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Content creator - 5k Twitch & 219k TikTok. peakedpandagg@gmail - business inquiries

Joined July 2014
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But you HAVE heard of me :3
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Gaming Developers should work together on anti cheat measures. Especially to stop more sophisticated cheating like AI cheats.. that are injected into the game via a Titan. It absolutely floored me yesterday that Call of Duty posted about AI cheats as if it was a new emerging threat.. when Apex has been dealing with Titans which use separate software mostly AI programs to inject cheating into games. I think it would show solidarity amongst game developers.. but this is a threat to gaming that harms everyone and all games
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Looks like the Titan users are making their way over to CoD now.
Cheat makers are turning to AI to build tools that give players an unfair advantage. These cheats are appearing across the industry, and because they can operate outside the game, they present new detection challenges. We’ve said before that our systems are always adapting. That includes studying the behavior these cheats create in-game and building tools that both prevent and detect them.
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So I finally got to play the new Godzilla event. I really love everything about it, seeing Godzilla from above, the storm and atmosphere.. the siren going off.. my only real complaint so far is I really wish the beam was more "targeted" like it either targets a specific squad or area where lots of squads are in to make it feel more impactful and dangerous.. right now Godzilla is just shooting whatever lol.. and the matches are extremely short. I think even shorter than standard WC. It kind of ruins the mystique and danger aspect of the mode. I wish there was just a little more tension playing the mode
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I want this...
Monstrous drip just dropped. Grab the limited APEX LEGENDS | GODZILLA EVENT collection before Dec 1: playapexshop.com/collection/…
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Peaked Panda retweeted
FIREBIRD A* GIVEAWAY 🐦‍🔥 We’re giving away one of our @headglytch Ultra 8K builds, equipped with the new Firebird A* PCB. How to enter: Follow @kawstuh & @Headglytch Like & repost this post Ends November 18th at 11:59 PM ET. One winner will be selected at random.
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UNCOMFORTABLE TRUTHS ABOUT AA FIRST - TLDR.. AA isn't the problem, its a lie and viral ploy... its cheaters and you're harming the FPS community by saying AA is a problem. 1. I am not running AA in these clips, there is literally no AA.. don't care if you believe me or not.. I have no reason to lie.. I do this with all of my tweaking on my page.. no AA, Standard controls with AA, tweaks and additional settings beyond that.. Theres no AA in these clips 2. not a professional player.. I have around 6 years experience on MNK - over 25 years on controller - I consider myself as of right now Above average.. Not great, but not an absolute bot. In ANY FPS I PLAY. 3. SBMM hits me as hard as you guys do, I go up against some really tough players.. sometimes bad ones.. I am playing multiplayer in these clips, so my reaction time and aim need to be on point to get kills. 4. I am running a gamesir Tarantula - but I played the beta on Razer Raiju with similar performace. So this isn't out of the ordinary play. THE TRUTHS Aim Assist in call of Duty is NOT as broken as many posts have claimed.. I'd go far to say there are two reasons why players claim it is.. 1. They're trying to stay relevant as content creators and streamers... nothing goes viral more, especially now a days with talks about AA.. it keeps players constantly in the ALGO and many posts go viral. 2. They're coming across cheaters.. NOT actual real life humans with AA. So they THINK its AA when actually the problem is cheats in CoD and gaming in genral, and not actually the AA Simply put. I run no AA on many games I play simply to find an input and setting I feel comfortable on.. AA is constantly being nerfed and tweaked and changed - In Apex and In CoD.. it undergoes a TON of scrutiny.. and whether people agree or not.. It affects peoples muscle memory.. So I started this ages ago, to come up with a sens that will largely be unaffected by any and all changes.. Call of Duty is no different. However.. when I turned AA off.. I use my current sens as a baseline, which is what you are seeing here... and I felt practically no change.. Not between switching targets, not recoil control, not in time to kill.. I am show casing in these clips specifically tracking, target switching and multiple kills. I saw no clear lack of KD reduction. I apologize for the lack of audio.. didn't have that properly recording.. However.. as you can see.. I have no problem aiming, tracking, switching and killing players.. even ending games with 2.00KDs on leaderboard.. going against players that actually have AA on.. good bad and in between.. 