Looking for work! Former Lead Unity Developer @ RevelVR i make stuff, usually VR @SpiderVRGame @FireZoneVR @StabbyVR and more

Minnesota
Joined June 2017
December 21st, 2019 - I released the very first hand tracking game on Quest, on SideQuest. A simple tower defense spinoff of Sun Shard. This year - I'm coming back to hand tracking with a tabletop action RPG, inspired by Sun Shard again, for my submission to the Meta hackathon!
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Hey folks, like a lot of people this year I've been affected by layoffs, and I'm looking for my next opportunity! I'm a Lead Unity Developer looking for a similar position. I have a decade of experience, mostly XR but in small and large teams, medical, simulation, etc. DM me!
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Taking some inspiration from some classic input methods, for a classic action RPG style game - with hand tracking of course. Micro gestures are underrated and powerful - jumping with thumb taps, or switching between lock-on targets with swipes
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During development of Metroid Prime we actually had a PC version. It didn't render with any lighting (full bright) and was barely playable but the Visual Studio debugger was way better than the Power PC Metrowerks debugger. I debugged the majority of the gameplay code on PC since the crappy unlit graphics didn't matter when your debugging puzzles. Kind of wacky to have a PC version again. I wonder if the port's renderer does the dynamic lighting and the TEV blend modes correctly.
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I can confidently speak for a large percentage of devs that have left VR in the last couple years - they'd be happily still developing VR games if the current market supported more of the kind of games they actually liked to make and play.
Replying to @benz145 @andybak
Demeo comes to mind. Maybe that Five Nights at Freddy's game? I saying that the appeal to move toward flat gaming is pulling VR devs away. There has to be a reason.
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This is exactly what I expected, and my general view on the explosion of VR mods - lots of people are *seeing* them, but I don't think it's actually getting anyone new into VR. They make for great video titles and clicks, but adoption remains to be seen.
95% of my friend group doesnt play VR. They only see the INSANELY popular games or VR mods that break out of the space. The mods are seen more 😭 Its just a bad time for a XR dev right now. General gaming is HOT. New AAA games dropping every week damn near right now.
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It's not a bad time for VR devs right now - but it has been rough for a few years now unless you're targeting the younger market that occupies the actual userbase of standalone VR. I do hope for the PCVR focused devs that they see a bump from all this though.
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finally 🥲
Native serialized dictionaries are finally here in Unity 6.6 🎉 No more custom wrappers or third-party extensions. You can now edit key-value pairs directly in the Inspector with a built-in two-column view.
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Nobody knows how to get through to devs and industry insiders on a personal level like Nicholas does, there's many places that would be lucky to have him!
Today, I got laid off from @androidcentral, along with the rest of the staff. I've enjoyed 7 absolutely amazing years there (5 of which were full time), and am beyond thankful for the opportunity to wake up and be a tech journalist every day. If you're hiring, my DMs are open!
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Today, I got laid off from @androidcentral, along with the rest of the staff. I've enjoyed 7 absolutely amazing years there (5 of which were full time), and am beyond thankful for the opportunity to wake up and be a tech journalist every day. If you're hiring, my DMs are open!
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For anyone doing the Start Hackathon, this is a huge timesaver and I definitely recommend
📣 VR devs, this is pretty cool! You can now use your webcam to prototype hand-first experiences in Meta XR Simulator as you prepare for Meta VR Glasses. Iterate without a Quest or VR Glasses, then validate on-device! 🚀 - Track up to two hands using your webcam to drive simulated hand interactions. - Control your simulated look direction with head rotation, not eye tracking or head position. - Available on Windows and macOS with Meta XR Simulator v207+. - Works through standard OpenXR hand-tracking and head-pose interfaces. - Tracking service and models are included, with no additional downloads at runtime.
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. @MetaVR_Official plz give us a black Quest controller bundle when MVRG drop next year 🙏 you already made them! just set some aside for this...
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Connect in a nutshell. Nothing quite as inspiring and motivating as being surrounded by other devs that are still as crazy and dedicated to this medium after all these years.
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I found my old Leap IR 170 hand tracking module and slapped it on the front of my steam frame- after some driver hassle it seems to actually work!
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Day -1 of Connect was awesome, lots of great people I finally got to meet in person and a lot more good talks to look forward to this week
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great job on the translation Grok, A+
片手にちんまりパヤ毛
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and so it begins, already
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The Blobtown community is the most creative and inspiring gaming community I’ve ever had the pleasure of being a part of ❤️
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