We've been hard at work. Going to need playtesters soon. We've got an early janky broken alpha of one of the core mechanics going out this week, and we'll need feedback. Keeps your eyes out.
Also, to be clear, pryor is not on the team. They appear to be some sort of Bot that just copy paste tweets
We're still working on this. The intent is for there to be some narrative elements but it's going to be somewhat sandboxy.
Certainly, there are a couple dozen capture the flag games out there. I will take a glance at those but I believe there's a fundamental difference in what I am building.
Replying to @nick_888777
Getting closer. vEVM was a critical piece of new tech we needed to invent, an dit has a couple bugs still. I appreciate the interest; there will be more announcements soon.
Internal playtesting showed one of the core gameplay loops sorta... well, it was bad. We're fixing it.
How does everyone feel about EVM bytecode?
Every Target is protect by a set of Locks; players and NPCs alike.
We're planning Locks of various complexities. For the tutorial stages, these locks are very simple, and thematic.
What sort of themes would you like to see in these beginner Locks?
Replying to @HPorcea
optimism, playtest on optimism goerli. the game currency is an actual erc20 token, although we are still dsicussing if and how we would let it out into the wild.
Not Your Keys modifies industry standard contracts to make it easier to explore targets without setting off alarms. But, once you crack a system, all bets are off.
What are you going to do when the next player comes for your loot?




