Build games and apps using an industry-standard API for Haxe, TS, JS and AS3, then deploy to iOS, Android, Windows, macOS, Linux, HTML5, Flash, AIR and more.

USA
Joined April 2013
OpenFL retweeted
#Haxe Roundup 543 haxe.io/roundups/543/ is out! 🔥 OpenFL 9 is out! 🎉 Stencyl 4.0.3 has been released! 👏 Two #LOWREZJAM 2020 entries 🎮 As well as the latest open source releases, lib updates, demos & previews & more!
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We love making games, but we also love teaching people how to make their own games. One half of the team @Ceiga has put together the beginnings of a #HaxeFlixel video tutorial series. dev.to/richardbray/learn-how… #gamedev #openFL #haxe #tutorial #youtube #education #GameDevelopment
OpenFL retweeted
New #Haxelib release: "flixel 4.8.0" by haxeflixel! ift.tt/2vvlWK8 Improvements for keyboard and gamepad input, improved FlxText.removeFormat(). HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games. .
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FeathersUI ported to Haxe running in HTML/JS. Nice dark theme :) #HaxeSummit #Haxe
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Changing bunnies color in an OpenFL view in a .NET app. Pretty cool! #HaxeSummit #haxe – at Seattle, WA
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Great speech @singmajesty , you made me feel like trying OpenFL. I really share your belief that sticking together makes us stronger 👍
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The cool thing about the #haxesummit is that we find Haxians we have never heard of before. Meet David Hamiter and Alex Rothman from Ionosoft! Their talk is enticingly titled: Eating Soup with a Fork: Retooling the Lime Stack to Embed an OpenFL App into a .NET Control #haxe
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Lime 7.3.0 and version 1.3.0 of the Lime VSCode extension greatly simplify and improve the debugging experience! 🎉 More details: community.openfl.org/t/getti… Our VSCode docs have also been updated accordingly: haxeflixel.com/documentation… #haxe #openfl #gamedev
Haxians! I'm super happy to announce the next #haxesummit in Seattle together with @FlowPlay Save the following dates: 08-10 May 2019 I'll hit you up with our call to speakers and more info soon! F. #haxe
HaxeFlixel 4.6.0 is now available on Haxelib. Among other things, it adds compatibility with Haxe 4.0.0-rc.1, a new FlxAction API and blend mode support with OpenFL 8.8.0. github.com/HaxeFlixel/flixel… #haxe #gamedev #openfl
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haxeui-openfl:
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Finally making some progress with combining WebGL effects and OpenFL! #openfl #haxe #webgl
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Finally managed to get my hands on the new #OpenFL and code after so long! I did a clean install and everything is running great, impressed by the good quality. Will try to get my old libraries running with the new code and update the blog #Gamedev #Haxe
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Done with my big refactor of polymod: github.com/larsiusprime/poly… Now you can slot in custom backends. I've got OpenFL, gonna add support for Lime (sans OpenFL), NME, and HEAPS next. And our good buddy sh-dave seems interested in doing the Kha backend. #Haxe
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Whew, there we go! I ported my small game, Human Apocalypse (2012), to my Haxe Lime WebGL game engine/lib :D It took ~16 hours to port, and I livestreamed most of it. What a great first test. I should take what I learned and try to improve the engine more before continuing.
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