
Your friendly neighborhood @PUBG developer. Not an official account.
Paramo
Joined February 2020
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global.battlegrounds.pubg.co…
(1/4) Many of you must be curious after the latest Dev Plan announcement. (Check the link if you haven’t seen it already) What the heck is going on with the console graphics options! The dev team is actively working on it. (Con’t)
(4/4) Console graphics options doesn’t have an ETA yet. It needs extensive testing. Hoping to see it mid-2022, but don’t hold me to this. Changing graphics stuff could lead to massive instability, so the plan could get scrapped. Hope that doesn’t become true. Fingers crossed!
No guarantees, but I’ll try to see if I can get the rest of the dev team to change the default queue for console Ranked Squads on NA/EU to FPP. Not sure about closing down TPP. But at least this might set FPP up for higher chances of success?
The result of last week’s meeting. Traffic levels are a bit borderline for having two Ranked Squad queues open. And before you ask us to close TPP, the dev team needs to confirm which queue is actually more popular. So if you think FPP is the way to go, grab everyone and jump in!
In-vehicle DBNOs. Just something we’re experimenting with. No target release date yet. Wanted to hear your thoughts first since this could bring a big change to gameplay balance.
OMG I’m posting this like for the twentieth time…anyways, would you like to see in-vehicle DBNOs implemented? Putting a poll out to quantify opinions. (Thanks for teaching this old man a lesson on Twitter @Breon!)
40%Yes
60%No
3,062 votes • Final resultsBecome the lone survivor when @PUBG Battlegrounds goes Free-to-Play on January 12! Prepare yourselves for the ultimate life-or-death battle royale experience: Pre-register now at pre-reg.pubg.com. #TheGameAwards #PUBGforAll
We're working on a system that prevents players from receiving damage from cheats using lag switch on console. We'll have more news to share very soon.









