Samuele Zolfanelli (@Samdzeq) header
Samuele Zolfanelli (@Samdzeq) profile picture

Passionate game developer, artist and designer from Italy. Falling in love with little things. Happy Godot Engine user/contrib. Made #DryDrowning https://xitter.gq/t.co/IrF7Rs6Ywi

Toscana, Italia
Joined December 2009
Photo by Samuele Zolfanelli (@Samdzeq)Photo by Samuele Zolfanelli (@Samdzeq)Photo by Samuele Zolfanelli (@Samdzeq)Photo by Samuele Zolfanelli (@Samdzeq)Photo by Samuele Zolfanelli (@Samdzeq)Photo by Samuele Zolfanelli (@Samdzeq)Photo by Samuele Zolfanelli (@Samdzeq)Photo by Samuele Zolfanelli (@Samdzeq)Photo by Samuele Zolfanelli (@Samdzeq)Photo by Samuele Zolfanelli (@Samdzeq)
Bullets passing near Nausicaa are displayed on the portrait too #GodotEngine #pixelart #gamedev #ghibli
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Samuele Zolfanelli retweeted
The world may not be ready for its cuteness, but here it is: makeship.com/products/godot-… Help yourself to a cuddly coding companion ✨, and help the @godotfoundation at the same time! All revenue made on our end will directly benefit the Godot Development Fund.
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Happy one year anniversary to #TearsOfTheKingdom #totkfirstanniversary
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Happy 1st anniversary #TearsOfTheKingdom
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If anyone wants a device with the same form factor as the @rabbit_hmi r1, which is also designed by teenage engineering, without AI, which is just about fun, and available for the same price, you should get the @playdate.
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Samuele Zolfanelli retweeted
The time has come! ⌛️ Tell us how you liked the video in the replies ⬇️
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We might be making an appearance in this incredible comeback 👀
First video in 3 years - Hope you like it! ☺️ youtu.be/EYt6uDr-PHQ #gamedev
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Samuele Zolfanelli retweeted
✍️ Playdate developers: the Swift team's newly-announced embedded language support means you can now write Playdate games in Swift! Read more about it on the Swift blog: swift.org/blog/byte-sized-sw…
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Swift is great for embedded systems like the @playdate. @rauhulv shares his journey: swift.org/blog/byte-sized-sw…
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Samuele Zolfanelli retweeted
Happy 40th anniversary to Hayao Miyazaki's NAUSICAÄ OF THE VALLEY OF THE WIND. ☀️
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Thank you for helping me reach 100,000! 🎉 As a gift, Kenney Game Assets All-in-1 is FREE for 24 hours instead of the usual $19.95! 🎁 kenney.itch.io/kenney-game-a…
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Samuele Zolfanelli retweeted
Smile please! It's #DevSnapshot time 📸 Speaking of pretty things, this one contains theme improvements, which is handy for all of you whose names aren't the reverse to activemoon ✨ Also, #TanksOfFreedomII, which should seem familar to some 👀 godotengine.org/article/dev-…
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Samuele Zolfanelli retweeted
Replying to @migueldeicaza
that’s me! @AdamWatters and I will open-source the godot-vision bits ASAP
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Defend Cow Castle is a SwiftGodotKit application for VisionOS that renders volumes into the shared space. Like Unity's Polyspatial, but for Godot, now available on the AppStore: Congratulations to Therese 3D Studio for the launch! apps.apple.com/us/app/defend…
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Samuele Zolfanelli retweeted
Godot could explode in abilities with a proper addon system Because it's highly scriptable. Like no other engine You can make anything. You can make your own UI. A pie-menu shortcut system. A better distraction-free mode. An interactive console. A built-in image editor or audio editor. Modeling tools for fast level design. An asset browser that can pull texture sets, models and skyboxes straight from polyhaven. Or transparently download fonts from google fonts. Cloud-synced editor settings. Collaboration tools that let multiple people work on the same project in real time. Script editor improvements. I can go on Users could make it into an absolute beast of an engine. It could let people bring ideas to life in a fraction of time and with much less effort But users need to be able to test and use project-independent tools comfortably without it being a burden to other people on their teams and without the hassle of gitignore That's why global addons
how come global addons aren't a thing in godot anyway? isn't it just a matter of initializing them from a global folder instead of the project folder? 🤔 feels silly copying editor customization logic from project to project 😄
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Samuele Zolfanelli retweeted
Happy 83rd birthday to Hayao Miyazaki.
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Ok, I decided to start a blog series on the design decisions and technical challenges of adapting Godot to the iPad using SwiftUI and SwiftGodot: blog.la-terminal.net/igodot/
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Baby steps on my quest to ipadify Godot. Here I show a SwiftUI panel that will replace the Godot version (they run concurrently right now):
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Good (𝒷𝑜𝓎) game for the Game Boy Advance - out now 🐶 (Steam + other versions a little bit later) #goodboygalaxy goodboygalaxy.itch.io/goodbo…
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Samuele Zolfanelli retweeted
We did it! 🎉 Our third feature release of the year, Godot 4.2, is out now 🤖 Over 350 contributors helped to build this release, submitting more than 1800 improvements to the engine. Learn how #GodotEngine makes your gamedev journey more fun: godotengine.org/article/godo…
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