Nor Bro (@NorbertPeters15) header
Nor Bro (@NorbertPeters15) profile picture
Belgium
Joined February 2022
Photo by Nor Bro (@NorbertPeters15)Photo by Nor Bro (@NorbertPeters15)Photo by Nor Bro (@NorbertPeters15)Photo by Nor Bro (@NorbertPeters15)Photo by Nor Bro (@NorbertPeters15)Photo by Nor Bro (@NorbertPeters15)Photo by Nor Bro (@NorbertPeters15)Photo by Nor Bro (@NorbertPeters15)Photo by Nor Bro (@NorbertPeters15)Photo by Nor Bro (@NorbertPeters15)
Wir verlosen eine NVIDIA GeForce RTX 5090 im individuellen Hogwarts Legacy-Design, um den offiziellen Release mit DLSS 5 zu feiern 🪄 So machst du mit: 🟢 Teile diesen Beitrag 🟢 Kommentiere mit #RTXON
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Nor Bro retweeted
Claim By Post is a step toward making recipient claims more X-native. It brings manual claims closer to the X experience while also giving recipients an incentive to claim their fees publicly. This further closes the loop between on-chain tokens and their fee recipients, making the entire process feel more seamless and native to the platform.
Introducing Claim by Post. You can now claim your creator fees without ever leaving X. Tag @UsePaid with the command and your Solana address, we verify the handle and send your balance straight to your wallet. Claim this way and you get a +10% bonus. "@UsePaid claim fees YOUR_SOLANA_WALLET" No sign-in. No connect. Just post.
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Nor Bro retweeted
Introducing Claim by Post. You can now claim your creator fees without ever leaving X. Tag @UsePaid with the command and your Solana address, we verify the handle and send your balance straight to your wallet. Claim this way and you get a +10% bonus. "@UsePaid claim fees YOUR_SOLANA_WALLET" No sign-in. No connect. Just post.
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Nor Bro retweeted
Anyone else miss @UsePaid? Hoping their @XMoney issues are resolved soon.
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🤯
The people love @XMoney!
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t.me/Doomsol_Community We’re already testing the first beta of the new $DOOM PVP. 🔥 The beta website is private for now and is only being shared through Telegram. If you want to join us, test the game and help us find bugs, join the $DOOM Telegram group. Time to test PVP. 🔫
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Nor Bro retweeted
💀 $DOOM ON SOLANA 🔥 The community is growing — and we’re just getting started. 💬 JOIN THE $DOOM COMMUNITY: Telegram $DOOM Community ⁠ t.me/Doomsol_Community Raids. Live buys. Charts. News. Memes. Everything $DOOM in one place. And if you haven’t played yet… 🎮 PLAY $DOOM: play.doomsol.io⁠ JOIN. PLAY. BUILD. GROW. 💀 RIP & TEAR. 🔥 $DOOM #Solana #DOOM
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Nor Bro retweeted
A small update for the $DOOM community. I know we haven’t been as active with DOOM over the last few days. There’s a simple reason for that: I’ve been spending an insane amount of time building my own “game”, if we can even call $ARCASH a game at this point. But I want to make something very clear: Our commitment to $DOOM is real. We are still here. We are still building. And DOOM continues. I’m hoping that this week you’ll finally be able to test the new PVP version we’ve been working on. When we tell you we’re going to build something, we build it. But I also want everyone to understand the difference between these two projects. $ARCASH is my personal project. I created it from zero, and over the last 10 days I’ve had to build an enormous amount of infrastructure around it. $DOOM is different. I did not create DOOM. I stepped in after the original project was abandoned following what we believe was a rug involving roughly $2 - 3M. I decided to help revive it for one very simple reason: I fucking love DOOM. That’s it. I could have simply walked away like everyone else. Instead, we decided to keep the project alive, rebuild it and try to give the community something worthy of the DOOM name. So yes, I’ve personally been a little quieter there while preparing ARCASH. But DOOM has NEVER been abandoned by us. My team consists of four people, and throughout this entire period at least one member of the team has continuously been working on DOOM, fixing bugs, improving systems and preparing the next PVP build. And that will continue. DOOM isn’t even originally my project. We’re still here because we love the saga, we love what this community could become, and when we said we were going to revive it, we meant it. Hopefully this week you’ll understand why we’ve been working quietly. The new PVP is coming. $DOOM continues.
