Showing off the effortless block placement, minimalistic inventory UI, and the satisfying spawn explosion! ๐
#Roblox #RobloxDev #RBXDev
Been working on Blox Wars for a few months now and wanted to show Block Placement, Dropped Items, and the Greedy Mesh system! ๐
#Roblox #RobloxDev #RBXDev
Hey everyone, my long-awaited tower defense game: Aether Rush is FINALLY ready for it's official release!
Stop by and use code "RELEASE!" for some starter currency, thank you all for the support during the last few months, enjoy! :D
roblox.com/games/3885697869/โฆ
#Roblox #RobloxDev
Made an Expansion Panel Class to help with the Tower Defense's Inventory UI! ๐
#Roblox #RobloxDev #RBXDev
Implemented an enemy mob system, and improved units with pathfinding and range detection! ๐
#Roblox #RobloxDev #RBXDev
Implemented a unit placement and movement system for my new project tower defense game! ๐
#Roblox #RobloxDev #RBXDev
Created a simulation of hydraulic erosion on a procedurally-generated terrain. ๐
(Before, after)
#Roblox #RobloxDev #RBXDev
Created a Radio Button class and started work on dungeon creation UI!! ๐
#Roblox #RobloxDev #RBXDev
Implemented Andrew's Monotone Algorithm to construct the convex hull of a set of 2D points. ๐
#Roblox #RobloxDev #RBXDev
Finally revamped UI framework! Used it to create an inventory menu; will be working on store and setting UI next! ๐
#Roblox #RobloxDev #RBXDev
Implemented a cellular automaton algorithm to construct a 3D voxel world!! ๐
#Roblox #RobloxDev #RBXDev
Implemented an Aura system that can be applied to both players and entities!! Auras currently include burn, poison, frost, and healing effect. ๐
#Roblox #RobloxDev #RBXDev


