
Virtual producer & loremaster behind your oshi's personal stories. ・IRL @heyacazz ・Model @CarillusArt & @iron_vertex 💚 ・work @heylorecrafters @teatomesstudio
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Joined November 2020
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RAINA ライナ 🍱 lorecrafters retweeted
Translation: he makes your oshi's backstory make you cry.
If you haven't seen our script + direction work for @roychiato, check his 5.0 lore video work below!
RAINA ライナ 🍱 lorecrafters retweeted
I'm considering a rebrand:
Forward-deployed feelings engineer, where engineering meets chronology-based communication of intent. We e-meet aspiring entrepreneurs in the field of live asynchronous virtual entertainment, promoting story synergy to move people.
What do you think?
We’re building out a new program at @NotionHQ:
We call it field storytellers.
Where Internet filmmakers & creators meet local businesses. All around the world. They travel there to apprentice a business for a day/two, and come back with stories, documented and published.
Field storytelling is a bet that stories are best told and relationships are best built when it’s done out on the field.
If you’re great with a camera, love traveling to meet local businesses, and Internet savvy with an audience, reach out 🖤
RAINA ライナ 🍱 lorecrafters retweeted
Mini ramble 🧵:
I think Tokino Mery's debut is a great example of how a good singer's stream is enhanced by a great audio setup. There's been some discourse going around how some people think the performance was pre-recorded, or heavily produced, which confuses me.
Auto-tune can be used in a live setting. Any engineer with experience in live shows will tell you this. Auto-tune is also not some secret hack cheat code that makes everyone sound good. If you don't sing close to your target pitch, your tuning will snap to the wrong note and you will sound like butt.
Compression, EQ, reverbs and delays can also be used live. The beauty of streaming and DAWs like Reaper is now you can setup a whole live vocal chain with minimal latency, whereas previously you'd have big ass live mixing consoles that were the only way to get vocal processing done in a live setting.
VTubing is a tech industry and I think everyday content creators strive to break the norm and discover new ways to provide the best experience to their viewers. The fact is this level of broadcast setup isn't groundbreaking new tech, it's just audio setup done extremely well. Saying stuff like 'the vocal is too processed for a live stream' or 'it sounds too heavily produced' in this instance just means that this space has a long way more to go in terms of understanding what's really possible with polished audio.
If you have a team backing you to present your talents to the world in the highest quality possible, there's no reason you shouldn't do it.
If you want to hear imperfections and raw live singing, that's a preference, but it doesn't have to be everyone's standard.
🥳스텔라이브 4기생 어비스 [토키노 메리] 데뷔🪡🧸
🎙️에메(Aimer)
🎵브레이브 샤인(Brave Shine)
💿페이트/스테이 나이트(Fate/stay night) [UBW] s2 OP
#maryclip_
RAINA ライナ 🍱 lorecrafters retweeted
It's our first industry panel in Malaysia!
We've done several in Singapore before (including prior to LC being founded), but this one in particular is exciting - since it now means our founders will have presented in both their homelands ✨
Hope to see you there!
📢VTuber@VAX features @RAINAplease & @CarillusArt from @heylorecrafters
Whether you create for fun or for a living, the founders of Lorecrafters, creative production veterans who've worked with creators of all sizes since 2018, have a few simple rules worth hearing. Catch them in-person at VTuber@VAX and bring your questions!
Visual Arts Expo
Taylor's University, Lakeside Campus
31 October - 1 November
Get VAX Tickets here:
vax.asia/ticketing
#VTuberAtVAX #VAX2026
RAINA ライナ 🍱 lorecrafters retweeted
Did you notice how there’s been less em-dashes these days? Great, the AI-posting people are gone, right?
Wrong; the latest models have been trained to stop using them.
I’ve seen many witch-hunts for AI art or content that ended up targeting non-AI users, or anti-AI users defending AI grifters because they couldn’t identify the AI tells themselves.
If you want to call out AI, you need to know what it looks like now. AI doesn’t make mistakes with fingers anymore, and frontier models no longer use em-dashes. The only way to tell is to recognise the structural patterns of paragraphs, the lengths of sentences, the way phrases are structured; the choice of colors, the contrast, and knowing how to check SynthID for images.
ChatGPT writes differently from Claude, which writes differently from Gemini, which writes differently from Grok. And now Muse (Meta) is also in the mix. But they all have their own tells - tells you won’t be able to identify if you aren’t familiar with the outputs yourself.