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Good morning bros ☕️🍪 Crazy! I enjoyed playing yesterday and earned some Sol just by playing. And this is just the beta! $Doom CA: Gymbmn9wwMKe4NnmVceyyfpncp9arbwPfSdBsyY9pump play: play.doomsol.io/ tg: t.me/Doomsol_Community
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🤖 Made with AI
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Until the game is ready to go, I'm just going to keep posting random stuff about Doom. Just for you guys, in this community. Please be patient, because creating a game is not a one-day process. That said, the team is working as fast as I've ever seen anyone else work, including John Carmack on a roll. ANYWAY, the exploding barrel is one of the more influential objects in game lore. It's a prop and decoration, but it also works for the player if he is smart enough to shoot it. It's a trap if he stands too near it. It's a puzzle if I've lined up several of them. And it's comedy gold when a zombie shoots one and kills his friends. A single object, but 1001 uses. It's so easy to place. Every shooter after Doom probably has something like it, and most haven't needed to improve on it. Pretty good for a rusty can of toxic waste.
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I'm 225lbs soon to be 250+ thanks to solana:Gymbmn9wwMKe4NnmVceyyfpncp9arbwPfSdBsyY9pump lol Played some solana:Gymbmn9wwMKe4NnmVceyyfpncp9arbwPfSdBsyY9pump and recieved my payout. So early, this is only the beta btw To be eligible for the pot you must be at least level 2 and hold 0.1 % to qualify Ca : Gymbmn9wwMKe4NnmVceyyfpncp9arbwPfSdBsyY9pump Come join me and the boys t.me/Doomsol_Community #Doom
Well … this spring I weighed 235 lbs (107 kg). I currently weigh 201 lbs (91 kg). Had to tell someone. Why not you guys? My friends.
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Nor Bro retweeted
☠️ $DOOM isn’t just about the token. The game is coming. The $DOOM ecosystem is building an online arena where players can actually put their skills to the test. 🎮 DOOM on Solana ⚔️ Free-for-all multiplayer 👥 Up to 8 players 🔫 Multiple weapons & loadouts 🛡️ Cosmetics & customization 🔥 Clans and competitive gameplay And this is only the beginning. The team is currently working on the next version of the game, with the community getting a look at what’s being built before the full launch. The interesting part? $DOOM is designed to have a role inside the gaming ecosystem, rather than being just another token sitting on a chart. The arena is being built. The question is… Who’s ready to enter? ☠️ $DOOM | Solana CA: Gymbmn9wwMKe4NnmVceyyfpncp9arbwPfSdBsyY9pump DYOR. Not financial advice. #DOOM #Solana #Gaming #GameFi #Crypto #Memecoin
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At the Game Developer's Conference, a guy once explained to me how Doom's difficulty settings worked. He was completely utterly wrong. He thought the settings increased the monster's health and weapon damage. In his defence, I was working for Ensemble Studios by then, and I don't think he knew I'd actually built the majority of Doom & Doom 2's levels. Still, it was an impressive display of ignorance. So you know - every item and every monster on a given level had a flag indicating which of the four difficulty levels it appeared on. When you load up Doom and choose Hurt Me Plenty (difficulty 3) then only the objects flagged for Level 3 show up. This includes weapons, ammo, even decorations. Sometimes we'd just add more enemies. Sometimes we'd outright replace them - there might be a chaingunner where a normal zombie used to be. Sometimes there was less health or less ammo. Sometimes we'd add MORE ammo for a harder difficulty. (For those wondering, yes we could flag a given object to exist across multiple difficulty levels.) Since we started with 4 difficulties, this means when I built a level, I built it four times. I had to playtest it four times as much. I had to balance the ammo and health and bonus items four times. But there is more to this story. When we finished and released Doom, then within a couple weeks we saw a guy boasting online how he'd beaten it on Ultra-Violence (our toughest level then). In our innocence, we thought it would take way longer. I mean, we KNEW the levels like the backs of our hands, and Ultra-Violence was a challenge for US. Now, I don't know how long the guy spent playing the game - I'm guessing hours each day. But it got John Carmack mad. Now our problem was that we couldn't go back in and add a new difficulty. I mean, we could, but it was an awkward waste of our time to go in to EVERY ONE of Doom's 27 levels and edit each one yet again to rebalance all the items and monsters. Again. That would take weeks. We needed a quick fix. So John Carmack did it programmatically. He had the monsters move and shoot at double-speed. He almost completely removed their idle animations, so they'd throw a new fireball the second they hurled the first. He also increased the speed of their fireballs. Imp and Cacodemon fireballs move 50% faster, while Baron of Hell move 1/3 faster. This made for a relentless barrage. One bad effect of this means of re-balancing is that since we didn't actually re-playtest the levels they vary WILDLY in how impossible they are. For instance, suddenly the toughest of all Doom levels became E1M2. It's packed with zombies and shotgun zombies who have instant reaction speeds and since you can't dodge bullets, they suck your HP down to 0 before you can find a decent weapons. At least in Doom 2, the hardest level on Nightmare was the final boss (I did this one). The cacodemons knock you off the ledges with their endless fireballs and you can't really get your act together. I don't even know if it's possible without a cheat code (I never tried). Let me know in the comments. Anyhow, that's where Nightmare difficulty came from. But hey, at least I didn't have to re-balance every level again on a fifth difficulty.
