Live tweeting commits for the PC version of @playrust.

Joined June 2014
Rust Commit Log@RustUpdates23 Jun 2023
Ocean refraction tweaks +caustics adjustments to match. - petur on main/water5_final commits.facepunch.com/448141
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Rust Commit Log@RustUpdates23 Jun 2023
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable. - petur on main/water5_final commits.facepunch.com/448140
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Rust Commit Log@RustUpdates23 Jun 2023
code cleanup - helkus on main/save239 commits.facepunch.com/448139
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Rust Commit Log@RustUpdates23 Jun 2023
underwater.prefab iteration & fixed time scaling issue - petur on main/water5_final commits.facepunch.com/448138
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Rust Commit Log@RustUpdates23 Jun 2023
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping - rohan on main/diversuit commits.facepunch.com/448137
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Rust Commit Log@RustUpdates23 Jun 2023
add randomization to diver suit - helkus on main/save239 commits.facepunch.com/448130
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Rust Commit Log@RustUpdates23 Jun 2023
Cherry picked 83847 => Fixed Lake and Swamp shading and refraction - diogo on main/save239 commits.facepunch.com/448126
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Rust Commit Log@RustUpdates23 Jun 2023
Fixed Lake and Swamp shading and refraction - diogo on main/water5_final commits.facepunch.com/448125
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Rust Commit Log@RustUpdates23 Jun 2023
Bone retargeted breathing FX out of the back area when underwater - petur on main/diversuit commits.facepunch.com/448121
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Rust Commit Log@RustUpdates23 Jun 2023
merge from save239 - alistair on Aux2 commits.facepunch.com/448118
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Rust Commit Log@RustUpdates23 Jun 2023
diversuit -> save239 - alistair on main/save239 commits.facepunch.com/448117
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Rust Commit Log@RustUpdates23 Jun 2023
Cherry picked 83841 => Fixed water mask - diogo on main/save239 commits.facepunch.com/448115
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Rust Commit Log@RustUpdates23 Jun 2023
Fixed water mask - diogo on main/water5_final commits.facepunch.com/448114
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Rust Commit Log@RustUpdates23 Jun 2023
Added and Setup Smoke Detector Prefabs - alfiebirch on main/nuclear_missile_silo/Props commits.facepunch.com/448112
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Rust Commit Log@RustUpdates23 Jun 2023
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7` - jake on main/global_networked_bases commits.facepunch.com/448111
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Rust Commit Log@RustUpdates23 Jun 2023
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely - jake on main/global_networked_bases commits.facepunch.com/448108
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Rust Commit Log@RustUpdates23 Jun 2023
Cherry picked 83836 => Shader compile error fix - diogo on main/save239 commits.facepunch.com/448105
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Rust Commit Log@RustUpdates23 Jun 2023
Shader compile error fix (related to 83832) - diogo on main/shader-improvements commits.facepunch.com/448104
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Rust Commit Log@RustUpdates23 Jun 2023
Fixed GamePhysics queries not handling WaterCollision triggers - andre on main/save239 commits.facepunch.com/448103
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Rust Commit Log@RustUpdates23 Jun 2023
Fixed several underwater projectile issues (speargun) - andre on main/save239 commits.facepunch.com/448102
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