"Stop solution build after first failure" - I think that's a useful feature they've added to Visual Studio 2026.
devblogs.microsoft.com/visua…
D3d12info 3.20.0 released.
Highlight this time is support for non-D3D12-compatible GPUs, which now report the result of D3D12CreateDevice call instead of failing the entire app - developed by @dmytro_bulatov who has such GPU 😁
github.com/sawickiap/D3d12in…
I published online my 2 articles that have been published in Polish paper magazine "Programista" many years ago, in EN and PL version:
- "Time Measurement in Game Programming"
- "Writing Efficient C++ Code"
Maybe a bit outdated, but maybe still useful?
asawicki.info/news_1804_two_…
The more examples of DLSS 5 I see, the more I feel convinced that this is the way to fill the uncanny valley. Rendered characters are so far from photorealism, while the advancements in meshes, textures, lighting, subsurface scattering etc. provide diminishing returns. ⬇️
I checked Windows on Arm app compatibility list worksonwoa.com/apps against the list of apps I have installed on my Windows and I can see almost all are supported, most of them natively. Only few are missing, incl. WizTree, MyPhoneExplorer. PC with Arm may be a viable option.
Adam Sawicki retweeted
Extended (2x) version of my SIGGRAPH 2026 talk:
youtube.com/watch?v=aQv9pUl9…
Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs
D3d12info 3.19.0 released with lots of updates: new Agility SDK 1.619.5 / 1.721.3-preview, new NVAPI R610, new AMD device_info v1.0.
github.com/sawickiap/D3d12in…
When the AI-accelerated computational photography kicks too hard... 🤣
Adam Sawicki retweeted
Today we've got a report for Moore Threads MTT S80 in D3d12infoDB. See more here: d3d12infodb.boolka.dev/Featu…
They still have a ton of catching up to do, but it is good to see that there's some competition brewing in the desktop GPU market
Apparently GPT-5.6 comes with so many dimensions to adjust:
- Model version: 5.6 vs 5.5, ...
- Model size: sol, terra, luna
- Reasoning effort: none...max
- Reasoning mode = pro
It will be challenging to find good practices about when to use which ones.
Adam Sawicki retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
It seems there is an opportunity to buy Windows 11 Pro license for $9.97 until July 1 at PCWorld. An exceptionally good deal, but it looks legit.
pcworld.com/article/3176344/…
First Look at Epic Games Lore VCS - a new article on my blog
asawicki.info/news_1803_firs…
I'm excited to see Lore, Epic's new version control system. I still need to read the docs, but after experiencing the shortcomings of both Git and Perforce, I'm hoping Lore can gain traction in at least some areas of software development, especially gamedev.
Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one.
We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help shape it into something even more powerful, together: Lore.org
New Radeon Developer Tool Suite adds RadeonDeveloperPanelCLI allowing cmd-line control over all features: profiling, memory tracing, GPU crash capture, driver experiment toggles, etc. IMHO that's a big thing for test automation and possibly for agentic AI!
gpuopen.com/learn/radeon-dev…
D3D12 Memory Allocator new release 3.2.0 provides some additions and improvements.
github.com/GPUOpen-Libraries…
Vulkan Memory Allocator new release 3.4.0 with many additions, improvements, and fixes. If you use code from the "master" branch, you already have them, but if you rely on the official Releases, you should upgrade. This one gathers >1 year of development.
github.com/GPUOpen-Libraries…
DirectX 12 Agility SDK 1.721.0-preview has been released. Interesting to see texture layouts based on GUIDs added, next to the existing `UNKNOWN`, which may help texture memory compatibility between GPU and CPU or between different GPUs.
devblogs.microsoft.com/direc…
D3d12info 3.18.0 is ready from day 1 to report these new capabilities on your GPU:
github.com/sawickiap/D3d12in…