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Nor Bro retweeted
Dear DOOMers, I wanted to make a quick post to explain what is happening right now. We are currently working on migrating the beta to the new system, including all the new armor sets, customization features and the other cool things we have been showing you. It will take us at least a couple of days to get everything working properly, polish the system and integrate the mystery boxes the way we want. Some of you have complained because the price has gone down. The truth is, I am not watching the chart. I am watching the code. I believe that sooner or later the price will adjust to the product we are building. My team and I are going to keep working on this no matter what happens. I do not care if Solana lives or dies. I do not care if all the money suddenly moves to Robinhood or somewhere else. This project was built on Solana, and it will stay on Solana even if Solana dies. The game is going to be released. It is going to be incredible. And nobody is going to change that. We are here to build. solana:Gymbmn9wwMKe4NnmVceyyfpncp9arbwPfSdBsyY9pump
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Do you like dismemberment? What could be better than seeing your enemy blown to pieces on the ground? Welcome to $DOOM!
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DOOMERS, IT’S LIVE. 🔥 You can now earn SOL by playing our DOOM beta. We’re redirecting fees back to the players through our new reward system. The concept is simple: play DOOM, earn tickets, and get a chance to receive SOL directly in your wallet. How does it work? Every time you score points in DOOM, you earn tickets. The higher your score, the more tickets you receive and the better your chances of winning. Your $DOOM holdings also matter. The more $Doom tokens you hold, the more chances you have to win, together with the points you earn by playing. So both things count: More $DOOM held + better DOOM scores = more chances to win SOL. But you don’t need to be the best player. Even casual players can earn tickets just by playing, meaning everyone who qualifies still has a chance to win. At regular intervals, the system runs a draw and SOL rewards are automatically sent to your payout wallet. What do you need? First, you need to hold $DOOM. When you create your game account, the system automatically generates an account key. This is your payout wallet, so make sure you back it up from the Wallet tab. Then register the Solana wallet where you hold your $DOOM. After registering it, prove that the wallet belongs to you by sending any amount of $DOOM from that wallet. The system reads the sender directly from the transaction and links your holder wallet to your game account. Until this step is completed, your holdings will not count. To qualify for earnings, your registered wallet currently needs to hold at least 0.1% of the $DOOM supply. Your holder wallet is used to measure your $DOOM balance. Your generated account key is where your SOL rewards are automatically paid. PLAY NOW 👇 play.doomsol.io Play DOOM. Earn tickets. Win SOL. The more you play and the more $DOOM you hold, the better your chances. Built by the community, for the community. $DOOM 🔥
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DO NOT MISS OUT ON THE BETA. But remember- it’s a beta. Not a preview. If you find a problem let us know. If you see things you love, also let us know. Both positive & negative feedback are useful. We want you for the Doom army!
🤖 Made with AI
play.doomsol.io/ We’ve created a small beta so you can start practicing your aim. We’ve also added a bit of a Quake-style twist to make it more fun. Right now, armor, map destruction, and monsters are not yet available. Today, we’ll be adding match rewards so you can start earning some SOL while playing. To be eligible to earn rewards, you’ll need to be a holder of some $DOOM. Just to be clear: this is only something fun for you to enjoy while we keep developing and building what will become the new DOOM. Have fun, practice your aim, and get ready for what’s coming. 🔥
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Nor Bro retweeted
$Doom 1M MC is back😎
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