Game Design Specialist @HypeHypeGameApp Ex Homa & RisingHigh Studio: Proudly 13 Times  Apple Featured.

UK / Helsinki
Joined July 2012
RisingHigh retweeted
Just Launched a New Game on HypeHype! 🔥 BRICK BATTLES: PvP Destruction! 💥 24/7 Destruction! – No Breaks, Just Battles! 💥 Wreck Towers! 💀Crush Enemies! 💪Flex Hard! 👇 Join the Battle! hypehype.com/game/brick-batt… #BrickBattles #IndieGame #PvP #HypeHype
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RisingHigh retweeted
🚨 HYPER UGC – New Concept Alert I propose a design mindset for the new era of social-first game development on UGC platforms like Roblox & HypeHype. 👉Read this thread Or check the full article by this link: blog.justforward.co/introduc…
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RisingHigh retweeted
In Top 5 with a New Game On May 14, I released a new game on HypeHype called Tower Kings. It’s a king-of-the-hill style game with some extra variety. As of now, the game holds the fifth spot on the platform.* In just 2.5 weeks and over 20 product iterations, I managed to turn a weak-metric prototype into a fairly successful game. To speed up iterations, I actively used boosts. I needed speed. The game has now been running for several days without boosts and is still getting solid traffic. Link to the game: hypehype.com/game/tower-king… * I'm using the “What’s Hot” chart as a benchmark, since it's becoming the default this week. #gamedev #indiedev #ugc
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RisingHigh retweeted
Elon Musk is stuck in Hypolis 🏡RP! Unbelievable, but true! Right in the café inside the brand-new mall. He claims he's traveling through space and time, muttering something about Mars... in short, he's a bit weird. Meanwhile, in the store next door, you can chat with Tim Cook – he’s personally selling Apple devices there. There are already 5 AI NPCs in my game. Come and chat with them! hypehype.com/game/hypolis-rp…
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Local lights are now live in HypeHype! 🎉 I developed a new stochastic lighting algorithm — from concept to prototype to production — in just 6 months. Super proud of this one! [Details in thread 🧵] Here's a walkthrough of a game I relit with local lights
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RisingHigh retweeted
Check out the trailer for my new game Hole Explorer! 🕳️ Control the hole and grow your very own museum! 🏛️📦 📱 Play now on HypeHype and itch.io! hypehype.com/game/hole-explo… player-1-hh.itch.io/hole-exp… #HoleExplorer #Mobile #HypeHype #Itchio #IndieGame
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One thing that impresses me most is the creativity from the @HypeHypeGameApp creators I work with 💥 Super pleased to get this MVP release into the hands of our players & see how it evolves. Link in the comments - Did I mention there’s no ads? #gamedev #mobilegame #gamedesign
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RisingHigh retweeted
$2875 – March Results on HypeHype A solid month, but the real win is in monetization improvements. Hypehaven RP is now #6 on the platform, and revenue is up 26.5%! Breaking it down in a thread👇🎮 #GameDev #IndieDev
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I started rewriting the HypeHype renderer 3 years ago. The first year, I was alone rewriting the RHI and Vulkan/Metal/WebGPU backends. After that, we hired a four-person team. Two years later the visuals finally look good. I don't feel ashamed anymore posting these screenshots :)
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Local lights are coming soon to @HypeHypeGameApp! Check out this showcase of user-created games relit with local lights. We developed a new stochastic lighting technique (not ReSTIR) that works across a wide range of mobile devices.
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Looking sweeeeeeet @DanielPalmiArt 😍
This quoted post is unavailable.
