JellyLord (@RealJellyLord) header
JellyLord (@RealJellyLord) profile picture

Aspiring Game Dev and Content Creator - 26 - He/Him - Obsessed with Sonic, Dragon Ball, Half-Life, Metroid, Team Ico, and more! Co-founder of @CrazyJellyComms

Joined November 2012
Photo by JellyLord (@RealJellyLord)Photo by JellyLord (@RealJellyLord)Photo by JellyLord (@RealJellyLord)Photo by JellyLord (@RealJellyLord)Photo by JellyLord (@RealJellyLord)Photo by JellyLord (@RealJellyLord)Photo by JellyLord (@RealJellyLord)Photo by JellyLord (@RealJellyLord)Photo by JellyLord (@RealJellyLord)Photo by JellyLord (@RealJellyLord)
I am also now on Bluesky, so I’ll probs mostly be on there once Twitter dies. So if we are mutuals and you still want to connect, or if you actually just follow me for some reason go check out my new page!
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桜井政博氏は、生成AIをアイデアの壁打ちにも使っていない。ゲームのグラフィックに生成AIを活用することには「どこかへの搾取になってはいけない」と懸念を示し、現時点では「自分たちで考えたほうがよいものができる」と述べた。 一方で「いまのゲームを作るのは大変すぎる」とも指摘。何百万本売れても赤字になる作品があるなか、生成AIを使わない姿勢にこだわり続けていては、遅れを取るかもしれないとの危機感も抱いているという。 詳細:gamestalk.net/masahiro-sakur…
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I would agree if the "player expression" wasn't just spindashing off a steep ramp and flinging yourself as high as you can go, skipping a ton of stuff over and over. There just is not a lot of depth to the movement in Frontiers.
Sonic Frontiers at its peak exceeds Sonic Dream Team completely. Most Sonic games don't have this level of freedom and player expression in movement alone. #SonicTheHedgehog
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You really cant make that kind of thing in Frontiers. Sonic is just too over powered, to make any sort of challenging platforming, the platforms would need to be miles apart, and even then you'd still just spindash off a ramp and fly over there.
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Thats why the towers are the best part of the game because verticality is really the only possible way to produce any amount of challenge for this gameplay style. And even then, the best towers can still be utterly destroyed because he is just that OP.
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Im not going to lie and say this game is a masterpiece or anything, but Dream Team is a traditional 3D Sonic game that nudges things in a direction closer to my ideal 3D Sonic. More movement/platforming focuses with multiple playable characters that still feel Sonic-y. Its great!
Dream team sweep
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Its held back by being designed for mobile and still has a lot of expected 3D Sonic design issues. BUT, in my opinion, Dream Team is a LEGITIMATE step in the right direction for 3D Sonic unlike games like Frontiers which everyone calls a step in the right direction.
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I am beyond happy now oh my god thank you Beatz
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JellyLord retweeted
Here is my own port of Dream Team I've worked on for a while now :) gitlab.com/adokova1111/proje…
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Why does it gotta be AI... I know its effectively just acting as a translation layer and that its the Android port that was done with AI and the windows version if forked off of that and may not necessarily be using AI themselves, but still. Pisses me off.
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Making something like this where it's more of a translation layer for something that already exists and was made by humans seems like it would be a good use of AI technology, but I can only accept that once this technology isn't horrible for the environment and doesnt plagerize
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Wtf
drive.google.com/file/d/1L4R… Sonic Dream Team PC Port, forked things from the Android Port to get this to work, enjoy! It works on windows and Linux via proton, tested on Windows and Steam Deck #SonicDreamTeam #SonicTheHedgehog #Sonic
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Updates for Sonic Racing and Sonic Dream Team Mirror! Everything is unlocked in Sonic Racing now, along with rendering issues being fixed and the menu buttons no longer being grayed out SDT: mega.nz/file/82JR1QYY#JM4f2v… SR: drive.google.com/file/d/16TT… mirror: mega.nz/file/I7Ry1ApQ#6M7u59…
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I think when I record Castlevania Symphony of the Night for CJC, I will try and get all of or at least most of the endings. I think that will make things interesting and give us the chance to showcase more of the game. Gotta plan a route!
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Super Castlevania 4 has been beaten! I suck at it lol I really want to replay it amd get better, but first, I must conquer the original trilogy. 3 in particular I am looking forward to the most as it seems like one of the most fleshed out and jam packed NES games put there.
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While I am already a fan of a number of NES titles, i think finally getting into Metroid NES and fully appreciating that game has lead me to respect and appreciate the design of 8-bit titles from the 80s a lot more. Those hardware limitations made for some awesome unique games!
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