(P.S. I test the Chinese models too - apart from Qwen, they mostly sound like Claude.)
RAINA ライナ 🍱 lorecrafters retweeted
#dearvtubers:
Making the cool innovative thing is great and all, but it's only half of the job. (Stay with me here - I'll break down the why and how behind it.)
There are plenty of VTubers playing around with cool ideas every day! But a lot of them are so focused on making the product or experience good - while discovery just gets left to the algogods.
Well, that's one possible strat...but that doesn't leave you with much agency (cue "the algo hates me!" or "people just don't care" complaints).
And honestly...you've worked so hard on your Cool New Thing, so discoverability really isn't something that should be fully left to chance or luck.
"But RAINA, shouldn't good stuff get found on its own?"
Sure, sometimes the algo catches it. But virality is NOT the best way to judge the quality of your ideas, or your execution of them.
Think of how many "hidden gems" and "best-kept secrets" you know of - great work goes unnoticed all the time.
If you're making something new and cool that you think should matter to more than just yourself, and you're doing your craft to a high standard - then yes, discovery is absolutely a skill issue.
Granted, there's still some luck involved, but you can definitely stack the deck in your favor if you've got something fucking cool to promote.
So if you don't already have people advocating for you, that job is yours: keep putting your Cool New Thing in front of people, and make it clear why they should care, because it's not always obvious.
Yes, I know it’s hard, tiring, and sometimes discouraging when other people aren’t clipping your stuff. But they may just need an example of how to do it - so you gotta be your own best advocate first.
"OK, but what do I even say?"
You need to find the story moments in the Cool New Thing, and how it would connect to someone else out there - not just narrate that it exists.
Take a look at a few different angles to advertise your Cool New Thing - usual way before, better alternative after:
The moment
"Concert VOD is up!" vs "The exact second Jane VTuber did a death drop while shredding the guitar and the audience lost it (0:47)"
The why
"New original song out now" vs "I wrote this about the year I got constantly bombarded by an ex and almost quit."
The making-of/behind the scenes
"New model reveal tonight!" vs "My rigger and I spent four months making one blink feel otherworldly - see how we did it and find out if it worked tonight on my channel!"
The reactions
"My con panel went great!" vs "200 strangers had to save my castle together. Someone cried...happy tears, I think."
The bridge (great for capturing new audiences outside of core VTuber fans)
"Playing [game] tonight!" vs "If you like D&D actual-play, we have that tonight - except chat controls the dice."
Same Cool New Thing, different reasons to look at it. Not all of these reasons will stick with viewers the first time, so rotate the angle instead of repeating the exact same pitch. (This will take some practice.)
People DO care about new things; they just won't recognize it as new until you show them what's different. Android often had cool new features and advancements first; they just spoke about them like a dry-AF spec sheet.
Apple was more known for "telling the story around these features", and made it easier for users to see why it matters to them.
[Personal disclaimer: I'm Team Pixel and use one as a daily driver - so if anything, I'm biased the other way.]
Chances are, you’re probably too close to your Cool New Thing to see why it may matter to others, which is fair. Viewing something you made with an "objective but kind" lens is hard to do right away - you want to identify what might seem magical and cool to others (which you might think is ordinary), and you don't want to "so what?" your own work until you feel "nothing matters anyway".
If you can't see the magic in your own work yet, borrow someone else's eyes: ask a friend which part made them go "wait, what? that's cool!"
A caveat: Not everyone will care even if you show your Cool New Thing to them, maybe because it's just not to their taste - and that's okay! It's not always a reflection on you as a person, or a verdict on the quality of your Cool New Thing.
"But RAINA, self-promo feels cringe."
It will, at first. You're not going to be fearless right away, and you can't wait until you are, because waiting doesn't make you any braver.
I get that many people have been shamed for trying to talk about their interests in the past, but only doing it in private won't change the feeling.
Start small if you need to: a WIP snippet instead of a big launch post, a reply under someone else's thread encouraging input/sharing of experiences, or show it to your Discord community before your timeline.
Small reps still count, as long as someone's watching - you're building the evidence for your mind to know that you CAN do it, so that you can set the fear aside.
