Video game developer and UE5 trainer/consultant. Unreal Authorized Instructor. https://xitter.cf/t.co/MPmBXKX76p ✉️ [email protected]

England
Joined May 2012
Mimic | Ryan Laley retweeted
Gaming just feels really sad right now. Layoffs every other week. Told you must accept GenAI slop or you won't survive. If a game doesn't have 400k concurrent players it's a "dead game" I'm just tired. This isn't how I remember gaming, it used to feel more magical, yeah...
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Grab the demo for Mimic right now and jump into matchmaking for free. Developed by just myself as a solo indie Dev. Help us get the eyeballs on it by downloading it now store.steampowered.com/app/2… #steamnextfest #gaming #solodev #indie
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The demo for Mimic goes live today for Steam's Next Fest. You can download the demo and take part in Matchmaking in the game for free! #nextfest #steam #mimic #horrorgaming
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Mimic | Ryan Laley retweeted
Solve the objectives, survive the killer Android hunting you, and hunt from the shadows as the Mimic. We spoke with creator @RyanLaley about the Mimic's premise, features, and more as part of our 28 Games Later Showcase. Check it out ahead of Mimic's October 27 release
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This is welcome news. Of all the platforms, I feel the Microsoft Dev portal is the most confusing to navigate and manage releases on. Overly convuluted. Happy to see it get some attention
We’ve heard the feedback from developers: bringing a game to XBOX should be easier than it is today. We agree, and we’re working to make it better. We care deeply about ID@XBOX and the developers who build for XBOX. We’re starting with some of the areas we know can create unnecessary friction, including our concept and publishing processes, and simplifying them so developers can spend less time navigating process and more time bringing great games to players. More soon.
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Watch my interview with @InsiderGamingIG about my upcoming game Mimic! Learn more about the inspirations behind the game and what my plans are for Early Access and beyond: youtu.be/XQ_vfiGg8X8?si=AS9p… #gaming #gamedev #HorrorGaming
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Fixing bugs in games is like puling on loose threads. What was a small problem quicky unravels to a bigger one ggrrrrr
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Going mad trying to figure out why my contextual animation isn't warping to correct position. Anyone else ever have this much trouble with FPV contextual animations between two players, namely rotational warping?
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I have an interesting proposal to improve social behaviour in everyday life. Reward AI users with bonus time/credits if they use 'please' and 'thank you' in their AI chat requests. Curious to see the impact
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I don't like folding phones but I think we can all agree that folding animation of the #iphoneduo is pretty sick
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As with most of things in games; simpler is better :) Keep it simple and fit for your needs :)
The most powerful system in RPG design is also the dumbest one: Game Flags. Plain booleans. Silent Hill runs its entire progression, game flow, and cutscenes on them. You don't need a fancy quest framework. You need a list of flags and the discipline to check them.
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Mimic | Ryan Laley retweeted
This apology is a good start. It's also a week late, only exists because thousands of us spoke up, and should have been said from the start And while you were drafting your first tone-deaf response, I'd already spent thousands replacing an affected dev's stolen hardware.
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Let's show some love to @iam8bit and @RyanLaley. This video is amazing, you guys! ❤️ Indie devs can bring amazing video games to your lives!
Last week at Gamescom while we were showing off two of our upcoming iam8bit Presents published titles, Petal Runner and Escape Academy 2: Back 2 School, we were one of the unfortunate targets of what turned out to be a spree of thefts from developer booths at the event. We wanted to take a moment to thank everyone out there for their kind words of support while all that chaos was happening... But more importantly we wanted to also take some time to shoutout the other developers hit by the thefts! Be sure to check out @RyanLaley's "Mimic" and @tesserastudios' "The Zibbo Show" on Steam and give them some love!
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Each week I host a livestream answering all your #UnrealEngine and #GameDev questions. Join us tonight at 9pm BST here: youtube.com/live/g2SEzrbfAgg… No doubt will be answering some questions related to Gamescom and all that happened too. Join in and learn together :)
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Yesterday I had the pleasure of talking with the Director of Gamescom. It will be something I will discuss in my wrap up video on YouTube in next few days as I reflect on this whole thing. But first, flying home :)
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