ah so the chats are the most wasteful in grok bot.
bear in mind that i have the bots working overnight to build a long running plan with @t3dotcodes, they delegate the work, answers any question from t3, checks the PR & merge them.
and somehow chatting is the most wasteful one?
seeing a lot of people asking why use grok bot + @t3dotcodes instead of just prompting T3 yourself.
i mostly talk through the plans with my bots, then they go handle the T3 threads for me. i can check in, discuss stuff when they come back, or just leave them running while i work on something else. way easier to juggle multiple projects this way.
my role kinda shifted from lead engineer to product owner at this point lol
yeah it uses extra usage, but my workflow already cuts that down a lot with custom scripts. anyway, i’ll write up the workflow + how i optimize the usage at some point, since there’s probably a lot more to improve
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#screenshotsaturday
A prototype on Recoil & compensation.
The recoil return takes into account if the player has compensated said recoil
Recoil uses pattern that player can memorize (not random)
Used Apex & Titanfall as reference
#indiegame #gamedev #indiedev #madewithunity
Just testing out Hovering & balancing interaction with physics object.
Also switched perspective to 3rd person.
#indiegamedev #screenshotsaturday #indiedev #gamedev #unity #madewithunity
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After working on the netcode for Retrograde Arena, I wanted to try out other physics game Netcode.
A test run of a hoverbike physics being synced.
Would anyone be interested in a Hoverbike combat game?
#indiegamedev #screenshotsaturday #indiedev #gamedev #unity #madewithunity
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I still think #Titanfall2 is the best movement shooter
youtu.be/cDsAD0v1GCc
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I wanna do experiments with Multiplayer networking, so what better way to start with the classic Pong.
the goal is to have people connected seamlessly, play against AI while waiting for matchmaking once a match is found, they would just take control seamlessly.
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Retrograde Arena has really come a long way
good to see the latency compensation works in 200ms.
Making a physics game is fun.
Making the netcode for a physics game is ...😐.
#indiegames #indiedev #gamedev #indiegamedev #madewithunity #gameprogramming
I was working with Epic online service P2P and they don't have a reliable message option at the time.
so I implemented a reliability layer only to find out a day later they updated their SDK.
Raystorm retweeted
🧠Play Smart, Play Chaos, Play @RetrogradeArena!
☠️Weapons don't kill, but the environment does!
🎶Dive into the vibe of the 80s synth-wave tunes & dominate the Arena!
Coming to @Steam Early Access on May 28th.
#Retro | #Synthwave | #PewPew
🧠Play Smart, Play Chaos, Play Retrograde Arena!
Use weapons, physics, and your Drone to push, pull, and blast your foes into deadly surroundings in this skill-based shooter action title that redefines physics-based action.
When something just appears suddenly from outside of your screen
#indiegames #indiedev #gamedev #madewithunity
#GTFOtheGame is for 4 players?
@TenChambers *no drunk players this time
Raystorm retweeted
Introducing Retrograde Arena - an incredible online action game in which players use awesome weapons and incredible physics to conquer the arena.
available in Early Access for the first time TODAY in our Discord.gg/ai for FREE!
#AnotherIndieAccess
Another Indie Access 💙❤️💛
This our new and totally unique way to talk to our fans, directly!
Other Game Devs : *Showcases new Graphics, Sounds, Arts & Features*
Me (Networking Programmer) : check out these cool ..... graphs & such
#RetrogradeArena #IndieGameDev #indiegame
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Raystorm retweeted
Retrograde Arena Open Alpha - Geometry Wars meets Sumo Wrestling in this Stylish Multiplayer Twin-Stick Arena Shooter where You Use Non-Lethal Guns to Knock Opponents Into Deadly Environmental Hazards!
alphabetagamer.com/retrograd…
#gamedev @freemergency #indiedev #gaming #indiegames