And yes, there are avoidable missteps. I once saw someone keep mentioning they did a particular style of event first, before one of the big agencies did. More power to you - but that's not a good look, and you've kind of advertised for them anyway.
"I did it first" is why it matters to you. Lead with the thing you did and why it matters to them.
Flip side: if someone did it before you (or did it better), that doesn’t cancel or invalidate your Cool New Thing. Again, remember Android and Apple: being first isn’t what makes people care - the story is.
And "better" depends on who's watching: other people's versions of your Cool New Thing won't always gel with everyone, and your version might end up finding audiences that theirs never did. It's not a zero-sum game.
"Cool story, but people outside the VTuber space don't even look at us."
Non-VTuber folk are actually often more curious than we realize - they just haven't seen anything yet. So give them a reason to show up, and start from something they already love (peep the D&D bridge example from earlier).
And if your current audience doesn't appreciate what you make? Keep sharpening your skills where you are, then (re)package them up and take them to a different or wider audience that will.
VTubing is a "comfy" small place, but it's just one of many possible mediums and niches - and there are so many people in the world out there, so you really don't have to stick to catering to existing VTuber fans. Grow the damn pie; don't fight with others over the same slice.
"Uh, doesn't all of this still depend on the algo?"
Yes, the algo still plays a part - you can’t escape it on any platform. But there’s a difference between waiting on the algorithm and working with it.
Showing and telling the story behind your Cool New Thing gives the algorithm better signals (people actually clicking, sharing, sticking around).
And plenty of what I've covered here doesn’t necessarily need the algogods' "blessings" at all: your Discord, replies on other people’s threads (where relevant), collabs, other communities, and people sharing your stuff because they want to.
You didn’t wait for anyone’s permission to make the Cool New Thing - don’t wait for the algorithm’s permission to be seen either.
#RAINArambles
Know someone still praying to the algogods? Send this their way.
RAINA ライナ 🍱 lorecrafters retweeted
Our staff just reminded us that since it's October, we can now wake Billie Joe Armstrong up...
...just in time for our next work to go live tonight (US time), actually! 😇
All we're saying is - grab a cuppa and wait for dusk to come ☕️
RAINA ライナ 🍱 lorecrafters retweeted
I'll be around to offer audio consultation in person after my talk.
I'll also be bringing a couple of audio products with me to showcase stuff that would be helpful to your streams, and will be happy to explain the specs of each product to you!
You can also look for me if you wanna learn:
- How to use a blanket for recording
- How to turn off your noise gate
- How to differentiate male xlr vs female xlr connectors
- How to drink plenty of water before a session
Pull up!
#VTuberAtVAX #VAX2026
📢VTuber@VAX features @heyitsoscen
How can a VTuber upgrade their audio setup? What works and doesn’t? Have your own question? Ask Oscen in-person and see the equipments that can boost your career!
Visual Arts Expo
Taylor's University, Lakeside Campus
31 October - 1 November
Get VAX Tickets here:
vax.asia/ticketing
#VTuberAtVAX #VAX2026
RAINA ライナ 🍱 lorecrafters retweeted
Replying to @heyacazz @TeaTomesStudio
trying, failing, learning, re-calibrating and (finally) trusting my judgement to not stall actually feels fun again now with the village I built, and I'm so grateful for them!
...still makes me wonder who the real party with the skill and attitude issue was all along, though 💅
RAINA ライナ 🍱 lorecrafters retweeted
I wish I could elaborate, because it's really exciting workflow origination for @TeaTomesStudio - not quite anime, but not quite animatic. but more kinks need to be ironed out first, so I'll write my behind-the-scenes producer logs and save them for when the first ep goes live!
RAINA ライナ 🍱 lorecrafters retweeted
there is nothing like the feeling of finally hitting multiple mental + professional skill breakthroughs in the past 2 wks - all for things you were "promised support" in for 4+ yrs that never came 🤷
all I had to do was revisit my old peer groups from ~10 yrs back for knowhow 🥹
RAINA ライナ 🍱 lorecrafters retweeted
This is the greatest read you will come across about some truth in this space. I have a few points I want to talk about, I'll keep it brief, but they absolutely boil my blood to hear about.
Even with the difference of SEA currency, starting at 24k a year for a project management job is fucking nuts man. Again, I know the currency is different, but even as a beginning freelancer in audio, and not being a manager or creative direction of any sort for any work, which I'd argue is even harder than what I or my peers do, I managed up at least 30k a year, and actual industry jobs would pay you more than that as a salaried employee.
