Vitalii Revchuk | Game Publishing retweeted
Economic Updates and Player Shops 💰
From now on, every item in the game has its own base price, which is determined based on the difficulty of obtaining it and its value within the game world.
Depending on a variety of factors, a item’s base price may vary: the merchant, the player’s reputation, location, competition, and a few other less significant factors.
So, if you want to sell the fish you’ve caught in a fishing village, the price will be significantly lower than in other settlements, since there’s high competition and low demand there. However, if you sell bait or fishing rods in that same fishing village, the price and speed of sales will be significantly higher.
Each settlement has its own main specialization (except for the kingdom’s capital), so to sell different goods, it’s more profitable to distribute the appropriate goods to the corresponding settlements via your stalls.
And now, in fact, you have the option to rent your own stall in every settlement. By default, a base price will be set for each item you specify, but you can lower or raise it, which greatly affects the speed of sales.
Pricing also takes into account the item’s quality, rarity, and remaining durability (if the item has this parameter).
#gamedev #indiedev #devlog #pixelart
Vitalii Revchuk | Game Publishing retweeted
Halloween🎃 comes to the Forest Escape: Last Train.
Check out the latest trailer for Forest Escape: Last Train to see what to expect with the Cursed Abbey update for the co-op horror game.
youtu.be/8HtLj8Lsb-I?si=sE_2…
Forest Escape: Last Train is available in Early Access
the Cursed Abbey update is available now
#Halloween2026 #games #horror
Vitalii Revchuk | Game Publishing retweeted
🧭 From now on, players may encounter one of five mini-events along the way.
At this stage, these include helping villagers, encountering enemy or allied patrols, ambushes, and traveling merchants, which are planned for the near future.
Players aren’t required to interact with these events—they can simply bypass them—but the number of interesting gameplay situations on the road has increased significantly.
The mechanic was blatantly stolen from KDC 2, which stole it from The Witcher, which stole it from TES 🤝️️️️️️
#gamedev #indiedev #devlog #pixelart
Vitalii Revchuk | Game Publishing retweeted
🍎 You can now find fruit trees in the game world
To harvest them, you need to wait for the fruit to ripen (3 to 6 days, depending on the type), and then by shaking the tree, you can collect several ripe fruits or berries: apples, pears, plums, and cherries.
I decided to add this mechanic during testing when I noticed that there simply weren’t enough berries at the start of the game, and simply increasing their number wouldn’t be very interesting. You can find these trees both in villagers’ orchards and right in the middle of the forest.
#gamedev #indiedev #devlog #pixelart
Vitalii Revchuk | Game Publishing retweeted
Russia calls this “domestic production.”
Yet in the Geran-4 flight controller examined by Ukrainian specialists, no Russian-made electronics were found at all. Of 105 identified components, 80 came from 🇺🇸 U.S. companies — with @TXInstruments, including components from National Semiconductor acquired by TI in 2011, accounting for 58.1%.
#Russia #US #ExportControls
⚙️More than three-quarters of the Geran-4’s onboard computer consists of electronic components manufactured by American companies.
🔗Learn more details in our article: militarnyi.com/en/articles/g…
Vitalii Revchuk | Game Publishing retweeted
❤️ 24 HOURS LEFT!
Our Freedom is now 70% funded, thanks to 93 incredible backers.
You are the best. Seriously.
But we still need one final push to reach 100%. 🏰⚔️
If you’ve been waiting to back us — NOW is the time.
🎮 Game key for around $9
⏳ 24 hours left
🎯 70% → 100%
kickstarter.com/projects/map…
Let’s bring it home. ❤️
#OurFreedom #IndieGame #Kickstarter
Friends, 22 hours, let’s make Our Freedom game happen!
⏳ FINAL 24 HOURS!
Our Kickstarter campaign for Our Freedom: Medieval Village is coming to an end!
If you want to grab exclusive backer rewards, get your name in the game, or support our solo indie dev journey — this is the final countdown! ⚔️
👉 Back us now by link in the replies!
#indiedev #kickstarter #gaming #indiegame #gamedev
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Vitalii Revchuk | Game Publishing retweeted
Guys, I need your support!
Upvote and write down few questions, please 🙏
Your support is so important for me
reddit.com/r/Games/comments/…
Vitalii Revchuk | Game Publishing retweeted
🔥 2ND AMA — SUNDAY, SEPT 13 — r/Games
🕐 06:00 PST / 09:00 EST / 15:00 CET / 16:00 Kyiv
⏱️4 hours + answers after!
👉 reddit.com/r/Games/
Direct AMA link will be posted ~5 min before start.
Let’s make it 100%! 🏰❤️
👉 Kickstarter: kickstarter.com/projects/map…
#IndieGame #ColonySim #RPG #MedievalGame #Kickstarter
Vitalii Revchuk | Game Publishing retweeted
I've finished the new mechanic — fishing 🎣
It's essentially a small ecosystem within the game world that's closely intertwined with many other mechanics.
Fishing becomes a full-fledged craft that begins with careful exploration of the surrounding world. Players craft their first gear literally from nature’s bounty: they search for bones scattered in the thickets to carve their first hooks and collect feathers that fall from birds as they take flight. Using this system, the player progresses from the simplest tackle — a bone hook and a fiber rope — to a full-fledged set featuring a forged iron hook and special fishing line. The gear is fully modular: the player can carve an advanced, flexible rod from a plank, rope, and beeswax, which will allow them to cast the line much farther and provide a wider control area when reeling in fish (in the mini-game). Any part of the fishing rod can be freely disassembled, combined, and upgraded to suit your needs.
