Ruby of Blue (@RubyofBlue) header
Ruby of Blue (@RubyofBlue) profile picture

Animator, artist, YouTube essayist, aspiring game dev. he/him Creator of the fan-made Pokémon anime Manifest Heart, Halo: REBALANCED mod series, and more!

Za Warudo
Joined November 2013
Episode 9 of the Halo 2: REBALANCE series is live on YouTube! Examining how the Flood changed from Halo 1 to 2, and diving into all the ways we've tweaked and expanded upon them to be more fun! #halo #halomods
9
49
2
275
22,126
Uhhhhhhhhhhhhhhhhhhhhh think I might have accidentally turned Great Journey into End of Evangelion
18
38
1
488
5,043
Ruby of Blue retweeted
Hello people! I've been working tirelessly EVERY day on H2R making sure Great Journey will be the best it possibly can be. Have a look at some of the work I've been doing on it with these fresh new expansions, don't forget to support my Patreon (/rubyofblue)!❤️
25
64
3
509
6,722
(don't mind the splotchy lighting btw, these are test lightmaps lit on a low-quality setting)
1
70
1,599
Hello people! I've been working tirelessly EVERY day on H2R making sure Great Journey will be the best it possibly can be. Have a look at some of the work I've been doing on it with these fresh new expansions, don't forget to support my Patreon (/rubyofblue)!❤️
25
64
3
509
6,722
Ruby of Blue retweeted
I just wish I could convey to my cats what a momentous occasion this is
35
743
20
9,622
117,223
But another method is looking at the finished game as it exists, trying to understand what it seems to be trying to do, and the things that it does best, and executing on that, informed by your own creative input. It sorta becomes a 'death of the author' thing. H2R does both.
3
7
161
2,657
Modifying a game with the intent to improve it for the audience of fans who enjoy it most can be a really interesting puzzle. One method is trying to understand what the developers intended and executing on their vision in places where they couldn't for whatever reason-
7
16
295
5,785
Especially important when it comes to our more crazy and ambitious additions which pose higher risks of something going wrong. Having authorship over nearly the entire mission script and encounter compositions makes it much easier to troubleshoot issues when they arise.
3
6
179
1,880
To me, being able to nearly recreate a mission from the ground-up ensures that every single piece that makes up the OG mission remains accounted for and understood on a fundamental level, which is necessary if I'm going to set out to further polish and add to the original work.
1
7
222
3,141
To give you an idea of the scale H2R has grown to and the workload I've undertaken, every mission since Delta Halo has had nearly ALL of their scripts rewritten from top to bottom by me, as well as every encounter's AI and object composition recreated from the ground-up.
29
40
1
581
8,393
Replying to @Rythayze
VERY close considering this has been 5 years in the making lol. After GJ we gotta go back and do a fresh polishing pass on all the prior missions, as well as do lotta testing to make sure online co-op works without issues.
1
2
101
1,382
Great Journey is cooking great 👀 Can't stream much YET cuz of how dirty and heavy-duty and large-scale the design process has been for ALL the encounters before the Scarab, but I am VERY confident it's gonna culminate into something great for Halo 2's final mission.
25
32
2
406
8,235
The four elements of my brain chemistry.
10
12
183
3,752
Replying to @Gaming_bo3gg
stop making stuff up, I never said "complete" and I didn't say anything about master chief
1
2
121
1,774
Replying to @vengeful_vadam
The devs who pushed for releasing and developing the tools for MCC will always be the GOATs. ❤️
71
988
Ruby of Blue retweeted
I will forever be grateful that the studio developed the MCC tools. Developing my own tooling to support the mod tools has been one of my main hobbies since the Halo Reach tools released. The Halo MCC mod tools are fantastic and I recommend anyone giving them a try
Say what you will about Halo Studios/343 and their tenure with the franchise, but if there's a major thing I'm thankful for what they did, it was providing the MCC mod tools for Halos 1-4. My technical knowledge of Halo wouldn't be where it is now without that initiative.
4
28
1
158
3,740
Ruby of Blue retweeted
This looks like bait but I'll bite. The community has without a doubt in my mind been a net benefit to Halo and has probably kept things going longer than they otherwise would have. So much love and creativity and time has been poured into this franchise by online community.
The online community killed Halo Studios and I'm not afraid to say it with my whole chest. The constant complaining and brigading by the loudest voices in the community are directly responsible for the state of the studio/franchise, more so than anything 343/HS have done.
1
7
61
1,885
This might just be the worst mistyping I've ever done jesus christ
20
14
341
7,714
There was little to no chance of Halo's situation ever improving under the disastrously apathetic development setup it has had up to now We have no reason to believe anything actually good will come from Halo under Activision, but it's at LEAST a system shock to guarantee change
BREAKING: Activision is officially taking over Halo, Xbox announces “Activision will also be developing the next Halo title, led by a new, purpose-built team that is separate from ongoing development and plans for Call of Duty”
22
40
1
375
11,027