Voice Actor. Voice of Arawn #Ethereal | Geist #projectstamina | The Wolf, Man! #ReturnToFrightenstein

Kingston Ontario
Joined September 2012
😤 FACE YOUR FEAR. 😈 We all have demons. At some point, we gotta face them. And it'll be a battle of epic proportions 🔥✨️ Support The Worldbuilder's upcoming indie-animated series, "The Mighty Alter Ego" 📲✌️ Can't wait to see my lad Green in action and face his fears 💪😤💪
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👮‍♂️🚨 Officer Arlen 🚨👮‍♂️ @BeyondtheL1ght is an indie-animated series moving ahead to it's second episode. It's pilot was outstanding and if you haven't watched it, definitely give it a go 📲📺 Love being apart of the cast and can't wait to see my lad Arlen arrive 🫡 Support the team and give em' a follow!
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Wildwood was ✨fantastic✨ DO NOT MISS THIS MOVIE. ❤️
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Reminder 🌟 You will not regret working with Chris. Absolutely incredible coach.
If you're an voice actor looking for coaching or audition assistance, I'm available for bookings based on availability. I don't really work with beginners, but if you're looking to hone in on your craft we can make that happen. Just send an inquiry through my website.
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Nikolas Yuen retweeted
If you get any messages, emails, or DMs from me, it's likely not me. I've been made aware of a few scam accounts under my name, please do not click on anything or provide any info. Just report and block!
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Nikolas Yuen retweeted
This SATURDAY! We’ll be covering some SCARY good commercial, video game and animation copy just in time for Halloween! There are still seats available, sign up at @SoundOnStudio
Trick or Treat!?🎃Expect the unexpected in this 3 hour animation,VG & commercial VO workshop w/ @joehernandezvo (Zelda: Breath of the Wild, Fire Emblem Engage, Hyrule Warriors)& voice a variety of characters from villains to superheroes to aliens & more! soundonstudio.com
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Nikolas Yuen retweeted
⭐️ Netflix Debut! ⭐️ A little slice of screen time, but w/extra cheese! 🍕🎬 So excited to see myself on Netflix! Huge TY to @americanhigh & @and_casting @netflix ❤️ First 14 episodes out now—and I’ll be back at The Slice Club in the next batch of episodes! 👀🍕 #actress
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🔥 Things are heatin' up 🔥 @velcelsaga is full of great written characters with different dynamics, and the VAs that bring them to life raise those dynamics to the next level. From wgat was heard in the latest table read, you all are in for a treat 🫪👌✨️ Voicing Kaldor has been a blessing, and again, very grateful to be amongst awesome talent. Support Velcel! 📲✌️
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Nikolas Yuen retweeted
✨️ ROLE ANNOUNCEMENT ✨️ It brings me great excitement to announce my involvement in the audio horror podcast Don't Mind Riku Cave. Many thanks to @VenTravis and those at Fool & Scholar Productions to have me included in such a stellar production and cast. #voiceacting
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Nikolas Yuen retweeted
Seriously, look at this stacked cast! I can't believe I get to count my name alongside this talent. And what's more is it features music composed for the show by THE Nobuo Uematsu 🤯! #voiceacting
✨️ ROLE ANNOUNCEMENT ✨️ It brings me great excitement to announce my involvement in the audio horror podcast Don't Mind Riku Cave. Many thanks to @VenTravis and those at Fool & Scholar Productions to have me included in such a stellar production and cast. #voiceacting
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Nikolas Yuen retweeted
Today begins my last week at my warehouse job. I will be unemployed after Friday. I’m available for commissions. I specialize in voice over, scriptwriting for audio dramas, & project coordination. You can hear my demo on my website. Feel free to email me williamnunnvo.com
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So many beautiful, and amazing indie projects without an ounce of A/I. Just pure human creativity. I've always been too shy for public auditons, but trying my best to push out of my comfort zone! If you can support Sonnenlied, and Alindraws on Instagram, and TikTok! 🙏🖤
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🎮 Torment in Tartarus 🎮 Soon, game dev @H__JIAN's 2.5D Horror-romance game, "Torment in Tartarus", will be releasing a play test at the very end of October 🎃👻 Love the work that's being put in. Looking forward to seeing my lad Cruz come to life 🙌 Wishlist on Steam 😎🎮
