Crazy the 3 biggest games of the year are all coming out within 2 weeks of each other... WoW Forever, Zelda OoT and GTA 6!
Even Debra Wilson is tired of seeing Debra Wilson in every game lol
Debra Wilson admitted that using her face for Callisto in "Wolverine" was a mistake
But the decision is always up to the developers:
"That choice is made by the game designers, not me. I like games where my face is not used."
Debra herself believes that if the character is you, it only hinders the immersion into the role.
Dungeons didn't have maps in Classic, but most people used Atlas anyway. I wouldn't mind Blizzard added it in baseline. Basically anything that was a widespread common add-on should just be baked in with a optional toggle.
For the most part, like what they are already doing.
Some WoW Forever zones shipped without a map… so @SR433_20 is drawing them in Blizzard's style. Dalaran, Ruins of Lordaeron, and Hall of Thanes are done, with more coming. icy-veins.com/wow-forever/ne… #warcraft #WoWForever
Okay, Tom got rightfully raked but now I want this drama off my timeline and back to beautiful screenshots of WoW Forever and tweets by devs that actually matter and care about the game, it's target audience and it's longevity.
Gonna try out a Orc Shaman till 30 cap rises.
LMFAO yeah... only the team lead of the most successful and culturally transforming MMORPG of all time, that 20+ YEARS later still gets played and rereleased over and over again.
No big deal or anything. @Grummz
"Hey Tom, come see me for a moment." - Asha Sharma
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Lost me with ‘Be a better human next time’
I have no issues with them forcing name changes. But labeling and judging the people that pay money to play your video game based on a name they chose is so out of touch to me.
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Tom this would have been better if you didn't say anything at all. Everyone knows what is inappropriate but the fact you had to go and say "be a better person" was extremely out of touch.
Players are tired of devs pretending they are some kind of artiber of good morality.
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Love to see Forever devs standing on business ten toes down!
Beta is already addictive... Can't wait till Nov 4th!
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
Because we know the "slippery slope" effect. We've experienced it twice already.
This is why Classic players are very gatekeepy. Either accept Classic/WoW Forever for how it is or just ignore it entirely.
Replying to @notreallymaddy
i will never understand the constant competition. i’m glad classic players have classic to play, even if it’s a game that’s not for me. why are classic players always so hostile abt retail
Replying to @InfiniteGrunt
We're never going to fix gaming if people like you continue to treat devs like they're infallible artistic geniuses who should face zero consequences or accountability for releasing underperforming games.
PixelSpawn retweeted
Pokémon ganó en una comparativa gráfica a un AAA de Playstation
Qué demonios está pasando
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All I said was I liked Mario Kart. JESUS.
Nintendo derangement syndrome has really rotted peoples brains huh?
youtube.com/shorts/YNhz1jdjx…
Jesus Christ. Wolverine, PlayStations big flagship game of the year absolutely mogged by a movie tie in game from 2009...




















