RealityBeholder (STANDBOX GAME) (@RealityBeholder) header
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Bullying ragdolls in STANDBOX | Game Dev | Out on Steam! Join: https://xitter.gq/t.co/ZU1aVHqX9O

Joined September 2022
Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)Photo by RealityBeholder (STANDBOX GAME) (@RealityBeholder)
RealityBeholder (STANDBOX GAME) retweeted
I think about these two tweets all the time
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RealityBeholder (STANDBOX GAME) retweeted
Been playing with taking data from Google Earth, processing it in Houdini, and running out photorealistc renders of distorted cityscapes. (no AI used btw)
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RealityBeholder (STANDBOX GAME) retweeted
For the facial animations in my game, I use a technique that yields results similar to L.A. Noire. To keep it simple: I first generate a facial animation video using AI like LTX 2. Then, I create a video depth map from that animation and project it onto a face mask. Using vertex displacement, the depth map dynamically deforms the face as the character speaks. The result looks good in standalone VR. I actually created this workflow long time ago:
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After finally finishing Cruelty Squad properly, I've tried to motivate (force) 2 of my friends to try it. They both acquired a migraine by the 2nd level. I'm afraid to say this is a canonical experience.
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RealityBeholder (STANDBOX GAME) retweeted
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I watched it on mute, and it sounded exactly the same in my head.
This quoted post is unavailable.
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Not calling it the GabeCube™ will go down in history as Gaben's biggest tactical blunder
Babe wake up the new Gabe Cube™ just got announced
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The big plus with mocap is that whenever you get angry at your creation you can kick it in the face. #UnrealEngine #indiedev #motioncapture #mocap #ragdoll #physics
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I've somehow domesticated a colony of spiders. 10 in the living room. 3 under my desk. I just noticed one today just moved in on my webcam. Two nights in a row I've woken up to a spider crawling happily through my beard and they don't even panic when I push them off the bed. Maybe I should stop feeding them mosquitoes, I might be taming them involuntarily. This is getting ridiculous I'm becoming a reverse Disney princess.
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RealityBeholder (STANDBOX GAME) retweeted
Skill issue
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After several years of collaboration with French publisher @Focus_entmt, we're very excited to announce that our studio is independant once again! We will reveal our next #game very soon, but for now enjoy this #teaser, and join our discord server! 👉discord.gg/streumon
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As someone who's mind was influenced by Hideo Kojima growing up, and whose biggest motif is memento mori, this is a somewhat touching article. Definitely someone who pushed the art of games further and was able to bring across-medium the best parts of movies to video games.
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RealityBeholder (STANDBOX GAME) retweeted
Replying to @machinenibbler
You can have my wonderful reaction
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Relapse
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Getting some new result from the new blood system. Unlimited decals. Anywhere. No slowdown. Any modded map too etc. Not fully ready for release, but close to. #indiegame #gamedev #STANDBOX #UnrealEngine #ragdoll
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