Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev) header
Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev) profile picture

Creative & Gameplay Lead @FateboundGames! Former Senior Gameplay Engineer @question_games! Husband, Dog Dad, He/Him

Virginia, USA
Joined January 2018
Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)Photo by Nick Crosgrove (Is on BSKY Now!) (@OccultGameDev)
Knowing how expensive those tickets are, seeing so many of them there, celebrating together for as long as they did brings a tear to the eye. A well deserved sweep!
The Game of the Year award goes to Clair Obscur: Expedition 33! #TheGameAwards @expedition33 @sandfallgames @kepler_interact
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This is like the opening to a Hitman mission.
meet James Hamilton he’s Amazon’s literal very top engineer, the brain behind all the data centers he lives in a custom yacht and does not give a fuck about any RTO
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Nick Crosgrove (Is on BSKY Now!) retweeted
You don't have to make a deal with the devil to try The Killing Stone early because... 🩸 The demo is available NOW as part of Steam Next Fest! Check it out and leave us a review if you like it!
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Nick Crosgrove (Is on BSKY Now!) retweeted
I’ve been having far too wicked a time working on this of late. If you want to hear the devil at your ear, give it a spin. Demo just dropped on Steam. 😈
You don't have to make a deal with the devil to try The Killing Stone early because... 🩸 The demo is available NOW as part of Steam Next Fest! Check it out and leave us a review if you like it!
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I think this is my last #screenshotsaturday before GDC, here's a little preview of the Character Movement and Exploration we've been working on in Moonstone! Science Fantasy Third-Person Action RPG where you and your party fight against a hostile technological occupation.
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I'm mostly over on the other site these days... If you wanna reconnect before this entire place burns down around us! bsky.app/profile/occultgamed…
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I've been behind the scenes putting together a new studio, working on a narrative heavy Science Fantasy Action-RPG codenamed Moonstone. Looking forward to being able to share more in the future! #screenshotsaturday #indiegame #gamedev
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Super Virginia is back baby!
“the arguably unconstitutional state of West Virginia” - Amy Coney Barrett
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It's weird being on vacation. First long break from work in AGES and I've mostly slept and done chores the past two days. I don't look quite as much like Emperor Palpatine anymore.
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Financialization is ruining the industry like it's ruining everything else it touches. The people making decisions on how creative products are made, should be the creatives.
The part of @jasonschreier's new Blizzard book where the new CFO who was used to selling soap and diapers was basically like "why can't we just open more foreign factories to make games faster???????" They don't see games as creative endeavors like films, only as PRODUCT.
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Folks, read the article, he's saying the same stuff we are. Eurogamer relying on outrage to sell this article and it sucks.
Former PlayStation exec says there's a "collapse of creativity" in the industry eurogamer.net/former-playsta…
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The environmental design of this venue is awesome.
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13-Year old Rendering Technique > AI Upscaling Temporal Shenanigans
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An eternity ago when I still did LARP Design, I always wanted to make the Buster Sword a viable build but it inevitably had so much mass it could do actual damage to people... during a playtest someone took a hit to the solar plexus and almost had to go to the hospital.
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Hey @FiresongBard and I have the same Anniversary as Arkane Studios!
Exactly 25 years ago. A bunch of friends and I started the company of our dreams called Arkane Studios, having no idea someday it would celebrate its 25th anniversary. I’m not part of Arkane anymore, but it’s still in my heart. Sending love to all my friends keeping it alive.
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As someone ALSO making cool games with their Wife (And friends!), this was an easy back for me, and congrats to the Fading Skies team for coming so far! Support small teams! Back neat projects!
The last 4+ years, my wife and I dedicated our lives to recapturing what we love most about games, and seeing it rewarded with the glowing reactions to our demo has been truly amazing 🥹 If you miss the magic of PS2/GC era gaming, there's 3 days left to help us bring it back!
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Sharing a #UE5 trick for injecting light into Lumen when you want to better light an area, or allow transparent objects to better light an area. I hadn't seen this done elsewhere and it seems to work pretty well without major performance problems.
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This is actively something I want to fix in Moonstone.
fine, here's a video game hot take for you
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