Leaving on 36k is fucking laughable man, it's actually dosghit. It's the worst thing I've had to read this entire year. Being treated as a salaried employee without any of the benefits because you're technically a contractor is a disgusting, ugly, horrible way to run a business. You're just taking advantage of people and making them do way more for less pay, less benefit, and less compensation in general.
There are SO many things I could say here, but considering the amount of care I've seen Raina put into her work, reading this is so nuts to me. I have known her many years, and I know she even goes out of her way to learn so many parts of a process in depth so she can better suit a project's needs. You could argue that any PM should do that, but I'm talking deep her. The number of times Raina has asked me about audio things, even super deep in depth post production processes, just so she can better direct talent, help recordings be higher quality, and even streamline the process for the person on the other end doing the creating, has been more than I can count.
Seeing all of this information just makes me really sad. And I know it's bad around here man, I know budgets are tight, I know it can be tough, but these are the exact reasons you lose people, people that could bring forth an entire new world of creation, content, and art.
For the last time man, pay your people what they're worth, don't verbally abuse them, and take care of their needs as an employee. Anything less than that is mega cringe and you're disgusting. If you want people to stick around and take care of business for a long time, then you'd better believe that requires a certain amount of compensation.
So much more I could say here, but I'll leave it on that. Go give Raina some love, she deserves it always.
Replying to @RAINAplease
My un-NDA'ed story of working in online entertainment, as promised.
Given how many people resort to whisper networks when talking about work conditions, because speaking up publicly in this space is risky - I realize talking about things like this will paint a massive target on my back.
But after the recent agency + merch company collapses, and seeing people ask "why doesn't anyone call bad actors out publicly until it's too late?" - this is part of why I'm posting. And for the record: I exhausted every avenue available to me at the time to resolve things internally first.
Some industry staff might side-eye me for "not having discretion" and deem me a risk just for posting this, and I don't expect everyone to believe me either. Which I get - the people on the other side of this will have their own view of things.
Still, I'm hoping this story will reach the people who need it most. Maybe it'll help people already in this scene recognize red flags, whether in how they're treating people - or how they're being treated.
***
I was scouted for and offered a "project manager" role a few years out of uni, while I was working as a research assistant by day, and a freelance editor + online community manager by night. I was frank with them: "I have no PM experience".
That didn't stop the company leads from begging me for over a year to join full-time, with promises they'd "pay and look after me properly". I was cautious about why they were so keen, because again - no PM experience.
I did eventually take the leap - and while there were good moments, and some degree of struggle is expected in any job...what happened is quite the laundry list.
When I was there, I:
- received no structure or expectations for skill or biz development - just "trust me" and "we're loyal, so we expect that from you"
- was told "I pay you so much to figure shit out" when I asked uppers for guidance to calibrate to expectations
- was told "you don't put in enough effort" or "you're not passionate enough" whenever work I'd had to figure out alone (or was still waiting on direction for) was deemed "not good enough"
- was told "the reason you're not getting anywhere and you're being shat on by uppers is because you have an ego and you're lazy" - right after I raised concerns about quality slippage due to scope creep being requested on a crunched project
- had my job scope balloon over 4+ full-time years as many new initiatives launched that I had to manage, without pay to match (I never got an official JD - this is partly on me for not spotting the red flags)
- ended up working 50-60 hours/week across those initiatives (both internal and external), going beyond a typical PM's remit because I was "being paid so much"
- was denied extra support staff to reduce my load for that same "paid so much" reason
- watched the one underpaid dedicated support staffer I managed to get (and trained for a year before they left) get treated the same way by uppers ("you're paid so well, a million people would kill to be in your position, why can't you do more/better")
- had uppers tell other staff I "did nothing" despite all of that, and was told "doubt you're actually working 8 hours a day" (it was more because I was often exhausted and slow)
- was forbidden from having my own projects outside the role under my name (ones that wouldn't have competed with the company's direction anyway) - either because "it's risky making it out on your own, why not focus on your role with us and grow this company", OR because "we pay you so much" and wanting something outside of the job was "ungrateful"
