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Four numbers. Four hundred cooling channels you never had to draw. Go ahead, spin the camera.
Then every valve on a schedule, staged in time. Get the sequence right and the engine runs nominal.
Meco. Design. Test. Fail. Learn.
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You know that bang in the pipes when someone shuts a tap fast? That's not the tap. That's the water refusing to stop. Its momentum has nowhere to go, so it piles up into a pressure wave and runs back up the pipe.
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In 1898, the man who later gave aviation its lift theorem worked out how slowly you have to close a valve to stay safe.
In Meco, Mission 4 hands you that valve and lets you slam it. On liquid oxygen. store.steampowered.com/app/1…
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Meco 0.7: the Merlin 1D in Mission 13 finally has its pintle. Also:
• The Injector Head: coaxial or pintle, built in 3D while you type
• Six missions skip the plumbing chores
• Medals. Miss gold and the debrief tells you why. Hit gold and it shuts up.
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Own Meco? It's already in your library: store.steampowered.com/app/1…
Saves and finished missions carry over. Mid-way through Mission 4, 5, 6, 8, 9, 10, 11 or 12? That one restarts. It opens differently now.
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A valve snaps nearly shut on a moving LOX line. In Meco's Mission 4, the pressure jumps from about 2.5 to about 26 bar, then rings. For a moment the LOX runs backwards.
That's water hammer, on the line you built in Mission 2. Stopping it is your problem.
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Meco is a rocket engine design sim with real physics, in Early Access on Steam: store.steampowered.com/app/1…
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In a space game, the engine is a part you pick.
In Meco, you design it, with real physics. Wire pumps, injectors and nozzles on a node graph, press Run Test, and the live graphs answer.
Design. Test. Fail. Learn.
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Meco is a rocket engine design sim, in Early Access. I build it solo. 0.7 is out now on Steam: store.steampowered.com/app/1…
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I wrote a tooltip for Meco, my rocket engine design sim, that argued with one of my own missions. My first draft said raising back pressure cuts feed flow. That is only true while the line is subsonic. Once the nozzle chokes, flow is set upstream and stops answering to it.
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You build the engine on a node graph: pumps, injectors, nozzles, real numbers in the fields, then a test fire and the traces tell you what happened. In Early Access on Steam right now: store.steampowered.com/app/1…
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Heads-up if you have a saved engine from Meco 0.5: in 0.6, pumps make roughly 9 to 13% less head and torque than they did.
An engine that used to close may need a retune. If it suddenly runs lean, the pumps are where to look first.
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Meco is on Steam: store.steampowered.com/app/1…
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Push a bell too far at sea level in Meco 0.6 and you can watch the flow let go of the wall.
The flow field renders as a 3D volume inside your bell. Past the separation point the field grays out, and thrust only counts where the flow is still pushing.
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It's in Meco 0.6, out now on Steam: store.steampowered.com/app/1…
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Meco 0.6 is out. Four numbers. A real engine bell. And you can see it now.
The chamber, the cooling, the flow field. Live in 3D.
Load the Merlin 1D template. Make it yours.
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Meco 0.6 is live on Steam: store.steampowered.com/app/1…
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Miku, your mentor at Mecodyne, leaves a note: do not press Run Test. You press Run Test. A real engine spins up, the graphs start moving, and that is your first day on the job.
I make Meco, a realistic rocket-engine sim. Out now on Steam, 30% off until 6 June: store.steampowered.com/app/1…
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Meco 0.5 ships with a new first day on the job. Miku leaves a note: don't press Run Test, I'm in a meeting. You press Run Test anyway. A real Vulcain engine spins up on your screen. So much for the note.
Out now on Steam, 30% off until 6 June: store.steampowered.com/app/1…
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Glad everyone is safe. Rockets, especially their engines and fuel systems can get dangerous.
sorry it blew up, but for explosion fanatics, this is an all-time explosion caught on camera xitter.gq/SawyerMerritt/status/2…
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