Ruby of Blue retweeted
Hello people! I've been working tirelessly EVERY day on H2R making sure Great Journey will be the best it possibly can be. Have a look at some of the work I've been doing on it with these fresh new expansions, don't forget to support my Patreon (/rubyofblue)!❤️
(don't mind the splotchy lighting btw, these are test lightmaps lit on a low-quality setting)
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Hello people! I've been working tirelessly EVERY day on H2R making sure Great Journey will be the best it possibly can be. Have a look at some of the work I've been doing on it with these fresh new expansions, don't forget to support my Patreon (/rubyofblue)!❤️
But another method is looking at the finished game as it exists, trying to understand what it seems to be trying to do, and the things that it does best, and executing on that, informed by your own creative input. It sorta becomes a 'death of the author' thing.
H2R does both.
Modifying a game with the intent to improve it for the audience of fans who enjoy it most can be a really interesting puzzle. One method is trying to understand what the developers intended and executing on their vision in places where they couldn't for whatever reason-
Especially important when it comes to our more crazy and ambitious additions which pose higher risks of something going wrong. Having authorship over nearly the entire mission script and encounter compositions makes it much easier to troubleshoot issues when they arise.
To me, being able to nearly recreate a mission from the ground-up ensures that every single piece that makes up the OG mission remains accounted for and understood on a fundamental level, which is necessary if I'm going to set out to further polish and add to the original work.
To give you an idea of the scale H2R has grown to and the workload I've undertaken, every mission since Delta Halo has had nearly ALL of their scripts rewritten from top to bottom by me, as well as every encounter's AI and object composition recreated from the ground-up.
Replying to @Rythayze
VERY close considering this has been 5 years in the making lol. After GJ we gotta go back and do a fresh polishing pass on all the prior missions, as well as do lotta testing to make sure online co-op works without issues.
Great Journey is cooking great 👀 Can't stream much YET cuz of how dirty and heavy-duty and large-scale the design process has been for ALL the encounters before the Scarab, but I am VERY confident it's gonna culminate into something great for Halo 2's final mission.
Ruby of Blue retweeted
Replying to @Gaming_bo3gg
stop making stuff up, I never said "complete" and I didn't say anything about master chief
Replying to @vengeful_vadam
The devs who pushed for releasing and developing the tools for MCC will always be the GOATs. ❤️
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Ruby of Blue retweeted
I will forever be grateful that the studio developed the MCC tools.
Developing my own tooling to support the mod tools has been one of my main hobbies since the Halo Reach tools released.
The Halo MCC mod tools are fantastic and I recommend anyone giving them a try
Ruby of Blue retweeted
This looks like bait but I'll bite.
The community has without a doubt in my mind been a net benefit to Halo and has probably kept things going longer than they otherwise would have.
So much love and creativity and time has been poured into this franchise by online community.
There was little to no chance of Halo's situation ever improving under the disastrously apathetic development setup it has had up to now
We have no reason to believe anything actually good will come from Halo under Activision, but it's at LEAST a system shock to guarantee change





















