Oblivious retweeted
来年卒業を控えた大学生による、カメラ演出を含むアニメーション作品です。
本人が「作りたいアニメーション」のレイアウトを相談しながら決め、それに合わせたフィードバックを重ねてブラッシュアップを行っています。
手取り足取り代わりに作るのではなく、受講生自身が自分の力で形にできるよう、考え方と作り方を丁寧に指導しています。
#3d #3dcg #maya #max #animation #3DAnimation #Portfolio #StudentWork #まや #アニメーター #アニメーション #ポートフォリオ #学生作品
Oblivious retweeted
Dynamic wetness integration with my standard and splat shaders. Shoreline feature that makes waves always approach the shore within a chosen radius. New higher quality foam with realtime bubbles, glints, and proper lightmapping. Coming in the 2.0 update :)
Oblivious retweeted
#ゼンゼロ肝試し大会
1303769900
こんなタグあったんだ。たまたま絵チャで描いたので、ついで感覚
Oblivious retweeted
Added the option to output depth from my standard/splat/uber shaders so that geometry and shadows wont appear to float on top of heightmapped surfaces anymore. Now things can intersect properly :D
New VRCLV Volumetric Fog I'm working on. It's a hybrid solution, semi-froxel, semi-analytical. Can be roughly 2-3 times more performant than currently available VRChat fog solutions. No visible noise at all. Very sharp point light volumetrics.
Because we have global masks in poiyomi that let you mask any section from 1 spot. When contacts come out, you can literally mask anything in the shader to function with contacts super easily. I'll make tools
This opens up a world of creative possibilities. I hope you have fun!


