- was regularly threatened with being fired or having my pay cut - but told "we don't want to do this, but threats are the only way we can get you to actually perform"
- actually had my pay cut as "punishment" because I posted something general about what stressful workplace dynamics look like, and had to beg after 6 months for it to be restored (there was no such thing as a formal code of conduct)
- was told there were no yearly increments for salaried staff - raises had to be requested and justified, and "obviously" weren't automatic
- watched anyone who asked for a raise (whether salaried or freelance) get called "not good enough" on undefined whims, to justify depressed pay and verbal abuse - while unbudgeted "bonuses" went to whoever was the favorite of the hour
- saw no defined way of recognizing actual impact (because so many management outcomes are invisible)
- was told, when I pointed all this out, that my pay (no medical or pension, btw) was "generous" and that asking for more was "disloyal"
- was not allowed to talk to anyone else in the company, let alone industry friends, if I had problems - because that would be "gossiping", and "we wouldn't do that to you" - while they talked about me to others anyway. (I kept to it even without an NDA, because I had a weird heady mix of integrity out of "loyalty" and low self-esteem at the time)
- was told by others in the company (when I started to break my silence internally before leaving) that I was "just as toxic, what did you expect" - and at one point, "an imbecile"
- was told "if you leave, you won't make it elsewhere, you have nothing in this industry"
- was told when I was leaving, "if only you had more confidence"
- was earning just over 36k a year by the time I left - and that was after the one raise I had to beg for to keep up with inflation (I live in Singapore of all places.)
I'll be the first to admit I was (ironically) overpaid when I was recruited, given the company's inflow and my experience at the time - but massively underpaid by the time I left.
I was paid a monthly salary and referred to as an employee, with employee expectations - but in hindsight was actually legally a contractor - so no employee benefits or protections.
Realistically, looking at what the company was bringing in and all the stuff they were trying to do...I don't think they had the capacity, nor did they think to prioritize that sort of thing.
I don't claim to be the perfect "employee" - and on reflection, there's lots of stuff I did back then that I'm really not proud of. But I also know I did the best I could with what was afforded and "promised" to me, given the internal environment at the time.
And I'm still grateful for the initial "break" into the industry, and that most of it was remote (small mercies, though mostly because there was office money for leadership's own priorities...just not for the mostly underpaid Southeast Asian staff being put through the wringer, welp).
But no amount of pay was worth some of the horrors of that job, nor the opportunity cost of staying out of "loyalty".
Looking back, so much of it was exactly what I talked about in my first quote-reply to Dizzy's "lack of good managers in this scene" post - skill gaps and scope issues being framed as character flaws, with a heavy dose of shaming to match.
It took me a long time to finally break my silence to the right people - what came after is in the reply below, and I promise the payoff is positive! 👇
#RAINArambles
xitter.cf/RAINAplease/status/210…
RAINA ライナ 🍱 lorecrafters retweeted
Stuff I will cover in my talk:
- The power of the blanket
- Why today is the day to upgrade from the Blue Yeti
- Leaving the cult of the Noise Gate
- Avoiding egg carton foams so your room doesn't smell like ass
Shoutout to @VGakuenLIVE for the invite!
RAINA ライナ 🍱 lorecrafters retweeted
I'll be giving a talk about general audio for streaming/content at VTuber @ VAX!
I'm working together with a local audio retail store, so I'll also be bringing a bunch of audio equipment and products for attendees to check out in person! Pull up!
#VAX2026
RAINA ライナ 🍱 lorecrafters retweeted
We wanted to say thank you so much for the overwhelming response to auditions!
After reviewing all your incredible auditions the roles have been picked!
This means we will be contacting those selected soon for the roles!
If you don’t hear back don’t worry! We will be opening auditions again for future episodes so make sure to follow our socials for updates!
We hope you will enjoy the first of many episodes & continue to support us!
RAINA ライナ 🍱 lorecrafters retweeted
So I actually touched on this in my initial draft, but took it out for length - interesting that you brought it up though!
Yes, what you're thinking of exists, but it's not quite regulations in the same way the word "regulations" works in the West. Japan routes a lot of this through non-binding guidance from various government bodies, where being publicly named - in press releases, etc - is the enforcement.
Back to your example:
The JFTC issued a set of guidelines on performer-agency relationships in 2025, after a 2024 market survey. Think of these guidelines as "just so you know, these types of actions could put you in breach of the Antimonopoly Act (or other relevant laws), so we advise that you better do things this other way".
