OpenFL retweeted
#Haxe Roundup 543 haxe.io/roundups/543/ is out! 🔥
OpenFL 9 is out! 🎉
Stencyl 4.0.3 has been released! 👏
Two #LOWREZJAM 2020 entries 🎮
As well as the latest open source releases, lib updates, demos & previews & more!
OpenFL retweeted
We love making games, but we also love teaching people how to make their own games. One half of the team @Ceiga has put together the beginnings of a #HaxeFlixel video tutorial series.
dev.to/richardbray/learn-how…
#gamedev #openFL #haxe #tutorial #youtube #education #GameDevelopment
OpenFL retweeted
New #Haxelib release: "flixel 4.8.0" by haxeflixel! ift.tt/2vvlWK8
Improvements for keyboard and gamepad input, improved FlxText.removeFormat().
HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games.
.
OpenFL retweeted
Interview with Ludum Dare 45 winner Joe Williamson haxe.org/blog/interview-with…
We asked Joe how to become a Ludum Dare winner. Read the blogpost to find out! #haxe #gamedev #ldjam
OpenFL retweeted
ICYMI: Here's the keynote session from #HaxeSummit day 2 on OpenFL 🚀
youtube.com/watch?v=oCk4LExL…
OpenFL retweeted
FeathersUI ported to Haxe running in HTML/JS. Nice dark theme :)
#HaxeSummit #Haxe
OpenFL retweeted
Changing bunnies color in an OpenFL view in a .NET app. Pretty cool!
#HaxeSummit #haxe – at Seattle, WA
OpenFL retweeted
Replying to @Open_FL @singmajesty
Great speech @singmajesty , you made me feel like trying OpenFL. I really share your belief that sticking together makes us stronger 👍
OpenFL retweeted
The cool thing about the #haxesummit is that we find Haxians we have never heard of before. Meet David Hamiter and Alex Rothman from Ionosoft!
Their talk is enticingly titled: Eating Soup with a Fork: Retooling the Lime Stack to Embed an OpenFL App into a .NET Control
#haxe
OpenFL retweeted
Lime 7.3.0 and version 1.3.0 of the Lime VSCode extension greatly simplify and improve the debugging experience! 🎉 More details: community.openfl.org/t/getti… Our VSCode docs have also been updated accordingly: haxeflixel.com/documentation… #haxe #openfl #gamedev
OpenFL retweeted
Haxians!
I'm super happy to announce the next #haxesummit in Seattle together with @FlowPlay
Save the following dates:
08-10 May 2019
I'll hit you up with our call to speakers and more info soon!
F.
#haxe
OpenFL retweeted
I think my Tilemap-like lib to draw meshes from triangles packing atlases is ready. github.com/loudoweb/AtlasTri… #haxe #openfl #gamedev
OpenFL retweeted
HaxeFlixel 4.6.0 is now available on Haxelib. Among other things, it adds compatibility with Haxe 4.0.0-rc.1, a new FlxAction API and blend mode support with OpenFL 8.8.0. github.com/HaxeFlixel/flixel… #haxe #gamedev #openfl
OpenFL retweeted
Done with my big refactor of polymod:
github.com/larsiusprime/poly…
Now you can slot in custom backends. I've got OpenFL, gonna add support for Lime (sans OpenFL), NME, and HEAPS next. And our good buddy sh-dave seems interested in doing the Kha backend.
#Haxe
OpenFL retweeted
Haxe client is here! Yay! youtu.be/inhjmqruocU #indiedev #gamedev #haxe #multiplayer Check it out on GitHub: github.com/gamestdio/colyseu…



























