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The Legend of Zelda Ocarina of Time is a timeless game. But what makes that the case? Today in this retrospective, we look back and answer this very question.
Link to Full video: youtu.be/dZw2C4CotI4
#Zelda #Retrogaming #Nintendo
As much as we complain about BOTW, it did fix Skyward Swords biggest issue; the adventure. Being horrendously linear with no open world ), it really made us enjoy experiencing Hyrule again after Twilight Princess. Dungeons taking a hit however is a different story...
it was indeed the case. After Twilight Princess, the series was getting more linear and less adventerous. Didn't help that Skyward Swords visuals weren't that appealing at the same. Breath of the Wilds open world fixed that and its visuals having a ghibli look did alot
Zelda was in “dire straits” before Breath of the Wild with fan base “dwindling” nintendoeverything.com/zelda…
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Cool, so you ragebaiters ever going to actually play the game or are you going to repeat whatever the grifters tell you?
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Zelda fans never thought it was going to outsell GTA. It was always Sonybros who kept pretending we said that.
For comparison, Breath of the Wild sold 1.49 Million Units in its first week.
Ocarina of Time is in a strong position to keep pace with the last two 3D Zelda's despite what detractors tried to say
I always thought it was werid that the Master Sword that looked so large in Ocarina fit so well in Wind Waker Links hand...but seems it wasn't so strange if it looks just fine in Young Links hand here.
I decided to try doing the shadow temple as a child for fun - and when i transformed back into a child i have the master sword as young link
uhhhh I don't think this is right
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We are in a golden age for Dragonball again and instead of celebrating, we got Dragonball YouTubers having drama with each :P
TotallyNotLARP is saying people lied about him. He's doing damage control for his reputation because Frieren fans saw how shallow the "analysis" is in "his" videos. He claimed he didn't know about my eye condition when he tried to hurt my reputation. Here's PROOF he lied:
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Seems OOT must have sold well enough to be back into the folder as an option to make more games like it
Zelda series Producer Eiji Aonuma says there are 3 different styles of Zelda games!
1. Open-air style of games where you have a higher degree of freedom like Breath of the Wild.
2. Ocarina of Time like games with a focus on a different narrative pace and growth of the player.
3. Top-down view like the 2D Zelda games.
polygon.com/eiji-aunoma-lege…
Honestly makes a lot of sense. Never understood why it should work back then. Eye switches looked like something that simply needed range to hit.
This does now allow you to basically tackle any dungeon in any order and I think adds a lot of replayability that way
And here is the mechanical change I heard about that made me realize it'd be possible to do the Water Temple before entering a single other Adult Link dungeon: The Longshot can trigger eye switches. This is a crazy new sequence break and I can't see it being accidental.
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I do hope they return first person aiming again... but man I wish the series didn't move away from it. Wind Waker really perfected it with how dynamic it felt especially
The amount of people that fail due to the lack of autojump really shows how this was made cause Nintendo knew too many people lack skill in the first place
...if not rabbits exist in the world of Zelda, then what the hell is that on the bottom right?
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The Obsessive Gamer retweeted
Mi hermano jugando al #OcarinaOfTime me acaba de mandar esto 😂😂😂 #OcarinaofTimeRemake #NintendoSwitch2








































