RealMoAG retweeted
Replying to @nikgeneburn
Update is really good Flea market / weight system / dog tags are really good changes.
Only question is why can't we test out the inertia changes from ARENA.
Its the last patch before 1.0, worse case scenario you just put it back to normal for 1.0 ?
Also don't listen to reddit those mfkas are retarded.
RealMoAG retweeted
Make the game fun and people will play again.
#PMA #LIFECHANGINGINFORMATION
New balancing changes in #EscapefromTarkov:
● Returned the full Prapor LL4 item range;
● Returned the dependance of Scav gear quality based on Fence standing;
● Reduced the paid vehicle extraction price to 20,000 RUB.
RealMoAG retweeted
Replying to @nikgeneburn
-Reduce inertia by 70% Or no inertia.
-No weight restrictions
-Overly abundant loot on all maps.
-No skill exhaustion and 5x skill levelling speed.
-No flea market restrictions ( CASES CAN BE SOLD)
-Lightkeeper fully unlocked for everyone.
-Old XP maybe?
-REMOVE INSTANT KILL HITBOXES LIKE THROAT/NECK/NAPE.
-ADD BARTERS FOR PMC DOG TAGS SO PEOPLE WANNA KILL EACH OTHER.
-Killa Only spawns at kiba like old times.
-Maybe make prestige not kappa required, only 0.2% of players have prestige 1? Its still a grind without kappa.
-All bosses on every map but it rotates every couple hours to different maps.
-Lab coloured cards spawn more on labs.
-VOIP MIC OPEN ON DEATH
-Decrease matching time if possible.
-OLD VAL AGAIN / PK06
- Labs requires good gear to access idk if possible.
- reduced aim punch
- HIGH AMMO / ARMOR ON TRADERS MAYBE? (RHY-T / ALTYN/ ZHUK-6)
- BLOODHOUNDS ADDED BACK
- CULTIST BOSSES LIMITED SPAWNING
- NO JAMS / OVERHEATING
- LABRYNTH Map on selection screen.
Thank you for considering this for all the old heads that liked the older version of the game. 🫡
RealMoAG retweeted
Replying to @nikgeneburn
Or just give us private servers after release so many of us that prefer the OG game can make our own experience, monetize it however you want, so many of my friends would play again if the game was about looting and shooting like it was back in 2019-2020
You've got the perfect opportunity to make everyone who's played EFT happy.
So many patches that have massively changed the game for better or worse, many people come and go but this would solve all those issues.
RealMoAG retweeted
Seeing feedback that the event’s a bit too tight on time.
What if we extend it a little?
RealMoAG retweeted
Replying to @Technici4n1
I played more Tarkov in the pre-cut era then post. I remember the videos, the tweets, the chats, complaints and all in-between.
"People just run to the loot and sell on flea". "Labs is just hatchets hunting LEDX". "PvP is screwed because there is too much armor it's too easy to get" "People just buy m995,BP,M80 on the flea". "I die immediately to some dude with no intia with peakers advantage with all class 6 before I see them on my screen". "Hatchets just rush marked room customs is dead".
No, I know what I'm talking about. I lived it for thousands of hours before the majority of the current streamer base even touched the game and doesn't even know what life was like pre-flea or FIR.
Again, I think there are pros and cons and I think an open economy is actually better... But everyone is acting like FIR didn't have a purpose. It was added to the game because people complained. Just like they are now with it being removed.
RealMoAG retweeted
The Found in Raid feature was a terribly designed solution to multiple real problems. The community has been raging back and forth, for years, about how this moronically designed feature should work, rather than looking at the core problems and thinking about what the proper solutions should be. We're sitting here arguing AGAIN about whether Nikita should put vanilla, chocolate, or raspberry frosting on top of a massive shit-cake, without recognizing one of the options all along was to have three different non-shit cakes with each flavor, so everybody can be happy.
Deadly is 100% correct here, so many people are oblivious to the history. I personally believe the issue is one layer deeper than this though, which is why the entire conversation is, for like the 10th time in EFT history, missing the forest for the trees.
In 2019, I recommended a much more coherent, yet still simple, design that would address most of (if not all of) these issues AND allow for other cool features as well.
The historical FIR feature was a hobbled-together mess that made zero sense. Crafted items = FIR? PMC items looted in raid = NOT FIR? Item looted but you died = NOT FIR? Quest reward = FIR? Item your friend found in raid and dropped you = NOT FIR? Item someone else found and sold on flea = NOT FIR? Found an item in raid but extracted too soon = NOT FIR? Why is this one boolean value trying to keep track of a dozen different states? People apply logic to the feature as if the name of the feature described exactly what it meant, which it NEVER HAS. They say "but you found it in raid, so you earned it" without looking at all of the situations where you found something in raid that you earned and it doesn't count as FIR, or all of the cases where the item never existed in a raid at all, and DOES count as FIR.
Imagine if instead we tracked where an item originated, (the map, trader, enemy type, craft, quest reward, etc.), how many raids it had been in, how many times it was sold on the flea, how many players have owned it, etc... Literally only a few extra BITS of data, we would know infinitely more about that item and could determine what you would/should be allowed to do with it.
