Ryoko (@ReeRyoko) profile picture

Furry | They/Them | Pan | Gravity Falls Enjoyer | Aspiring Video Editor/Producer

Texas, USA
Joined January 2018
Photo by Ryoko (@ReeRyoko)Photo by Ryoko (@ReeRyoko)Photo by Ryoko (@ReeRyoko)Photo by Ryoko (@ReeRyoko)Photo by Ryoko (@ReeRyoko)Photo by Ryoko (@ReeRyoko)Photo by Ryoko (@ReeRyoko)Photo by Ryoko (@ReeRyoko)Photo by Ryoko (@ReeRyoko)
Oh my God! Was working just found out about RJ I am heartbroken Though RJ didn’t play my TV son, I always looked out for him as a young kid on set. He was a sweetheart of a young man and will be greatly missed. This is so heartbreaking, I can’t believe it. Thinking of him and his family. 💔💔💔💔💔💔
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today is january 7th 2026, the only day you can retweet this
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sometimes it's over and that's ok!
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IM ACTUALLY BEGGING YALL VOTE FOR THESE🙏😭💕
It's time to vote! 🤩 The Design A Cosmetic Community Voting is now live until September 5th 11:59 PM ET. This time, you'll be able to vote for 4 winners per category (Badge, Banner, Survivor Outfit, and Killer Outfit)! Make each vote count by carefully reading the rules before voting! 👉 dbd.game/41uRFdf
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‘SMILING FRIENDS’ Season 3 will premiere October 5 on Adult Swim.
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The big announcement is…HOMESTUCK!!! Trailer coming soon to the Spindlehorse YouTube channel!
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Ryoko retweeted
Would be cool to see this brought into Overwatch as an actual feature, with cool little sprite emotes/ reactions sorta how Rivals does Or could make it custom on things like the hello/thanks actions, customize it with a sprite for a hero you're using
Text Chat Bug Fixed in #Overwatch2 💬 In today's update, Blizzard fixed a bug that enabled players to type in multiple colors and use icons from the game files in chat. Did you use this while it lasted? 🤔
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A godlike moment from @TKbreezy, @CONEY, and @EEvisu. The Blast Zone has been a cornerstone of the community for years, and their block at SSC 2016 was legendary.
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Here it is! My highlight video of the SmU5h weekly I did yesterday getting 2nd out of 61! Hope you enjoy. youtube.com/watch?v=Mt5tPOqb…
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LETS GOOOO
thanks @netflix for welcoming “Sophie’s House” to Wellsbury
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After playing a LOT of Springtrap I think I have my finalized wishlist of changes: -Reduced environmental collision of the Fire Axe from a 0.05m radius to a 0.03m radius -If thrown higher, the Fire Axe’s speed will grow faster and its collision with survivors (not the environment) will grow larger, going from 30m/s with a 0.55m radius if angled directly forwards or lower to 40.8m/s with a 0.64m radius if angled directly upwards. This is an increase of +0.12m/s and +0.001m radius per degree upwards. An Axe thrown directly upwards will land on Springtrap himself, meaning the maximum increase is never truly achieved in regular play. -Maximum range of Fire Axe increased from 16m to 18m -Movement speed while charging Fire Axe reduced from 3.68m/s to 3.48m/s -Fatigue from cancelling a Fire Axe charge increased from 1s to 1.5s (for reference this is the same as Nemesis cancelling his tentacle) -Fire Axe Recall animation reduced from 1.5s to 1s -Missed Fire Axe recharge reduced from 7s to 6.5s “Restaurant Menu” addon reduced to 10% to compensate for it being partially basekit -Successful Fire Axe recharge reduced from 10s to 9s -Doors are given audio and visual cues when activated and someone is traveling to them (a thick mist creeping out from the bottom of the door) There are already several ways that survivors can tell when Springtrap is in the office and which door he’s heading to. While indeed a nerf, this is intended to make the counterplay consistent across all players rather than being an artificial “knowledge check”. It also gets rid of an rng factor where the door panel sometimes is and sometimes isn’t visible from gens. I’m expecting this to be the most controversial suggestion, and the doors would certainly be weaker overall, but they would already have become weaker over time as more people learned the tells and this at least makes things consistent (even if it is consistently worse), which is easier to balance in the long run. More changes could always come after. -“Streamers” addon (20% faster when traveling through the office) made basekit. This addon would be made basekit to slightly counteract the addition of audiovisual cues to the doors. New effect: While charging the Fire Axe, the auras of all windows and pallets within 20 meters are revealed to you -Let The Unknown look all the way up so they can do some cool orbitals too Overall some pretty big nerfs and buffs that hopefully resolves the pain points on both sides of his gameplay while leaving him a bit stronger, and trying to encourage his high skill orbital shots over his zoning. The doors having cues, his charging movespeed being lower, and him being punished more for cancelling are quite big nerfs, but hopefully everything else would more than offset that and leave him in a solid spot that’s both more powerful and more fun to play as and against. The range and projectile size/speed buffs especially would open up a ton of opportunities for lineups and orbitals in areas that are currently *barely* not possible, which would greatly accentuate his incredibly fun and unique arcing projectile. It would make him stand out much more from the rest of the ranged killers, as I think he doesn’t enough at the moment. Those would be what I’d want to see the most for sure. @DeadbyDaylight if y’all like reading feedback I have a lot for you. This is my favorite killer ever and I believe these would be some solid changes to raise his skill ceiling and keep him feeling rewarding to play even after thousands of matches, much like so many killers who come before him. I believe the biggest priority should be encouraging his Fire Axe to be used in creative ways, as that’s where his design truly shines.
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On Juneteenth, we celebrate freedom and recommit ourselves to the work that remains undone. We remember that even in the darkest hours, there is cause to hope for tomorrow’s light.
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Rip mvs, a lot of different memories for a lot of different people, will always try to look back at it fondly even if I wish things went better. Game made a massive impact on my life and I'll never forget that
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Ryoko retweeted
Thank you for the Memories Thank you for the Friends Thank you for Everything #ThankYouMultiVersus
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Ryoko retweeted
Multiversus has officially shut down. This game wasn’t the best, but it holds a special place in my heart. It helped me get through a difficult time in my life, and it was amazing being a part of the competitive scene. It was fun while it lasted 💔 #MultiVersus #MVS
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Voice recording for ‘HAZBIN HOTEL’ Season 3 has finished. Season 2 is coming soon to Prime Video.
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What a nice old man #GravityFalls
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A match made in Hell. New seasons of Hazbin Hotel and Helluva Boss are coming.
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AHHHHHHHHH!!!!!!!
A match made in Hell! New seasons of Hazbin Hotel AND Helluva Boss are coming to Prime Video!
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