The developer hub for Openplanet's plugin developers. @openplanet@trackmania.social

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Joined January 2022
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Happy 5th anniversary! 🎉 Today marks 5 years since the release of Openplanet 1.0! To celebrate, we are launching the Openplanet merch store, where all earnings go directly to charity! ❤️ openplanet.threadless.com/
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With Trackmania's release on consoles today, it's worth noting again that Openplanet will not be available on consoles. 😔 Fortunately, Trackmania.io will of course work and display leaderboards from console players. 😊
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🚨 ManiaExchange plugin users for Openplanet: you may have seen the error "disabled by Nadeo", no i'm not banned from Nadeo but there's actually a issue that spams @Trackmania's API with this plugin. For safety, this was disabled. Stay tuned for future updates
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Small hotfix for today's Openplanet update just released as 1.25.28. It fixes a regression in 1.25.27 where the Openplanet menu wouldn't open if you were in the game's menus.
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Replying to @Trackmania
No, unless you also delete your OpenplanetNext folder (which uninstalling does not do)
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Replying to @TinderMaster69
Unfortunately not, it's very unlikely Openplanet will ever come to consoles 😔
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Before anyone asks, yes, we're fairly confident Openplanet will work with the upcoming Steam version of Trackmania. As far as we know there will be no real difference with the Ubisoft Connect version.
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Reminder that Openplanet is also on Mastodon. 😊 trackmania.social/@openplane…
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We already have a pretty thorough review process for plugins, so this isn't too much of an issue. 😊
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Sure, I don't see why the editor would be a problem 👍
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UPDATE: Here's the current proposal for solving the issue of visual helper plugins, based on suggestions from @Chris92_de and @That_Ski_Freak (thanks! 🙏) (Screenshot with alt text because it didn't fit in 1 tweet.) Let us know what you think!
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UPDATE: We are delaying this change for now until further notice. Player feedback (largely from the FS community) has made it clear that there is some more work to be done before we can allow these kinds of plugins on the website and plugin manager.
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(PS: This decision is not final. We're collecting feedback right now, and can still change course if needed. Keep the feedback coming!)
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We know that this might be a sensitive subject for some, so we are open for any and all feedback. Please let us know if you have any questions, thoughts, or concerns. 😊
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(Nadeo may continue to monitor the situation closely, please try to remain respectful when discussing this topic. Feedback can also be given to Nadeo at discussions.ubisoft.com/cate… ) 🧵
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We've discussed this policy with Nadeo in detail in the past, and they have confirmed they don't see an issue with these kinds of visual helpers. 🧵
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A recent video by @MagpieAI (see link) received a lot of positive comments on the visual side of his plugin. Note that we'll ONLY allow visual helpers. Anything more than that is considered a cheat by Nadeo. 🧵 youtube.com/watch?v=nou2R_yK…
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Visual helper plugins improve accessibility and make it easier to learn a specific style in the game. This has been made more clear with people making these kinds of plugins and experimenting with what is possible. 🧵
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Competitions can enforce specific signature modes through Maniascript (see link). Organizers may contact us for specific custom signature sets, although we recommend using the existing signature modes when possible. 🧵 openplanet.dev/docs/tutorial…
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The main reason for this rule was because competitions did not want to allow it, and there was little way of enforcing that. Since then, we've supported multiple competitions (TMGL and RCADIA) with custom signature modes. 🧵
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