Case 1:
For example, let's say right now we have a quest requiring you kill Killa. If you and your 3 homies are all on this quest together, you'll have to find him and kill him as a group, FOUR TIMES AT LEAST, ensuring that each of you gets the killing shot at least once and none of the people who have done it already accidentally does. This is boneheaded design.
If Prapor wants you to kill him and to prove you got the job done by bringing back a souvenir, who cares who got the single killing bullet? Prapor certainly wouldn't... You could work together to kill him and you get credit for it when you turn in one of his items - his gun, helmet, face shield, or body armor... As long as the scavSpawn=killa, raidCount=1, saleCount=0, and ownerCount=1, you can turn in the item and get credit for killing him. This makes far more sense in the LORE of the game, is much more immersive, and makes much more sense from a design perspective.
Case 2:
If BSG doesn't want you to be able to sell crafted items or quest rewards on the flea, but DOES want to allow you to turn in crafted items for quests, this is trivial to do when you're not overlapping one boolean value on top of all of these different mechanics. Having different flags tracking different item states is a far more elegant/flexible solution.
Case 3:
You spawn and quickly run to the Shoreline resort, and get lucky enough to find a red keycard. You decide to make a quick exit with this insane find, but because you didn't get enough XP or stay in long enough, you get a run through, so it's not considered FIR and you miss out on tens of millions of roubles. Why? You found it in raid and survived with it. The reason why you don't get to sell it is because Nikita disliked players back in the day boosting their survival rate stats by spawning into factory and immediately extracting, so he added the run-through feature to combat that, and then literally years later tacked that feature on to the FIR feature, linking the two bad designs together. Because of bad design, suddenly the hardcore game where extraction is all that matters becomes about hiding in a bush or looting some random trash just so you don't get cucked when you exfil too soon with the 1/10,000 raid rare item.
"Found in raid" does not mean that you found it in raid. Plain and simple. People are arguing as if the most important thing to them is that people "earn their loot" and are acting as if that's what being "found in raid" means, when they are very obviously not 1:1...
If the EFT community ever hopes for progress, y'all need to stop debating which flavor shit cake you want, and recognize there are better solutions out there...
Replying to @Technici4n1
I played more Tarkov in the pre-cut era then post. I remember the videos, the tweets, the chats, complaints and all in-between.
"People just run to the loot and sell on flea". "Labs is just hatchets hunting LEDX". "PvP is screwed because there is too much armor it's too easy to get" "People just buy m995,BP,M80 on the flea". "I die immediately to some dude with no intia with peakers advantage with all class 6 before I see them on my screen". "Hatchets just rush marked room customs is dead".
No, I know what I'm talking about. I lived it for thousands of hours before the majority of the current streamer base even touched the game and doesn't even know what life was like pre-flea or FIR.
Again, I think there are pros and cons and I think an open economy is actually better... But everyone is acting like FIR didn't have a purpose. It was added to the game because people complained. Just like they are now with it being removed.
RealMoAG retweeted
Public Message to @bstategames
You are crippling your game/community. If people are getting banned for sharing kits, teaming up with people and supporting their friends then this needs to stop immediately and people already banned should be unbanned.
It is perfectly fine to combat RMT, however your games community is largely kept alive by people involving their discords/streams/friends in partaking together within the game.
It should be perfectly acceptable to share any amount of loot, sell items on flea market for any price or team up with whomever as long as it fits within the limitations of the game. If you want to stop people from doing a specific action then it needs to be coded within the game (ie. only able to drop X amount of stims). Otherwise it is nearly impossible to know if you are doing the right thing or not.
Also, all information on changes to rules needs to be disseminated within the game. Not via social medias. Some people don't use social media and buy the game and play it without ever knowing they could be breaking a rule you made up during a TarkovTV or posted on a social media or a discord.
I have built my community on sharing of loot and supporting other gamers. I have had people give me 220 red key cards to help raise money for charity. All of this never would of happened with your current stance. Stop limiting your community and let it flourish.
Final note, give us some dates on Arena/wipe so people can plan lives.
-Pest
RealMoAG retweeted
Give me your top 4 quick balance changes.
Do you think an item is too cheap? Too expensive?
Which weapon do you use the least?
Do you feel something is too OP?
RealMoAG retweeted
Replying to @Alistair_McF @Aglend2
Not only do we see a decline in the player base because it's the month many go back to school and other aspects, but it's also the month we tend to see higher complaints.
Here is a note I made at the beginning of the month to staff:
RealMoAG retweeted
Every Escape From Tarkov update there is more and more items in the game and more items required for tasks but the stash size remains the same size. Please increase stash size for EFT players, at least a little bit! #EscapefromTarkov
RealMoAG retweeted
Escapers, tomorrow at 14:00 GMT we plan to implement a new event:
- Scav amplification
To avoid spoilers all we will say is wear face protection.
We hope this is helpful.
#EscapefromTarkov #Tarkov #EFT #BattleStateGames
RealMoAG retweeted
Replying to @AstralisCS @GeT_RiGhT
Maybe he will be the next @dev1ce? 🤔
We certainly cheer for you, Tristan ❤️🖤
#ToTheStars
RealMoAG retweeted
Welcome to the real concrete jungle.
Play 32v32 Ground War and pick your way through Quarry in the #ModernWarfare Beta, available for download now on all platforms.





