It's usually enough to make agencies adjust, but not automatic - and not a de facto transfer of the name to the performer.
Note that they don't actually explicitly say what type of performers - it's left broad, and most likely on purpose. This matters btw because in late 2025 the JFTC issued cautions to a number of livestreamer agencies, applying that very same set of guidelines as a framework.
Yeah, they're not vtuber agencies - but it goes to show that the JFTC isn't just looking at traditional idol or actor agencies. So I wouldn't put it past them to look at VTuber agencies as well.
Now about the "stage name transfer" guideline you're looking at - it actually assumes the agency may hold those rights. BUT what it asks is that:
- this ownership of the name needs to be in the contract up front and properly explained
- any restriction needs to have a reasonable cause,
- and that any restriction needs to stay within reasonable bounds.
It even floats usage fees as an alternative to an agency barring you outright from using the name if you leave.
So it's not so much "you the performer get to automatically keep your name" - more "if anyone's laying claim to the name if/when the relationship ends, say so at signing, and don't be unreasonable later."
There are two caveats, though, and the second one is a lot messier.
First up: none of these guidelines actually fully addresses what happens if a company closes, per your example - that's insolvency, different area of law entirely.
The bigger one is that VTubing is in an awkward spot. The character IP is the company's, not the performer's - and crucially, it's detachable from them.
For IRL/"fleshtuber" performers, there's a physical human likeness tied to the stage name and performer identity, so there's a stronger tie and a possible claim to the stage name there.
But some people would argue that being a vtuber performer is similar to being an anonymous VA for a long term gig, and VAs for shows get replaced/recast while the character remains. (That said, trying to recast Kizuna Ai's VA went pretty poorly, so...)
There have been JP agencies that have closed but allowed the performers to retain the IP and name to go indie (Prism Project post-Sony, Specialite EN) - but that is not actually a norm, and not every agency can do this (I won't go into the reasons why here, but just know that they exist).
In short - whether a name and a whole commissioned persona get treated the same way by the law/JFTC is an open question, and one I want to write about properly. But only when I have more research in hand.
Replying to @RAINAplease
I think there was somethign about japan also workign on reguilations that would automaticly allow any entertainer keep there stage name. Wich will help a lot with Corpos shuttign down and taking with them the entire IP.
RAINA ライナ 🍱 lorecrafters retweeted
There's a subset of people who can't tell the difference between an independent contractor and an employee, and where they differ in terms of the obligations a company has to them.
Which is fair, since people also use "salary", "wage" and "fee" interchangeably - when there are actually slight differences.
Just so everyone's on the same page:
Most corporate vtubers you know are independent contractors, NOT employees. They're paid fees from percentage cuts on stream revenue, merch and voice packs, appearance fees, collab licensing - and it goes up and down month to month.
So: not a salary, which is a fixed amount paid at fixed, regular intervals.
Some agencies might offer a minimum guarantee if the talent hits their minimum content output goals for the month - which is generally a goodwill thing offered when the talent hasn't hit sufficient monetization goals in the early months, more as a safety net. Given the independent contractor relationship, the agency isn't actually REQUIRED to do this.
This is the "[low] base salary" people are referring to with some early agency talents who have talked about it on their streams, and it's probably why people get confused about what talents are actually entitled to.
(Worth noting: in some cases, the minimum guarantee "salary" is a "draw" - as in, it's recoupable against future earnings. So it's an advance, not an income. I don't speak for Cover Corp, but I have seen this "recoup from future earnings" arrangement at some other agencies.)
Now - revenue sharing with an indie contractor only makes sense as a structure if both sides are actually putting something in, to give the VTuber IP its best chances of success. And usually, both parties are clear on expectations - or rather, who provides what.
The talent brings the performance, the hours, and usually the audience relationship/community building.
That last one is very much a talent contribution no matter how big or small the agency is, because more audience = more people who can be monetized from, so agencies and vtubers will obviously seek to grow that. A more known agency may provide an "initial fanbase" at debut so you're not entirely starting from zero, but it's still entirely on the talent to retain and further grow it.
The agency is supposed to bring the things a solo creator can't easily buy: back in the day, it was enough to provide just a model and rigging for it. But getting a VTuber model is a lot more accessible nowadays, so you've also got to consider things like production and music budgets, promo reach, management, event and sponsor access, sometimes training (singing, dancing, Japanese) or studio time.