1. AA isn't the problem, never was.. its very beneficial to the bottom 60% of majority playerbases.. come home, have a standard console.. and hop on to play a few matches with consistency. 2. If you're complaining about it.. you more than likely made stupid decisons to get killed.. and or fail to realize that cheating itself is becoming more sophisticated.. COD hasn't had to deal with this mostly.. but there are things called Titans, that give players unnatural aim and tracking using AI programs... I am not disregarding PC players clips.. I am simply disregarding the culprit. Cheating is very common on console... more so than people realize.. Apex Legends has been dealing with it for over a year. 3. "If it isn't necessary.. then why have it at all" - well 1.. Im above average.. so you're certainly NOT going to affect me.. let alone a top controller player.. so if that is your wish.. it ain't gonna happen.. they're still going to fry your ass.. However, you ARE going to affect the bottom 60% of the playerbase.. which is a large portion of the community and if you're dying by them.. and if it bothers you that they need it to be consistent at the game.. then you should probably quit gaming.. honest... I am going up against straight up AA using sweat lords and still putting up numbers.. I have an excuse.. you literally don't. 4. To continue this banter on that AA is a problem.. maybe nothing will come of it.. maybe devs won't do anything... but they might.. It takes just one person to change the complete trajectory of a game and decide to remove something that isn't a problem in the first place affecting 60% of the players.. Is that the goal? To alienate large portions of the playerbase in a franchise and game that has largely built its audience around console? I think that is utterly stupid.. and if you feel that strongly that you're not getting a fair play deal from it beyond everything I've laid out here, there are plenty of other games that fit that niche you're looking for that are (IMO) geared WAY GREATER to mnk needs.. instead of trying to change a camel into a dog, if you want to ride a camel... ride an actual camel... get the analogy? In short.. I think there is a big problem in CoD.. specifically on Console.. players with unnatural aim on console is definitely an issue.. but I think it has to deal more so with the fact there are more cheaters on console now than ever... AA isn't a problem, its a scape goat and viral post graber.. it has been for years and it is irresponsible to constantly be targeting it like its a main concern.. its not.. its cheating and cheating devices that are largely undetected.
I've been doing no AA in Call of Duty MW4 right now.. for roughly 3 hours... And I have some very uncomfortable truths, that I really think people need to hear
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I've been doing no AA in Call of Duty MW4 right now.. for roughly 3 hours... And I have some very uncomfortable truths, that I really think people need to hear
Gonna play MW4 without AA to find a sens that works without the need for AA.. here's to cock and ball torture!!
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Gonna play MW4 without AA to find a sens that works without the need for AA.. here's to cock and ball torture!!
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Question, why can't there be separate builds for apex comp and competitive? Genuine question. We already have private lobbies for scrims and different rule sets depending on the rank you're in... Why couldn't you two separate legend builds? One for comp and one for pubs? I mean, we're going to get open league and pro league next season? Why can't that be the proving ground???
Crypto is the most broken legend in competitive apex. His pick rate is not because he isn’t a good legend, it’s because no one wants to sit in a drone the entire game. Making him even more broken to forcefully have him liked is getting out of hand. The conversation changed from abilities and guns to abilities OR guns. The meta is abilities, nades, then shoot to get the final knock damage. It’s completely backwards. It’s not just crypto. Maggie drill lasts way too long, fuse has 50% radius on Q’d (why), not to mention damn near every legend has some form of dmging ability thats only scaling higher with each update. Some Examples: Watson, ballistic, crypto, Cat Q’s. Please look into scaling back abilities and making nades blue/purple items and balance the game back to gun skill.
