
Live tweeting commits for the PC version of @playrust.
Joined June 2014
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Rust Commit Log@RustUpdates23 Jun 2023
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Ocean refraction tweaks +caustics adjustments to match.
- petur on main/water5_final commits.facepunch.com/448141

Rust Commit Log@RustUpdates23 Jun 2023
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Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
- petur on main/water5_final commits.facepunch.com/448140

Rust Commit Log@RustUpdates23 Jun 2023
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code cleanup
- helkus on main/save239 commits.facepunch.com/448139

Rust Commit Log@RustUpdates23 Jun 2023
馃嚞馃嚙
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underwater.prefab iteration & fixed time scaling issue
- petur on main/water5_final commits.facepunch.com/448138

Rust Commit Log@RustUpdates23 Jun 2023
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Update FP.BurstCloth (stiffness and other fixes)
Crank up stiffness on diver ak to fix clipping
- rohan on main/diversuit commits.facepunch.com/448137

Rust Commit Log@RustUpdates23 Jun 2023
馃嚞馃嚙
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add randomization to diver suit
- helkus on main/save239 commits.facepunch.com/448130

Rust Commit Log@RustUpdates23 Jun 2023
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Cherry picked 83847 => Fixed Lake and Swamp shading and refraction
- diogo on main/save239 commits.facepunch.com/448126

Rust Commit Log@RustUpdates23 Jun 2023
馃嚞馃嚙
United KingdomConnected via WebAccount-level information, not a live location or per-post device.
Fixed Lake and Swamp shading and refraction
- diogo on main/water5_final commits.facepunch.com/448125

Rust Commit Log@RustUpdates23 Jun 2023
馃嚞馃嚙
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Bone retargeted breathing FX out of the back area when underwater
- petur on main/diversuit commits.facepunch.com/448121

Rust Commit Log@RustUpdates23 Jun 2023
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merge from save239
- alistair on Aux2 commits.facepunch.com/448118

Rust Commit Log@RustUpdates23 Jun 2023
馃嚞馃嚙
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diversuit -> save239
- alistair on main/save239 commits.facepunch.com/448117

Rust Commit Log@RustUpdates23 Jun 2023
馃嚞馃嚙
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Cherry picked 83841 => Fixed water mask
- diogo on main/save239 commits.facepunch.com/448115

Rust Commit Log@RustUpdates23 Jun 2023
馃嚞馃嚙
United KingdomConnected via WebAccount-level information, not a live location or per-post device.
Fixed water mask
- diogo on main/water5_final commits.facepunch.com/448114

Rust Commit Log@RustUpdates23 Jun 2023
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Added and Setup Smoke Detector Prefabs
- alfiebirch on main/nuclear_missile_silo/Props commits.facepunch.com/448112

Rust Commit Log@RustUpdates23 Jun 2023
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Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
- jake on main/global_networked_bases commits.facepunch.com/448111

Rust Commit Log@RustUpdates23 Jun 2023
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Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely
- jake on main/global_networked_bases commits.facepunch.com/448108

Rust Commit Log@RustUpdates23 Jun 2023
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Cherry picked 83836 => Shader compile error fix
- diogo on main/save239 commits.facepunch.com/448105

Rust Commit Log@RustUpdates23 Jun 2023
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Shader compile error fix (related to 83832)
- diogo on main/shader-improvements commits.facepunch.com/448104

Rust Commit Log@RustUpdates23 Jun 2023
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Fixed GamePhysics queries not handling WaterCollision triggers
- andre on main/save239 commits.facepunch.com/448103

Rust Commit Log@RustUpdates23 Jun 2023
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Fixed several underwater projectile issues (speargun)
- andre on main/save239 commits.facepunch.com/448102