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When I tried to help SAG with AI education a couple years ago, I joined a committee that invited me to a meeting with an AI company that was flirting with the union. "We have to see how it works" they said. I said, "No we don't, we know what it does, don't you?". But they met anyway & I would be there just as a technical advisor. We got a demo, the tech guy assured us we'd all be feeding our voices in "on the ground floor" getting in before everyone & making more money with less work. "Make money in your PJs" always comes up as a trite, oft-repeated slogan for actors, as though we all hate what we do as much as tech bros. They all joked together & my side asked the most cringey tech-illiterate questions. When they did, I heard his voice smile because he knew he had them. My side played their cards & showed their ignorance & whole ass, trying to figure out the most lucrative way forward, while talking about how this is necessary to achieve AI protections. I was the only person to say "what do you have to say about the ethical repercussions? That all of this was built from stolen data and exploitation, in order to achieve more stolen data and exploitation". On my side, people interrupted me, apologizing for me. You know what I was told by my own people? "Well it will only affect the less talented, less in-demand actors." I contested, but as a new member I was told "sometimes you have to change things from the inside, Melissa". So I never went back to another meeting. It felt like Invasion of the Bodysnatchers & I was the only one uninfected. That's why I stopped. The damage was already done & already in too deep. And no one seemed interested in fixing it. I know a losing battle when I see one. The great hope is that a union is comprised of its members, & regimes change. There's no permanent jobs in the union. But there ARE some great people in the Union who are actually fighting for the good things, but the foundation is rotten. I hope things change. Even though SAG just renewed Duncan's contract until 2032 because he's doing such a good job. 👍 This was a committee member meeting not an official union negotiation. My point is that if this is happening so openly around lower leadership, I hate to think what decisions are made even further behind closed doors.
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Your time at any job will be better for you, if you can learn to genuinely celebrate when good things happen to others. Not just the people you like, Not just outwardly, but inwardly too
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Additionally, I also voiced one of the lieutenant bosses in the DMZ, JIN-TAE. 🔥 Big thank-you to @HariLeigh for superb direction, everyone at Infinity Ward, Rebound Sound, Activision, and Vox for having me. 🙏❤️ Now, come fight me if you think you can. I'll be waiting. 😈 #mw4
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👏 LETS RUMBLE 👏 The challenge is set. Let the competition begin! Always good to see my villainous lad, Jack the Jucier 🤣 Support MagicBox's animated series, "SuperThings: Rivals of Kaboom!" 📲
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Nikolas Yuen retweeted
Call of Duty: Modern Warfare 4 is out NOW! I’m extremely proud to be part of the voice cast on such a huge franchise as this. A big thank you to @CallofDuty @InfinityWard and my director @JuneYoon_ for making this all happen.
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I had an audio quality consult where they said: "I've looked around a lot, searched, and asked and I can't find anything that clearly defines 'broadcast quality' and whatever is written out is never the same or agreed on" let's talk about that I have edited in-studio recordings for games animations and commercials and there is very little consistency across each, even within the same project. noise floor, loudness, boxiness, background traffic and airplanes, some run through more hardware than others, ass internet... in-studio that makes it difficult to get a straight answer. Some studios have their own standards and I've even seen it change circumstantially. I imagine clients can influence that. At best it's just case by case and subjective. At worst it's a deliberately moving goal post It takes me :10 to reduce a normal noise floor, and I'm asked to do it anyways when I'm a production engineer so that's kind of a bs factor. and it takes me another :20 to eq different recordings to sound nearly identical. It's so easy I mean that. The hardest thing to do without detection is removing background noises during a take, and removing reflections cleanly. not impossible but not always possible and potentially expensive to do pickups or recast. and sometimes nobody hears it until after the audio is processed When all of that comes out to a group high-five despite those hurdles, I have still found the source audio to usually sound muffled [recorded in too small of an over treated space], with a 💾 noise floor sitting as high as -65dB and only ever as low as -70dB with zero reflections that's about as straight of an answer as you're going to get across the board. don't take my word for it though, pay attention to where you do and dont get a straight answer from if you ask. This is exactly why I started 'Iridescent Audio' and why I offer 'Help Your Audio'. Not everyone is an engineer, but you do have reasonable access to one
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Nikolas Yuen retweeted
I HOPE YOU’RE ENJOYING FINAL FANTASY RESONANCE!!! It’s a classic FF adventure and a wonderful celebration of the whole franchise, and I feel blessed to be a part of it. Thank you @SquareEnix for letting me voice Nichol the Nerd, even though irl i’m super cool and not a nerd.
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