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I'm being dead ass.. I want to know. Is it hard balancing wise? Player retention? The way apex is coded? @Respawn
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Or you can just ask me how to make your posts go viral instead of being dicks.. but that's mission impossible.. keep being you king
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Ranking legends on how well they fit with Apex Legends
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So - I watched back 4 Vods of the clips I have posted here on X from over the past 6 months 1. Razer Raiju - standard ALCS & No AA 2. Gamesir Tarantula - ALCS 3. Dynamic Curve 4. Joystick shape all in all from what I am seeing, Right stick, Circle, 10bit, no curve (only 5/6 response curve in ALCs) on the tarantula 8k is the absolute BEST performance. details below
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OH forgot to add one more.. I tested NO AA with ALCs, Standard ALCs ( main sens larger than any extra turning) and my own tweak ALCs where the main sens is small and extra turning is almost maxed out. So NO AA is OK. I've gotten to the point that it feels somewhat normal to play on. However, controllers are just not there yet in terms of technology, and those tiny micro movements with your thumb is what really brings you down. One day when tuning software gets to the point where you can tweak that middle area, I suspect AA will no longer be needed in games. IMO Standard ALCs are fine, on PC though.. feels like there is basically NO AA at all. you can barely feel any pull, slowdown etc.. This is what a majority of players play on in general and really great for people that like that fluid motions in controls My ALCs tweaks.. AA basically turns off at higher sensitivities and it FEELS stronger on lower ones.. So what I did was turn my sens in ALCs as far down as I could possibly stand it.. This made me move VERY slow.. But When I cranked up the extra turning, I noticed something. The extra turning kicks in at around 30-40% stick pull with 0% being joystick at rest. and I noticed something funny... Extra turning basically TURNS OFF when it ROLLS over an active target with AA.. creating an EXTRA STICKY feel.. This is honestly kind of massive and a bit broken in a lot of ways. 1 I can play on a much lower sens than normal but NOT sacrifice my turning and moving speed - this allows for more consistent tracking of target, combined with quick turns. and 2 while the controls feel sporadic at times, the fact that the extra turning TURNS OFF rolling over active targets give you extra information you MIGHT have missed in game. You visibly see your aim stick when turning and you wonder why it did that? Then you look back to where it got stuck and there is an enemy sitting on a box , in a corner you missed.. It gives you an insane amount of visual information in game.
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and as a reminder to anyone that reads! I am not a pro, nor am I coach.. I just like to tweak things. These are things I've noticed after testing, tweaking and reviewing my gameplay and VODs. My experience is my own and I am sharing just that. :)
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so far.. from what I have noticed.. 10bit seems to be the best joystick resolution for most shooters.. majority of controllers use 8bit and that feels really.. hmm large? Like you have to do so much to control a simple gun recoil on 8 bit and moving around feels clunky even though your thumbs are spinning circles (literally) 11 and 12 bit resolution feel FAR too twitchy and you can easily mess up your tracking and control. 10 bit seems to be that sweet spot between dull and twitchy.. right in the middle and feels just right.
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The Gamesir controller 8k is probably the best option for a controller I've used.. The razer ones are still my favorite overall for hand feel and quality.. however the gamesirs controller software is just leagues ahead of Razer... recalibrating your joysticks on the fly, and plenty of options including trigger DZ and AntiDZs are great. If you know what each setting does, you can really hone in your controller to be responsive to you.
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I tested out changing the joystick shape from the standard ones of Raw.. Circle.. to Oval. Oval was great for guns with some kick like the Devo - however, it made horizontal movement abysmally slow and inconsistent. Even tweaking the left to right yaw in ALCs didn't matter much, because the left and right sides of my joystick area were "dead" and made everything else detrimental to my gameplay (like strafing)
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Dynamic curve in apex is OK especially for some guns where you want more immediate response time from your sensitivity to start controlling the recoil.. However, this only works for some key weapons.. like the havoc. But it really messes with guns that have little to no recoil , like the R3.. over pulling and over tracking targets. A straight linear is the best overall and a 5/6 response curve in apex to dull it out.. Basically, you don't let the gamesir app have control over the response curve.. let apex handle it.
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Razer Raiju and Razer wolverine are about as consistent gameplay wise - however the tarantula 8k is just far more responsive and the controller software is leagues ahead of Razers app. They're relatively inexpensive and durable (been using it now for well over a month)
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