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Another sneak peek at the current ROGATO build
Items and battles are getting a balance pass, the Camp is expanding, progression is getting some extra polish, and we’re continuing to refine the UI/UX across the game
We’ve also been getting some questions lately, so here’s a quick FAQ 👇
what is ROGATO?
an AFK RPG where your hero keeps fighting, leveling and progressing even while you’re away
what’s the Camp?
a secondary progression system built around companions, expeditions and long-term progression alongside your main hero
will players be able to trade?
yes. valuable gear will be tradable between players through the marketplace
is it PC only or mobile too?
ROGATO is browser-based and will be playable on both PC and mobile
what about the token?
the token is planned to launch together with the game, with utility built around systems players already use
NFTs?
no NFT minting. equipment and progression stay server-side
wen launch?
soon... as soon as everything is ready 🙌
here’s another look at how ROGATO is coming together 👇
#gamefi #BNB
We've been reworking a major part of the gameplay, and today we're excited to show you one of the biggest additions so far: three playable classes
⚔️ Warrior: swords, axes and hammers
🏹 Rogue: bows, crossbows and swords
🔮 Mage: magical focuses and powerful spells
Each class has its own starting stats, progression, weapons and combat style
We've also introduced unique attack animations, ranged projectiles, spell effects and a fully animated class selection screen
All three classes are integrated with ROGATO's existing equipment, loot and progression systems
This is more than just a visual change. We want your class choice to shape how you fight, build your character and experience the game
Which class will you choose for your first adventure?
#ROGATO #GameFi
Another month of hard work on ROGATO is coming to an end..
The game is now roughly 80% complete, and we're getting closer to finally putting it into players' hands
We may soon open applications for our very first playtest 👀
This will be an opportunity for those who want to get in early, explore ROGATO before its official launch, test the gameplay, and help us shape the game through their feedback
More details coming soon.
Thank you all for being here and supporting ROGATO!
🏕️ Another ROGATO sneak peek from the updated Camp
While your main char fights through stages, your companions have adventures of their own
Camp is a living world with a day/night cycle and animated characters
Recruit companions through the Tavern, level them up, raise their rarity and send them out on expeditions
They leave the Camp and return with Supplies to grow your Camp, Scrap to upgrade equipment and even new gear for your hero
But expeditions aren't always peaceful..
Sometimes your companions run into a powerful boss, and you can step in to help them and improve the expedition results
Here's a look at the latest build 👇
#ROGATO #Web3Gaming #GameFI
😈 The world of ROGATO is getting a lot more dangerous
We've expanded the enemy roster with 21+ regular enemy appearances and 18+ boss appearances, bringing more variety to encounters across the game
Each stage now has 2–3 possible bosses, while regular enemies can have different combat traits. Some are tougher, others hit harder, attack faster, or inflict bleeding
Most of the work lately has been under the hood: refining the backend, balancing encounters, and improving the systems behind each fight, reward, and upgrade
#ROGATO #gamefi
GM, GameFi enjoyers ☀️
wishing you all a productive week!
while we're working hard behind the scenes to bring ROGATO to life, we'd love to hear from you.
what do you enjoy most about Web3 games? What keeps you coming back?
Let us know in the comments!
#gamefi
Every adventure starts somewhere
A small hero, a simple sword, and a world full of challenges waiting ahead
We wanted to capture the journey we're building in ROGATO through a series of illustrations
From your first battles and early equipment to becoming a stronger adventurer, developing your Camp, and eventually taking part in a player-driven economy
Some parts of that journey are already taking shape in-game, while others, including trading and the $ROG economy, are still evolving as we bring our vision to life
#rogato #gamefi #play2earn
piece by piece, we're building out more of ROGATO
one of our latest additions is the Wardrobe / Transmog system 🪄
every item you obtain permanently unlocks its appearance in your collection
you can mix and match unlocked appearances to create your own look, without changing your gear's stats, rarity, upgrades or Power
found better gear? sold your old equipment? the appearance stays with you. even items bought through the marketplace unlock new looks
we want players to chase more than just bigger numbers - collecting appearances and creating a unique character should be part of the journey too
here's the new Wardrobe in action 👀
#GameFi
another ROGATO sneak peek, this time from mobile
ROGATO was never meant to keep you tied to a PC
fight, manage your gear, push stages, check your progression and jump back into the game wherever you are, all from the browser
same account, same character, same progression
we're still polishing the mobile UI/UX and a lot of things behind the scenes, but it's getting closer piece by piece
here's how the current build looks on a phone 👇
want to help shape ROGATO with us?
jump into our Discord and become part of the community before launch
active members will earn special roles and get opportunities to take part in future playtests, share feedback and help us improve the game
👉 discord.gg/6fSzwb84W
Token utility only matters if there’s a real game underneath it
that’s why we’re building ROGATO from the gameplay up - not from the token down
the foundation starts with a simple loop:
⚔️ your hero keeps progressing 24/7
🎁 battles lead to loot, chests and better gear
📈 better gear means more Power and access to harder stages
🏕️ companions and side progression create additional long-term goals
🛒 valuable items can eventually move between players through the marketplace
every system actually has a reason to exist and feeds into the next one
combat creates progression
progression creates demand for better gear
gear creates choices between using, upgrading or trading
side systems create new reasons to return
the marketplace connects players and gives items value beyond a single inventory
and only after that does the token make sense
we don’t want a token forced into every click, every kill or every action just because this is a Web3 game
the goal is to give it real utility across systems players already care about: spending, progression, trading, access, sinks and other parts of the economy
something you actually have reasons to use, not just something you earn and immediately sell
ROGATO already has much of the underlying gameplay foundation in place - server-authoritative combat and progression, stages, loot/items, Web inventory and equipment management, plus companions and expeditions, while the economy and the connections between these systems are still being built out.
we’re building for the long term
the token shouldn’t be the reason ROGATO works
#ROGATO should be the reason the token has utility
#gamefi
The foundation is in place
Now we’re deep into balance, progression, backend, economy, UI/UX and polishing the core loop
A lot of the work happens behind the scenes:
tuning numbers, connecting systems, tightening progression and making sure every part of the game actually feeds into the next
Piece by piece, ROGATO keeps getting closer to the game we want it to be
here’s another sneak peek at the new web UI 👀
slowly coming together ⚔️
#GameFI #p2e #play2earn












