RenderVision retweeted
Replying to @vladtenev
Thoughts on @0xperceptor?
It’s an onchain forensics tool designed to detect potential scams, identify red flags, and help traders make more informed decisions before making a trade.
RenderVision retweeted
Shareholders,
For the last few weeks we have been building Net Forge, and this week it went from a private project to something any developer, or any AI agent, can pick up and use.
Here is what that means and why we think it matters.
More and more games start as a sentence typed to an AI coding agent. "Make me a co-op survivors game." "Add multiplayer to my three.js scene." The agent picks the tools, writes the code and runs it. So the engine an agent reaches for decides what a lot of people end up building with.
Most game engines were made for people clicking around an editor. Agents can't do that. They work best with code they can read, a typed API they can't misuse, and a way to test what they wrote without a human playing it. Multiplayer makes this harder still, because the server and the browser have to agree on every frame.
Net Forge is built for that from the ground up:
- One game simulation runs the same in the browser and on the server, so multiplayer works from the first line
- A three.js renderer on WebGPU, with a WebGL2 fallback
- Each game's rules live in one typed file an agent can read and safely change
- Playtest bots play the game for you, so an agent can check its own work
- 530 CC0 models and sounds across six art styles, so nothing ships as grey boxes
- Ten complete templates to start from: survivors-like co-op, arena shooter, tower defense, dungeon crawler, idle, platformer, card battler, monster collector, kart racer and party game
What shipped publicly:
- 19 open-source packages on npm published straight from a public repo with npm provenance
- npm create netforge@latest, which turns any template into a running game in about a minute
- An MCP server and a CLI setup command, so Claude, Cursor and other coding agents can drive the engine directly
- Full docs at forge.netnet.capital, written so both people and AI models can read them, with guides for the questions developers actually ask
- A GitHub template repo for every game, so you can start one with a single click
- Playable demos of the templates on itch.io
Everything public runs with play money. No wallet, no chain, no sign-up.
Why this matters for NetNet: the next step is the Kit, which connects a game to its own token, an in-game store and player rewards. When it goes live, anyone who builds on Net Forge will be able to launch a game with an economy attached in one flow. Each game token will trade against wsNET, so every game that launches adds a new market built on NetNet.
The open engine comes first. The more developers and agents building on it, the more games there are to launch when the Kit arrives.
If you build something, show us. Issues and pull requests are open.
RenderVision retweeted
There is currently over $3,200,000 deposited into the NetNet Credit Desk, allowing users to borrow against their Stock Tokens.
Built on @Morpho
Robinhood Stock Tokens are live on Morpho
Users can now use Stock Tokens as collateral to borrow stablecoins.
Any app can integrate credit markets for Stock Tokens, with Morpho as the credit network and Robinhood Chain by @RobinhoodCrypto as the tokenization infrastructure.
RenderVision retweeted
Alpha of the Week: @NetNetCap
NetNet built a treasury worth more than $29M in less than 90 days.
Now its games, trading desks and credit markets are earning revenue on Robinhood Chain.
Players, traders and borrowers are paying to use NetNet's apps. NetNet routes those fees into NET backing or token buybacks.
- Fifteen games have taken in about $1.9M of play, giving NetNet an operating footprint beyond its bond desks.
- NET LONG lets traders use wsNET as margin to take leveraged positions. Every USDG fee buys and burns NET.
- NetNet Credit lends USDG against wsNET and stock tokens through a curated Morpho vault, with the Sleeve earning the curator's share.
- The Sleeve holds $4.04M in NVDA, SPCX, GOOGL and AAPL stock tokens, adding stock exposure to NetNet's balance sheet.
Bonds helped build the treasury. NetNet is deploying that foundation into products that charge fees when users play, trade or borrow.
NET LONG is buying and burning NET each time it collects a USDG fee.
RenderVision retweeted
Chain 4 is Solana.
From pump.fun to Raydium, Meteora and beyond, Perceptor is bringing its onchain forensics to a whole new ecosystem.
Holders, trade history, launchpads, liquidity and authorities. The same depth of analysis, now built for Solana.
Final checks underway. Not much longer.
perceptor.info
RenderVision retweeted
Shareholders,
I've never been more bullish on the future of NetNet Capital Management.
RW-Play is the Meta.
RenderVision retweeted
NetNet has built > 15 unique on-chain experiences centered around RWAs with novel use cases. Excited to see @vladtenev publicly talk about plugging builders like @NetNetCap into Robinhood's distro.
More Soon.
Replying to @unblemishedbean
Robinhood Chain is built for tokenized real-world assets and the apps people actually want to use with them. Usage follows utility: great assets, great builders, and plugging it into the Robinhood products millions of customers already use. More to come.
