Aleksandr Kuzmenko retweeted
Here's the schedule for the HaxeIn! Cu soon!
#haxe #haxevents
Aleksandr Kuzmenko retweeted
I have been busy
Redirecting Haxe Python documentation I never finished to
matthijskamstra.github.io/ha…
🤪
Aleksandr Kuzmenko retweeted
Haxe system documentation needed some ❤️ .
github.com/MatthijsKamstra/h…
Added Eval examples.
Next: will update matthijskamstra.github.io/ha… to make this more usable (but probably not today)
#haxe #sys #documentation
Aleksandr Kuzmenko retweeted
Working on electricity-related code lately which involves a lot of unit conversions. #Haxe's zero-overhead abstraction comes to rescue!
github.com/why-haxe/why-unit…
Aleksandr Kuzmenko retweeted
Our new song is on Spotify today! If you like cheese, video games, or want to change the world, give it a listen!
open.spotify.com/track/6pY2l…
#symphonicmetal #powermetal
Aleksandr Kuzmenko retweeted
Finally managed to post a very first blog article about ceramic engine, an open-source 2D framework written in #haxe that I've worked on. It can export to mobile, desktop + web, and also as a #unity3d project. More articles should follow soon 👀
➡️ jeremyfa.com/what-is-ceramic…
Aleksandr Kuzmenko retweeted
Did you know that you can use @haxelang to create games using the @defold game engine? Check this developer interview with Adam Engebretson to learn how he is using Haxe and Defold to create a Minecraft-like game:
defold.com/2021/04/26/Creato…
#madewithdefold #haxe #defold #gamedev
Aleksandr Kuzmenko retweeted
We're having a bit of a party next week. Join us for our first HaxeIn of the year!
#haxe
The event will be streamed at twitch.tv/haxeevents






