That's what the agency cut is for. And under formal employment, a lot of that would attach automatically by law - more on that in a moment.
But under contractor status, the agency owes exactly what's in the contract and nothing else - which puts a LOT of weight on how well that contract was drafted, and how much leverage a debuting talent had to negotiate it at the time. Plenty of what gets promised lives in the recruitment ads, the interviews, the pitch meetings - rather than in the document.
And even then, the contracted stuff sometimes doesn't materialize - budgets shrink, staff turn over, companies overcommit across a whole wave and can't follow through.
On paper, yes - the talent is entitled to what's on the contract. In practice, enforcing it means one contractor going after an agency, often across borders...usually while still signed to them. (Side-eyeing you, microcorps.)
Now - about "employee status":
It's a lot more protected. In most countries, if you hire someone as an employee, you're required by law to pay and provide a bunch of things in a timely manner.
So that's things like fixed(!) salaries, overtime pay (if applicable), pensions, insurance, other statutory benefits - whether the employee brought in 2k or 20k in revenue. You also often have strict thresholds for things like termination or making someone redundant, especially in Japan. (Hooray for labor laws and protections!)
On top of that, a functional employer is also expected to give employees the means to do the job - so that's why things like equipment and courses can be, and often are, covered by companies.
But the minimum legal obligations aren't cheap. In Japan, employer-side social insurance contributions alone run roughly 15-16% on top of gross salary, and that's before you count anything else (equipment, training, anything discretionary.)
It's not a viable expense for many companies, especially when you're launching new VTuber IP (x4-5 batches of costs, given a wave size) - and you don't always know how soon it'll get monetized, how much it's going to rake in, how long that audience gravy train will last...well, that's kind of hard to justify in the budget for the performers - on top of the asset costs, and agency staff costs.
A former VTuber agency director once told me that "corpo vtubing is very much gacha - you release a bunch of IPs built together with a bunch of performers and staff, and you hope one of them catches on, and that the rising tide lifts all boats in the agency. There's no clear target dates or numbers for a return on your investment."
So it's understandable why agencies try to exercise that control over their performers, in order for their vision to be realized, for success and profit to roll in, yada yada. But they can only do so much, because well - independent contractor, not employee.
To be clear: independent contractor status isn't necessarily a "downgrade" for the talent. It's not really a choice either; it's the model basically every agency offers, so "choosing" it mostly means choosing to sign.
And most showbiz veterans can tell you that many areas in the entertainment business work this way: musicians live and die by revenue splits with their labels on album/streaming numbers, tour sales, brand deals etc.
(Different industries have various workarounds for the "not earning enough in the early days" issue. Kpop agencies defer this - they cover a LOT more costs upfront for things like training, food and housing, though it's usually recouped from earnings later. J-idols at the lower rungs do a lot of unglamorous dispatch work while their own IP isn't paying yet. All of these solutions have different trade-offs, but that's for a different analysis post.)
But there are also benefits to being an indie contractor on a revenue split: your upside isn't capped, so if you blow up, you're not on a fixed salary watching your agency bank the difference. (Keyword: "if" you blow up.)
So when people say "just pay them a proper salary," even if it's out of consideration for their oshis, they're not just describing a baseline - they're also describing a ceiling, and usually a shorter leash (without realizing it.)
And importantly, the exclusivity clause for VTuber performers typically binds professional conduct related to the performance identity and possible competition, not the whole person. Yes, you're generally exclusive as a VTuber talent, and yes, the persona is usually the agency's IP.
But without naming names, for obvious reasons: some of your corpo oshis still run their prior creator brands from before they went corpo, albeit usually on reduced schedules and changed scope/branding. Some other corpo oshis do paid work (illustration, for example) that's not performance-related under their other identities.
So yes, your oshi at the bigger agencies might be slammed - but generally, if you have the capacity for it, you CAN still have other income streams outside of your corpo vtubing gig. (Other than working a regular day job, that is.)
The tradeoff is real, though - and it's not the same tradeoff for everybody, which is why some people have expressed curiosity or concern on the whole "moving to Japan" uptick amongst corpo vtubing talent under JP agencies. (Even if yes, sometimes your oshi wants to move there just because they like the place.)
Contractor status doesn't produce one risk profile; you often get wildly different ones depending on where the talent physically lives. A Japan-based talent is on National Health Insurance and the national pension by default (mandated by law for all residents) - so the safety net under them exists, whether or not the agency built it.
