PixelFire Games retweeted
Adventure through Hyrule and become the Hero of Time when The Legend of #Zelda: Ocarina of Time releases Nov 5 on Nintendo Switch 2. #NintendoDirect
PixelFire Games retweeted
Why You Struggle to Finish Games, And Why It’s Not Your Fault!
If you’ve ever tried to make your own game and found yourself unable to finish, I’ve got good news: you’re not lazy, and you don’t suck. The main reason so many developers, especially beginners, struggle isn’t about motivation or skill. It’s all about scope.
Here’s the problem: when you’re starting out, your main reference points are the gigantic, polished games you love, likely something like GTA, Assassin’s Creed, or any epic from the AAA space. But those games are made by teams of hundreds (sometimes thousands!) of pros working together for years.
When you try to make your first game as a small team or a solo dev, it’s tempting to aim high, but it’s simply impossible to reach AAA scale on your own. Most beginners start way too big, get overwhelmed, and quit. I’ve seen this pattern over and over, and honestly, even experienced devs underestimate how long things take, myself included! Scope management is a super tricky subject.
So here’s my personal advice: start tiny. Whatever you think is a small project, make it even smaller. Aim for something you think would take a week, it’ll probably take a month. But you’ll actually finish it! And that’s the key. Shipping something, even something small, teaches you more than any half-finished mega project ever will.
Keep it small, keep it fun, and keep shipping!
#gamedev #indiedev
PixelFire Games retweeted
Replying to @PixelFire
I haven't tried it yet, but just joined and subscribed! Thanks for the hard work, this looks like it will really help manage chat better.
PixelFire Games retweeted
This is a generous move by Unity and the first really big change made by the new leadership. Props to Unity folks! (And I hope Apple fast follows Unity and eliminates their European junk fees.)
Errr, the news is out!
"A message to our community: Unity is canceling the Runtime Fee"
unity.com/blog/unity-is-canc…
#unity3d
PixelFire Games retweeted
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately.
Learn more: on.unity.com/4dZLimi
PixelFire Games retweeted
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
PixelFire Games retweeted
I worked on an early, very different iteration of the @unity pricing changes ~1 yr ago
My thoughts:
1. Unity strategically had no choice but to make changes
2. Devs are upset, but it isn't quite as bad as it seems
3. Unity's comms & implementation wasn't great
More below 👇
PixelFire Games retweeted
The Rokoko User Reel for 2023 is here 🦅 What an extraordinarily talented community of creators we have with us on this journey ✨ Thank you so much for being part of it 🫶 Watch the full user reel on our YouTube channel: youtu.be/Gl00SgXc2VI
#madewithrokoko #motioncapture
PixelFire Games retweeted
Is this setup real or virtual? 🧐
📸: @PixelFire | #CreateGreatness
PixelFire Games retweeted
These are creators from around the world who don't hold back.
Each week we'll be spotlighting creators and showing you how they #CreateGreatness. 💙
Learn more: e.lga.to/We-Are-Creators
PixelFire Games retweeted
Streaming, how-to videos, and creativity that knows no limits. #CreateGreatness
This is @Level_Photo.
Learn more: e.lga.to/We-Are-Creators
PixelFire Games retweeted
Careful ‘fitting in’ .. it may cost you the most interesting sides of yourself
PixelFire Games retweeted
Trying grooms in #UnrealEngine5! 🔫🐿️ Squirrel is still a Blender rig, but Houdini handles the fur. This was extremely challenging, but very fun to explore!
#indiedev #gamedev #UnrealEngine #blender3d #Houdini #screenshotsaturday
PixelFire Games retweeted
♾The Perfect Loop Animation Challenge kicks off today!👉SIGN UP:rokoko.co/3sdeujX
🏆win hardware + cash prizes (total value of 23.000 USD)
👀show off your work in front of @_Pwnisher_, @WillFaucherVFX,@ThePeterJFrance, @amiafilmmaker, @shapiro500,@SirWrender, Sam Lazarus
PixelFire Games retweeted
🔥 Limited Edition Dreamville Wave:3 🔥
Incredible sound. Fully custom. @Dreamville themed.
Get it now, while supplies last 🇺🇸:
elgato.com/wave-3-dreamville…
PixelFire Games retweeted
Oh my word @PixelFire’s Minecraft Transformation - LIVE EVENT is absolutely insane!!! This would have been good as an offline workflow but doing the whole thing LIVE????? With interaction from his audience 😮 Incredible stuff. youtu.be/ic5ZLcBkXG4
PixelFire Games retweeted
Looking for more people to follow similar to @PixelFire @pwnelon @AmiYamato @teflonsega @citizenmetaone it's a crowd that could be labeled Vtubers but they're a different breed to Vtubers. Suggestions please.


















