Andy Lee retweeted
A couple of pics of the real-time/UE version of Akari.
#characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter #UnrealEngine
A couple of pics of the real-time/UE version of Akari.
#characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter #UnrealEngine
Hi, posting new work to artstation.com/oomou soon but you can also find me on Instagram, Bluesky and Threads.
Monorail access terminal asset done and in engine. Here's a few renders. #conceptart #gameart #substance3d
A little work in progress on this prop's textures. I'll explain more when it's in engine, and switched on... #conceptart #gameart #substance3d
Finally saw Monster last night. Even by Kore-eda's standards this was an extraordinarily intimate and emotional story. Been thinking about it all day.
A thorough and comprehensive breakdown of the inventory items so far. #characterdesign #characterart #zbrush #art #characters #conceptart #gameart
This is a lovely find. Just the one chapter but nice to hear Anthony Burgess narrating in the Manc accent he mislaid somewhere along the road
soundcloud.com/harperaudiopr…
Turnaround of the texture tests. #characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter
Another test of Qem's real-time pilot model. #characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter #marmosettoolbag
First of the texture tests for the real-time 'pilot' version of Qem. This is a raw screengrab from the Substance Painter iRay window but fairly close to the in-engine look. #characterdesign #characterart #zbrush #art #characters #figures #conceptart #gameart #substancepainter
I've added all the high poly renders of the models for Qem modular clothing system to ArtStation. @artstationhq artstation.com/artwork/6Nm8L…
A couple more options from the modular clothing.
#characterdesign #characterart #zbrush #art #characters #figures #conceptart #gameart
A couple of turnarounds of Qem's modular clothing
#characterdesign #characterart #zbrush #art #characters #figures #conceptart #gameart
I've been assembling the modular clothing items for Qem and it turns out there's 46 combinations (!) - so I probably won't be posing and rendering all of them! This is my favourite outfit combo so far...
All four high poly models for Qem's head variants. #characterdesign #characterart #zbrush #art #characters #figures #conceptart #gameart
And the high poly model of the fourth, and final, head option for Qem. #characterdesign #characterart #zbrush #art #characters #figures #conceptart #gameart
The high poly model of Qem's flying hat head variant. #characterdesign #characterart #zbrush #art #characters #figures #conceptart #gameart
Another head variant for the real-time version of Qem. #characterdesign #characterart #zbrush #art #characters #figures #conceptart #gameart
First of the head variants for the real-time version of Qem. #characterdesign #characterart #zbrush #art #characters #figures #conceptart #gameart