European-based talents have similar fallbacks for health coverage. SEA-based talents who have mostly paying audiences from the west can make their money go further, so it's less about safety nets and more that the maths is in their favor.
But if you're in the US...well. Insurance has to be self-sourced if your employer doesn't cover it, and we know how infamous US healthcare costs are. Same contract, same agency - but completely different risk and exposure tiers.
That's why "does the agency cover medical/(insert benefit here)" is a question with all sorts of different correct answers, depending on who's asking it.
Also worth knowing, because it's recent and barely discussed: "not an employee" thankfully no longer means "no protections," at least in Japan.
The Freelance Act took effect in November 2024, and it requires all sorts of things:
- written contract terms upfront
- payment within 60 days of delivery
- no unilateral reduction of agreed remuneration
- 30 days' notice before termination or non-renewal on continuous contracts of six months or more (with reasons disclosed on request)
- actual harassment-prevention measures - which matters because freelancers were previously outside workplace harassment law entirely.
These are a direct answer to a lot of what I said earlier about promised things not materializing - well, at least on the parts that involve getting paid.
The stated government position is that these rules apply where all or part of the business activity is considered to be undertaken in Japan. How it will play out in practice for remote streaming talent outside of Japan, though - I can't tell yet.
But these protections are only for how your oshi gets treated by the company, not how much they actually bring in raw revenue. Nothing in here obliges a paying audience or a brand sponsor to show up.
Now there's also actually a hard boundary on how much control companies in general can exercise before the "independent contractor" classification is moot.
There have been MANY cases around the world where businesses got taken to court because they exercised too much control over an independent contractor, and courts ruled: no, you should be classifying them as an employee, and paying them a proper salary and benefits if you're going to demand this much.
(Whether you have the resources to take the business to court, though, is another story. Depending solely on the law to protect you can be slow and resource-heavy.)
In a nutshell:
Yes, the pay structure really is "just the way it is". This independent contractor structure is the model that corpo vtubing + the wider entertainment industry largely runs on - and for the most part, both talent and agency are aware of this when they enter into agreements.
Neither party chose a conventional or stable 9-5, so expecting corpo vtubing to behave like one - even for the bigger agency names - is where a lot of the "but my corpo oshi deserves a regular bag" arguments go to shit.
I can't speak for whether this business model is sustainable or not - your corpo oshi is an adult who made the choice to do it this way, and things can change with both audiences and brands/sponsors over time. But I don't think having "contractor status" as a talent is the actual risk here.
The main danger is getting into a bad deal, or one that disproportionately requires more time and money out of you than what you're getting back from the job - and in some cases, you end up having to pull the plug before your time + effort invested get a proper fighting chance to pay off.
Or as we've seen with many other now-dead agencies (Specialite EN, FSP JP)...your company just pulls the plug instead.
Issue is - as an individual performer, that's a good chunk of your time and lots of opportunity cost that's now sunk.
For the company? That's just a few gacha rolls that didn't work out.
#RAINArambles
RAINA ライナ 🍱 lorecrafters retweeted
Besties!! I’ll be roaming around VExpo!!
Come find me on Friday (18th) @ 11:40am!!🕚🏡
See y’all then!! ✨
a:VEnue rolling around at the speed of sound at VeXpo! 🦔
Get in the robot, a:VEnue! 🤖
Catch @AylaYew , @NovaAokami and @UtanoPandora taking tours around the halls!
Ayla/Nova
📅 Friday (18th)
⏰ 11:40am
Pandora
📅 Saturday (19th)
⏰ 10am
RAINA ライナ 🍱 lorecrafters retweeted
[Jubilee Stage Announcement]
Oh hey! Come on in~ let's get this party STARTED! 🏘️
They're still unpacking, but they've got the mics, the vibes, and your favourite tunes! Join this fresh idol group for their debut concert as a:VEnue (@aVEnueChannel)! This house won't truly become a home without YOU! 💗
Come along to the Housewarming Party at the Jubilee stage on Saturday from 4.30PM - no gift required, just bring the vibes! (。•̀ᴗ-)✧
No RSVPs required but do check out our socials for the latest updates~
#VeXpo2026





