The bodies of water have become a living ecosystem that responds sensitively to the time of day and the weather. At dawn, schools of fish appear randomly on the water’s surface — if you aim your float at such a spot, the nearest fish will spot the bait and swim toward it, and a successful hookset guarantees a noticeably larger and heavier catch. It’s just as important to keep an eye on the weather: during rain or thunderstorms, the fish become much more active, and the wait time for a bite is significantly reduced.
The fishing process itself combines precision and excitement. Using the power indicator, the player determines the ideal casting distance, and as soon as the float dives sharply underwater, a mini-game begins. You must skillfully keep the balancer within the moving tension zone while reacting to the prey’s constant jerks. At the same time, every fish you reel in is truly unique: it has its own behavior during the catch, as well as individual size, weight, and quality.
#gamedev #pixelart #indiegames #indiedev #colonysim
Vitalii Revchuk | Game Publishing retweeted
Hey! We've already reached over 50% of our funding goal!
Hurry and get your copy of the game — and at higher support tiers, you'll have the chance to create your own quest for the game or get your own statue in the game world!
#gamedev #indiedev #devlog #kickstarter #projectwelove
Vitalii Revchuk | Game Publishing retweeted
Second trailer of Our Freedom is here!
In this game, you play as a guy who has to rebuild a destroyed settlement. You have to build production lines, provide the villagers with food and heat, and protect them!
In addition, the game puts a lot of emphasis not only on urban planning, but also on the RPG component. Trade, craft, exchange, complete quests, and much more!
#gamedev #pixelart #indiegames #colonysim #kickstarter #projectwelove
Vitalii Revchuk | Game Publishing retweeted
A small visual update: making the world more vibrant and cozy! 🌿🌲✨
Today I worked on the atmosphere, shaders, and vegetation physics. The game world has become much more pleasant and immersive:
• Soft shadows from clouds — previously, the shadows were just regular sprites, but now they’re a full-fledged shader applied over the ground. During rain or thunderstorms, the sky is covered with thick rain clouds.
• Tilt-shift effect—I added an artistic blur around the edges of the screen, creating the feeling of a cozy miniature world.
• Post-processing — new color correction presets for various locations.
• Living grass that reacts to movement — the grass on the tile map now physically sways beneath the hero’s feet and those of all NPCs.
• New shader for trees and bushes — trees and bushes now sway in the wind as well.
• Fireflies—at dusk and at night, fireflies appear around the character, each emitting its own soft point light.
• Foot effects—when running across grass, small blades of grass and dust scatter from under the character’s feet.
Now it’s painful to look back at how things used to be 😅
#gamedev #pixelart #indiegames #indiedev #colonysim
Vitalii Revchuk | Game Publishing retweeted
TIC-TAC: Twelve o’clock is officially available now on Steam! 🥳
Thank you to everyone who played the demo, wishlisted the game, shared it, and supported @ArmagTeam the journey to release. 😉
Four friends. One abandoned school. And something waiting for them in the dark. Explore Bluebird High School, uncover the truth behind the students who vanished, manage your power, read your surroundings, and know when it’s time to HIDE.
If you’ve been waiting for the clock to strike twelve, now is the time to enter Bluebird High. Play TIC-TAC: Twelve o’clock on Steam and uncover what happened after midnight. 🔦
The clock is ticking. Will you make it out? store.steampowered.com/app/1…
Guys, this project and the solo developer Vladyslav from Odessa needs your support!
I really need your support today!
The Kickstarter campaign for my game, Our Freedom, has launched! I’ve been looking forward to this moment for a very long time, and I really need your help, especially in the first 24 hours.
You can actually pre-order the game today — for just around $9, you can get a game key!
kickstarter.com/projects/map…
#gamedev #pixelart #indiegames #indiedev #colonysim
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Vitalii Revchuk | Game Publishing retweeted
🚀 Our first Steam Playtest for Delusion Out of Space starts August 17!
Want to be among the first aboard?
Visit our Steam page
store.steampowered.com/app/2…
✅ Click "Request Access" for the Playtest
⭐ Wishlist & Follow to stay updated
Your journey into the unknown begins soon.
#Steam #IndieGame #Playtest #Gaming #SciFi #HorrorGame
Vitalii Revchuk | Game Publishing retweeted
Friends, we have a release countdown! ⏳
Our new trailer for "Ministry of Truth: False Memory" has just come out on #GameTrailers! And expect the release itself on August 19.
Watch the trailer and share your thoughts! 🚀
youtu.be/HJVMvhoCTxA?si=-enn…
#indiegame #game #gamedev #release
Vitalii Revchuk | Game Publishing retweeted
Something big is coming!
Our Kickstarter page is now live!
Follow the campaign and stay tuned for updates coming next week. 👀
If you're into medieval colony sims, survival, and ARPG adventures, you won't want to miss this.
👉 kickstarter.com/projects/map…
#OurFreedom #Kickstarter #IndieGame #ColonySim #ARPG #MedievalGame
Vitalii Revchuk | Game Publishing retweeted
🚂 THE LAST TRAIN HAS DEPARTED.
👁️ Giant floating eyes.
🤡 Killer clowns.
🦷 Wandering teeth.
🎭 Cursed dolls.
Forest Escape: Last Train is OUT NOW in Steam Early Access with 20% OFF.
Can you escape the Warden?
store.steampowered.com/app/4…
#indiegame #Steam #EarlyAccess #horrorgame

















