Joel @QuipGame (@QuipGame) header
Joel @QuipGame (@QuipGame) profile picture

I'm an #IndieDev working on new concepts in #GameDev.

Camas, WA
Joined March 2015
New #Secretlab Titan chair arrived a few days ago. Looks great! Contacted support for an issue and within hours they offered a solution I really appreciate. Excellent packaging, simple assembly. Well done @secretlabchairs
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200,000 cubes with moving point light and simple avoidance system on oldish hardware. #Unity3d #UnityDOTS #gamedev
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#ComputeShaders are powerful and great fun. Here's an effect created using one. #gamedev
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Last night I finally installed Baldur's Gate EE after owning it for a long time. Then today I find out Baldur's Gate III is coming. #CrazyCoincidences
Someone I work with is creating a new game. Please help "Siege Command" get published! - gf.me/u/tagjfg via @gofundme
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Now for #halloween, rough combat transition with some monsters. #gamedev
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Working on a party-based fantasy #RPG, what would you think of far more complex/realistic combat calculations? #gamedev #gamedesign
0%Sounds great!
0%How will I min-max?
14%No, just no.
86%Possibly interesting.
7 votes • Final results
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Working on a new party RPG project and here's the initial rough transition between movement and combat. #gamedev #indiegamedev
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So, how does this sound? "Real-time with pause party grid based combat" for a 3D fantasy RPG.
I want to change my company tagline to: "Breaking the laws of the universe for fun and profit"
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It's seems hard to find a free gradient-based non-linear equality-constraint optimizer in C#. I tried an nlopt wrapper--weird error. Trying Accord next. #math
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I got Accord working ok, but it couldn't find a solution. Maybe too underconstrained or something. So, I'll roll my own iterative solution. More efficient that way anyway since I can leverage extra information specific to the problem.
Well met, #MeetTheDev . I'm an indie game dev with one game released and working on more. I've been programming for many years. I enjoy solving complex technical challenges and designing things that never were.
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Trying to get it to look like the tail is propelling the snake and not just following it around. How does it look? #gamedev
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Just had an idea for physical prototyping of 3D games: hang models/toys/mobiles from the ceiling and "fly" them around. #gamedev
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For all those game devs out there, which do you enjoy more: playing or making games?
22%Playing games
39%Making games
39%Both equally
23 votes • Final results
It's τ (tau) day! Now you can have a proper mathematically whole pie instead of just half a pie on π (pi) day. tauday.com/tau-manifesto #TauDay
I just backed Black Geyser: Couriers of Darkness on @Kickstarter kck.st/2I2mGLw
Design result of the sculpture in previous post. What do you think? #FeedbackWelcome #gamedev #conceptart
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Hi. My name is Joel. I love random walks (on the beach), deep belief networks (conversation), graph theory (holding hands), natural language processing (romance novels), alpha-beta pruning (the garden), computer vision (movies), fluid dynamics (drinks)...
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Just in case it wasn't clear, this is just a parody of the stereotypical personal ad and does not reflect my actual interests, except that I am interested in all the non-parenthetical items.