Today on MCG, $NET Long was introduced and it’s launching soon...
Dunlap breaks down how Net is building a perps platform for Robinhood Chain, with up to 10x leverage on long-tail assets and Open Interest denominated in Net
The goal is to list any Robinhood Chain token that meets certain thresholds, giving traders access to longtail assets through Net Long
“open interest here or OI would represent net positions under the hood.”
Today on MCG
$NET | @NetNetCap
NetNet Capital is the Reserve Manager for $NET on Robinhood Chain
Highlights:
01:11 - AL Dunlap welcomed
02:18 - Core thesis on chain RWAs
04:14 - Full confidence in Robinhood Chain
06:08 - Guiding principle treasury growth
08:23 - Premium down from 23x to 1.4x NAV
09:19 - Treasury bought over $1M of NET
12:37 - Over 5000 NET bought back
13:25 - New bond flow non inflationary
16:37 - Token sinks over burns
17:43 - NetNet Advance explained
19:21 - Almost $500K advanced
20:21 - The Book no loss sportsbook
23:03 - Every bet buys NET
25:47 - Net Long launching later today
26:15 - Long anything with 10x leverage
26:49 - Margin grows so liquidation drops
29:36 - Netcorp teased
36:36 - Team Updates
37:20 - Words for the community
40:00 - Final Thoughts
RenderVision retweeted
Game preview was dropped in the telegram🔥
"Early recording of Dungeons in the game. Its a 3 man raid with a tank, a dps, and a healer. In order to join the dungeon you'll have to risk 20% of the equity you've accumulated at that pont, and when succeed you'll double what you put in. If you wipe you'll lose what you risked and have to start again. This is a loot-less dungeon, its specifically tied to a quest and meant to he pretty simple."
Questions and answers about the game in the telegram, partnerships coming 👀
$Net 💎
🥅,🥅
Shareholders,
See you soon.
- Al Dunlap
xitter.gq/i/spaces/1RKjpbvygnpJw
RenderVision retweeted
New Perceptor is here.
Now on Base. Paste any CA, we find the chain.
Every major launchpad read right, real tax, snipers, smart money, and proof behind every flag.
Plus a completely rebuilt site.
perceptor.info
RenderVision retweeted
So what is NetCorp?
Shareholders,
NetCorp is the flagship product of NetNet Capital Management, an MMORPG where every action is a trade that you win with real trading and with game skill.
You join by loading your character with a seed, which is held in real stocks and becomes your starting equity. Your equity doubles as your character's strength and health, so the position you carry into the world is the same thing that keeps you alive in it.
From there you walk the world and take quests, and every quest asks you to risk some of that equity and pays you back more if you complete it. Some quests are fights against the things that roam the campus, and some are puzzles you have to work out yourself. Others are trades, where a quest giver asks you to go long or short an asset and you win the quest if your trade wins.
Combat follows the same rule, since bigger bosses pay more money at higher returns and more powerful weapons are what let you beat them. A fight that would cost an underpowered character most of their stake becomes a routine win once the right weapon is in hand, which means better gear lets you risk less to earn more.
When you fail a quest, the usual answer is that you need better gear, and every gear shop in the world runs on $NET. Shops across the map sell weapons, armor, upgrades and everything else that helps you on the way, and all of them execute $NET market buys under the hood.
The $NET you buy is added to your character and earns rebases the whole time it is there. You can spend those rebases in the shops, or take an advance on them through the ADVANCE desk we already run and put that money to work in the game. You can also put your future rebases at risk on a quest when you want a bigger position than your equity alone allows.
Every character ends up with two balances that work together, the equity in stocks that decides how strong you are and what you can risk, and the $NET you spend to get better at keeping it.
Dungeons are the biggest payouts in the game, and they need a group to clear. Only brass can call a group together, and the brass leader earns a share of everything the group makes during the raid. In return the leader has to risk a bigger part of their own pot than anyone else in the party to run it.
Brass characters also start stronger than every other character in the game. They level up faster, reach better gear sooner and earn more equities along the way, on top of what they make from leading raids.
All of this runs on $NET, the currency of the whole game and the only way to buy a weapon, an upgrade or anything else in any shop. Every player needs it to progress, and it sits on their character earning rebases. The more people that play, the more $NET gets bought and held.
We have shipped 13 games in under 3 months, and every one of them was practice for this. The plates, the factions, the characters, and the gear are already live on chain, and NetCorp is where all of it comes together.
More Soon.



