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you can now add textures
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Run 'n' Rumble - Sneak peek! Work in progress of the upcoming Airport map. Let me know if you guys have cool ideas you want me to put in this map! This is still under development and anything is subject to change. Play it on HypeHype! hypehype.com/game/run-n-rumb… @RisingHighApps
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The votes are in, and we have a winner! 🎉 Airport has been chosen with a whopping 197 votes as our next exciting map! A huge thank you to everyone who participated in the voting! It wouldn't be possible without you. Play Run 'n' Rumble on HypeHype! hypehype.com/game/run-n-rumb…
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RisingHigh retweeted
My games are now available on itch.io! player-1-hh.itch.io/ More games to come! Please follow and support! @HypeHypeGameApp @itchio #indiedev
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Another day, another review. This time its for the game Mafia City Rival on @HypeHypeGameApp. Toying with a loose narrative approach for the beginning cinematics. Might also end up change the reviewer too. Stay tuned for more. Video made with #ViduAI Game: hypehype.com/game/mafia-city…
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🚀 @HypeHypeGameApp is now GLOBAL! 🌍🔥 Well, technically, Early Access – Globally! 🎉 No more barriers – jump in, play, and create your own games right from your phone! 📱✨ The platform is still in early access and now open worldwide, but it's not the full release yet – as far as I know, that’s planned for 2026. 💡 Want to learn more about @HypeHypeInc ? Check it out here: xitter.cf/swimwithdog/status/188…
What is HypeHype and why is it so cool? In short: @HypeHypeGameApp (hypehype.com/) is the "Roblox killer" with a TikTok-like feed, but instead of videos, you get games. The platform comes with its own engine and editor and is available on all devices (except consoles for now). 🔥 Key Features of HypeHype: — Remixes. You can copy any game with a single click, including its logic, models, effects, and animations. — Replays. Watch how players experience the first 5 minutes of your game. This helps you spot mistakes and understand where you lose your audience. — Transparency. Metrics, revenues, and even the code of any game are fully open for everyone, including players and developers. — Cross-platform editor. You can create games directly from your phone or tablet. Even an old iPhone 7 or budget Android device will work. 🚀 Additional Advantages: — Visual programming. No coding required—just use visual scripting nodes. — Asset library. Thousands of models, animations, sounds, effects, and more are available for free. — Built-in multiplayer. Fully integrated into the engine. — Payouts. Automated and available for any region, including CIS countries. — Amazing team. The developers from Finland actively engage with creators, listen to feedback, and quickly resolve issues. They also frequently host game jams and community events. 💰 Why is it worth it? HypeHype is an ideal platform for beginners, ambitious creators, or anyone looking for a side hustle. Since monetization launched in late April 2024, I’ve earned $28,000 in just 8-9 months, becoming the platform's top-earning developer. Currently, HypeHype is in soft launch and available in select countries (listed in the comments). A global launch is planned for early 2026. Right now, the active user base (DAO) and the number of creators are relatively small. So, if this post sparks your interest, it’s best to explore the platform now. After the global launch, things might become more competitive. Yes, creating a high-quality game requires learning programming, but you can start making simpler projects without it. In just a couple of months, you can learn the basics and create games that could earn you at least $100 per month (and often more). ✨ My Journey I started using the platform in April 2024, just a week before monetization launched. I immediately saw its potential, innovative features, and the opportunity to earn money by meeting the platform’s metrics. At that time, there were hardly any games with good metrics, but the potential was enormous. 💬 If you have any questions about the platform or how to work on it, feel free to ask in the comments—I’ll answer everyone. 🎮 In my next post, I’ll share details about building a team for HypeHype projects! If you live in a country where HH is still unavailable, you can still access it via this link (lnkd.in/d9ukM2TM) and also get a boost of 1,000 views for your game.
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Run 'n' Rumble - Skateboard Update! - You can now use skateboard in lobby, try it for free! - Added skate park area in lobby - Added new skate park map voting board - Do not FEED the bird - More improvements Play it now on HypeHype! hypehype.com/game/run-n-rumb… @RisingHighApps
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Next review out! This time, we'll review Punch Club on @HypeHypeGameApp. Also experimenting with an animated trailer for the game being reviewed. Lmk what you think. #ViduAI
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RisingHigh retweeted
Imagine developing this on your mobile phone? lol dude!! MX OBBY launch is near! Totally free to play! You can even remix it and build it better! Coming soon to HypeHype! @HypeHypeGameApp @Indie_Showcases @indiedevtracker Made on mobile, played on anything!
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