
The official Twitter account for Parallel Studios, creators of @ParallelTCG, @ParallelColony, and @AIWayfinder.
Joined June 2022
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Parallel@Parallel1 Mar 2025
United States
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Parallel@Parallel1 Mar 2025
United States
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Sanctuary is a 3rd person extraction shooter set in the @Parallel universe // Built on @b3dotfun, powered by @EchelonFND Prime.
Learn more at the link below.

Parallel@Parallel18 Sep 2024
United States
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Parallel@Parallel18 Sep 2024
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
youtu.be/JsgQ4PxavT4
Please note: This game is made in partnership with a third party studio. While we continue development on Tau Ceti, Parallel's focus remains on delivering meaningful updates to the TCG and our Alpha release of Colony.

Parallel@Parallel18 Sep 2024
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Presenting Project Tau Ceti
An exclusive first look at our upcoming third person shooter codenamed Tau Ceti.
This new game will enable players to use their Parallel Avatars in an immersive experience that leverages our extensive 3D asset library of enemies, environments, creatures and weapons from the Parallel Universe.
View the HD trailer on YouTube using the link included in the following post.

Parallel@Parallel25 Apr 2023
United States
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The release of the TCG remains the focus of Parallel Studios, but as we create cards, we create composable equipment that can be used in subsequent games. Our mission is to create many ways to play Parallel and this is the first look beyond the TCG.

Parallel@Parallel25 Apr 2023
United States
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The purpose of this experiment was to examine what additional game formats beyond the TCG would fit the story we want to tell and determine the usability of these assets within other game formats.

Parallel@Parallel25 Apr 2023
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Over a few days, we created a prototype in #unrealengine to demonstrate composability of the Parallel Asset Library.
Our goal was to utilize avatars, companions, and equipment from cards and vehicles. These are the TPS results...

