"Woke Grummz" Allegedly Making a Mina the Hollower clone

Your Heart
Joined July 2020
Current Zelda tier list. I'll update it as I play through the games.
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The tree branch being replaced by a target is another change that makes perfect sense if you think about it for two seconds The sacred grove has one tree in it, it’s existence implies it could be intractable, the remake has a billion trees, one more could easily go unnoticed
Ok, this is the only HQ B-Roll footage I could find of the Lost Woods with no one talking over it... The MUSIC!!! I love that rendition of the theme, it's so haunting and has a much different vibe than the OG. I wonder if it changes between child and adult.
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there are other potential solutions to this, make the tree look worn or out of place in a unique way that allows it to stand out, or somthing. but the room had to be changed to make it work in the new visual style, to leave it as is would be sloppy design work.
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in my opinion, if Wood is going to remain hookshotable, that needs to be a consistent property of all wooden objects, which i dont think is even consistently true in Oot64 & that's away bigger ask here in a remake thats far more visually dense.
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feb 5, 2023
Replying to @TraysonL
Oh! Well I appreciate it lmao. I’m sure Totk will be great. For all the slack I give BotW, the fellas at Nintendo are still competent designers, and I’m sure they understand it’s flaws just as much as I do.
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Youtube shorts guy: "what your favorite Rock paper scisors move says about you"
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Robin Poe πŸ‘ retweeted
its interesting looking at promotional material for Ocarina of time and realizing that it being 'the greatest video game of all time' was a narrative constructed and marketed to people even before it released. you don't see that kind of dynamism and confidence in marketing now
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on the bright side, i found out how to replicate Zelda1's Shitty axis lock movement system in Lass
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apparently this was an intentional design decision on their part, there is no reason it had to be like that. its really quite convoluted. god i love zelda 1
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Thats Shadow of the Colossus, and its goated. high key botw should have less stuff in it
Replying to @RobinPoedev
The "New Zelda Formula" dares to ask: "What if we made an open world game with nothing in it?"
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The β€œTraditional Zelda formula” dares to ask: β€œwhat if metroidvanias weren’t fun?”
Ocarina of Time outselling Breath of the Wild would be the good ending. A reminder to Nintendo that nothing trumps the traditional Zelda formula🀞
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gameplay formula/structure tier list
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β€œYou must go on an adventure to gather the 2 other spirtiual stones link, but specifically the red one first because to get the red one you need to make amends with saria and continue that naritive thread. also you must talk to Zelda first, so death mountain is closed lmao”
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Its structure Kowtows to the smallest of narrative contrivances, and that narrative has no flexibility AND the designers are petrified of confusing or losing the player, and this problem only ever gets worse through WW, TP, SS
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There is literally no reason for video game achievements to not have bullshit in them. Hollow knight should have had a sub 1 hour achievement too
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This is another change that I think people fundamentally don’t understand and makes perfect sense to me. Oot was an n64 game, the shadows were sprites that were drawn on the ground The remake has real time lighting, the spotlight is there to make the shadow visual make sense
Alright... so, I'm in love with everything I've seen from the previews... Except that... πŸ˜…
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I don’t like that you can break out of the wall masters grasp however, boo
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I hate this kind of vague posting in VG discussion. I want you motherfuckers to tell me specifically what that β€œreason” was, and why this is worse the n64s final skulltula
It was scrapped for a reason. Remakes need to stop thinking these things werent something they should have salvaged.
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The remake has its own divergent combat goals, notably it wants to be more proactive not just reactive, so adding this feature where it retaliates on a incorrect hit, which also opens up a new counterattack opportunity makes sense.
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I would only see this as a bad thing if spamming consecutive attacks effectively kills them. That would suck.
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