XboxGamePass + @Xbox Series X|S + PC + @PlayStation 5 doom.com
422
1,824
165
14,176
560,131
Never Ending Realm retweeted
psspsspsspsspsspsspss
169
376
123
4,645
433,261
Never Ending Realm retweeted
Which controller did you start with?
552
44
166
377
167,297
Never Ending Realm retweeted
The 90s ceiling has finally been broken. 🔥
53
105
10
1,630
58,897
Never Ending Realm retweeted
According to reports, Phil Spencer, CEO of Microsoft Gaming, held an internal townhall meeting this past week and reassured employees that Microsoft will not cease the production of Xbox consoles. – at Kirkwood, MO
74
125
6
1,386
186,803
Never Ending Realm retweeted
BREAKING: Microsoft is laying off 1,900 people in its gaming division, including Activision Blizzard, just three months after closing its $69 billion acquisition. Story coming shortly (first reported by The Verge)
312
2,313
1,878
13,548
6,184,856